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Size VS content saturation?


Goliath978

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This is a tough question that struck me. Would you rather have a really large area with stuff spread out or a smaller landspace with lots of stuff in close proximity.

 

I cant really comet a conclusion as to what I want. In TES4 often long spans of nothing but reappearing grass got rather boring, but I can't stand the idea of a small world.

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I prefer a larger world, because if all your landmarks are right beside each other it feels too overwhelming, and going through them turns into a chore. New Vegas had that problem. You'd have just cleared out the latest dungeon only to find one buried in the other side of the hill from it. Also, a larger world means more room for mods and fewer conflicts.
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