TwiggySkyrim Posted October 2, 2011 Author Share Posted October 2, 2011 Sounds pretty complicated. At least there a lot more tools to play with now. If it was all fully integrated in the construction set that would be awesome... would save a lot of messing around thats for sure Link to comment Share on other sites More sharing options...
AltreU Posted October 2, 2011 Share Posted October 2, 2011 I was hoping that the menu interaction with items would include your character holding the item as you inspect it. Link to comment Share on other sites More sharing options...
jedimembrain Posted October 2, 2011 Share Posted October 2, 2011 I was hoping the next TES game would have shadows .. oh wait.. it does .. I was also hoping it would have a better animation engine .. wait..it does .. hmm.. would be nice to have new faces .. damnit .. they thought of everything .. but really .. I was hoping to see SSAO and just more control options for graphics .. F3 had a lot of dials to tweak and I hope skyrim does the same .. I hate messing with that cryptic ini file .. I guess in future titles I want tessllation and not just tacked on like other games .. I want to see it built in as part of the LOD system .. but we won't see this till consoles are DX11. Link to comment Share on other sites More sharing options...
natelovesyou Posted October 2, 2011 Share Posted October 2, 2011 I really hope that there will be a good implementation of PhysX in Skyrim, but my expectations aren't too high up. And if PhysX isn't implemented, I hope it can be done via mods. Real tearing of fabrics and other spectacular things it's capable of...that would be tremendous! Link to comment Share on other sites More sharing options...
Ghogiel Posted October 2, 2011 Share Posted October 2, 2011 (edited) I really hope that there will be a good implementation of PhysX in Skyrim, but my expectations aren't too high up. And if PhysX isn't implemented, I hope it can be done via mods. Real tearing of fabrics and other spectacular things it's capable of...that would be tremendous!No physx. Not even modded< the physics engine is Havok, It's in the exe, a part of the engine that totally hardcoded. Phsyx is s*** anyway. It used to purposely sabotage being efficient in software emulation. No developer in their right mind should have used it in that state, well ok so it's a free engine and rather good. Propriety physics engines are one thing, one that decidedly made it self crap on software just to promote hardware implementation is kinda retarded imo. Edited October 2, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
natelovesyou Posted October 2, 2011 Share Posted October 2, 2011 (edited) I really hope that there will be a good implementation of PhysX in Skyrim, but my expectations aren't too high up. And if PhysX isn't implemented, I hope it can be done via mods. Real tearing of fabrics and other spectacular things it's capable of...that would be tremendous!No physx. Not even modded< the physics engine is Havok, It's in the exe, a part of the engine that totally hardcoded. Phsyx is s*** anyway. It used to purposely sabotage being efficient in software emulation. No developer in their right mind should have used it in that state, well ok so it's a free engine and rather good. Propriety physics engines are one thing, one that decidedly made it self crap on software just to promote hardware implementation is kinda retarded imo.Didn't know that, thanks for the info. So, therefore...can Havok do everything PhysX can do and more? Because there were a few games with PhysX that I played that made it fantastic...newspaper blowing around realistically in the wind, cloth banners tearing from bullet spray, strips of a plastic door curtain swaying as you pass through a hallway and glistening due to the light from a lightbulb up above (light is likely not PhysX, just saying that it really complimented though)... That's what I would hope Skyrim will be able to do, physics like that. :] Edited October 2, 2011 by natelovesyou Link to comment Share on other sites More sharing options...
TwiggySkyrim Posted October 2, 2011 Author Share Posted October 2, 2011 So am I correct in thinking that bones can be set to be part of a havoc simulation instead of following a premade animation? I don't know much about real-time animation yet :confused: Link to comment Share on other sites More sharing options...
HellsMaster Posted October 2, 2011 Share Posted October 2, 2011 cloth physx and godrays Link to comment Share on other sites More sharing options...
Ghogiel Posted October 2, 2011 Share Posted October 2, 2011 I really hope that there will be a good implementation of PhysX in Skyrim, but my expectations aren't too high up. And if PhysX isn't implemented, I hope it can be done via mods. Real tearing of fabrics and other spectacular things it's capable of...that would be tremendous!No physx. Not even modded< the physics engine is Havok, It's in the exe, a part of the engine that totally hardcoded. Phsyx is s*** anyway. It used to purposely sabotage being efficient in software emulation. No developer in their right mind should have used it in that state, well ok so it's a free engine and rather good. Propriety physics engines are one thing, one that decidedly made it self crap on software just to promote hardware implementation is kinda retarded imo.Didn't know that, thanks for the info. So, therefore...can Havok do everything PhysX can do and more? Because there were a few games with PhysX that I played that made it fantastic...newspaper blowing around realistically in the wind, cloth banners tearing from bullet spray, strips of a plastic door curtain swaying as you pass through a hallway and glistening due to the light from a lightbulb up above (light is likely not PhysX, just saying that it really complimented though)... That's what I would hope Skyrim will be able to do, physics like that. :]Yes and no. See it wouldn't be bad to use physx at all, if only they weren't dorks about it. http://semiaccurate.com/2010/07/07/nvidia-purposefully-hobbles-physx-cpu/ tbh I would think Physx might be more advanced than Havok in the particle simulation department going on the tech demos I have seen. Maybe even destructible are more advanced. But read the article I linked, then note all these tech demos touting the power of PhysX running on the gpu vs cpu. The cpu is purposely borked to bloat the efficiency and dupe people into thinking wow! So am I correct in thinking that bones can be set to be part of a havoc simulation instead of following a premade animation? I don't know much about real-time animation yet :confused:Yes. there are rigid body physics on everything, once a character dies, that is exactly what happens, it is no longer controlled by animation it's movement is pure physics ragdoll. I think your question is it possible to have bones that are attached to live actors that are physics controlled, rather than animation. As in some bone strings that react according to it's physics and constraints to animations that are playing on the actor? I believe it is possible to do within the havok tools... whether we can get that into skyrim is the question. I know it is possible to have some limited ragdoll effects apply to parts of a character to determine dynamic hit reactions. Maybe something expanded on with the ragdoll modifiers.. There are cheaper scripted behaviours that can simulate related effects. A Jiggle modifier for example exists. This would be a bone set that you apply jiggle parameters to, mass, dampening, etc. It's not exactly what you are wanting but if you look at the physics controls you have in it it sounds pretty interesting. Also you can write your own custom modifiers. Link to comment Share on other sites More sharing options...
AltreU Posted October 2, 2011 Share Posted October 2, 2011 About death physics-it would be possible to give a body "weight" after death so that it doesn't cling onto your feet, right? Link to comment Share on other sites More sharing options...
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