Jump to content

What happened to Modern Firearms (Gunsmith Edition)?


whatman22

Recommended Posts

Not going to argue whether it should have been pulled or not. In fact, I suspect it should have from what I'm seeing here. Just wish there had been some way to do it without destroying my current game which I was about 1/2 to 2/3 through. Nothing now but instant CTD on load. May be just as well anyway. That whole game was centered around that mod as far as weapons went.

Link to comment
Share on other sites

  • Replies 41
  • Created
  • Last Reply

Top Posters In This Topic

How did it break your game? Was something wrong with the mod itself? Or did you lose the mod, and now cant load old dependent saves?

For some reason the last version of MF has made the game prone to CTDs on initial load for some people. I've been able to temporarily fix it by just opening NMM and checking my load order though, which has me thinking it has more to do with the last FO4 update rather than the mod itself.

 

 

In other news. Word Of Sheep is that MF will be coming back clean and legal, though there's no ETA other than "after the ban is over".

 

Edit: Also, I seriously doubt that pulling the mod from the Nexus did anything to your game, Nofs. Shoot me a PM if ya want some help troubleshooting :3

Edited by WhiskeyRiver2
Link to comment
Share on other sites

Oh, that's too bad, I love his work, that is some proper work. I mean, look at the textures, they are not that professional, which game was it that claimed material was stolen? I will never buy that game, because its gun design is like way back to COD MW1 or worse.

 

 

Link to comment
Share on other sites

Oh, that's too bad, I love his work, that is some proper work. I mean, look at the textures, they are not that professional, which game was it that claimed material was stolen? I will never buy that game, because its gun design is like way back to COD MW1 or worse.

Not sure - I know some of the content came from Book Of Earache and Azhtek's weapon pack, though what exactly I'm not sure. I know some of the newer stuff like the DSR-1, the Barret rifles and (some) of the M14's parts were stolen, though I'm not sure from what game exactly. I'll be checking the source Sheep told me he used, seeing if anything can be salvaged and making a list of what needs to be redone legally.

Link to comment
Share on other sites

Wasn't Azhtek the author of Shrapnel for NV, which was also taken down due to stolen content? I always thought of Modern Firearms as Fallout 4's equivalent of Shrapnel; I guess I was more correct about that than I realized. Anyway, I noticed a few of the weapons added with the 2.03 beta seemed like rips (completely different style of textures, lower polycount meshes, etc) so I'd be lying if I said this surprised me, but it is pretty disappointing. Anyone with common sense should know that maybe a small, unpopular mod could possibly get away with theft (not that it should - anything using stolen content should be removed with harsh consequences for the uploader), but anything popular - like MF, which I'm pretty sure was in the top 10 most downloaded weapon mods for FO4 - is going to be scrutinized to a very high degree. I find it hard to believe he would have the hubris to take an interview from Bethesda if he knew that his mod was using stolen content, but s#*!, I could be wrong.

 

If he didn't know, I feel sorry for him for getting roped up in this mess, and I'm glad he only received a one week ban for it. If he did know, however, pretty much all of my respect for him will go right out the window. It was pretty obvious he wasn't making (most of, possibly all of) the models and textures himself, but I assumed they were supplied to him by the original creators with their consent to use them. Still, I'm sure it took a ton of work to get all of it in the game (especially considering he did it all without the CK until 2.11) and I will respect that work no matter what. The question is if I can continue to respect him as a mod author, and even just as a person in general.

Edited by Tukster
Link to comment
Share on other sites

 

How did it break your game? Was something wrong with the mod itself? Or did you lose the mod, and now cant load old dependent saves?

For some reason the last version of MF has made the game prone to CTDs on initial load for some people. I've been able to temporarily fix it by just opening NMM and checking my load order though, which has me thinking it has more to do with the last FO4 update rather than the mod itself.

 

 

In other news. Word Of Sheep is that MF will be coming back clean and legal, though there's no ETA other than "after the ban is over".

 

Edit: Also, I seriously doubt that pulling the mod from the Nexus did anything to your game, Nofs. Shoot me a PM if ya want some help troubleshooting :3

 

I just came back to say that it's working again and you're right, it had nothing to do with MF being gone, mainly because it wasn't gone. I jumped to conclusions because of the fact that the start CTDs started with the removal of MF. I think I was simply taken aback by the fact that the mod had been taken down. Everything's working fine now and thanks for the offer. :) ( I DID do a total backup of my game to a thumb drive though. Just in case.

Link to comment
Share on other sites

Wasn't Azhtek the author of Shrapnel for NV, which was also taken down due to stolen content? I always thought of Modern Firearms as Fallout 4's equivalent of Shrapnel; I guess I was more correct about that than I realized. Anyway, I noticed a few of the weapons added with the 2.03 beta seemed like rips (completely different style of textures, lower polycount meshes, etc) so I'd be lying if I said this surprised me, but it is pretty disappointing. Anyone with common sense should know that maybe a small, unpopular mod could possibly get away with theft (not that it should - anything using stolen content should be removed with harsh consequences for the uploader), but anything popular - like MF, which I'm pretty sure was in the top 10 most downloaded weapon mods for FO4 - is going to be scrutinized to a very high degree. I find it hard to believe he would have the hubris to take an interview from Bethesda if he knew that his mod was using stolen content, but s***, I could be wrong.

 

If he didn't know, I feel sorry for him for getting roped up in this mess, and I'm glad he only received a one week ban for it. If he did know, however, pretty much all of my respect for him will go right out the window. It was pretty obvious he wasn't making (most of, possibly all of) the models and textures himself, but I assumed they were supplied to him by the original creators with their consent to use them. Still, I'm sure it took a ton of work to get all of it in the game (especially considering he did it all without the CK until 2.11) and I will respect that work no matter what. The question is if I can continue to respect him as a mod author, and even just as a person in general.

That kind of speculation when the guy can't defend himself doesn't really serve a purpose now, does it? He never claimed to be making the models. Many of the early ones were ports (with permission) of Exciter's numerous packs for FNV. In fact, he turned down requests to make many new weapons for people because he couldn't find a suitable public domain model or, if a mod of that weapon already existed in a usable form, couldn't get permission from the original author. Many of the comments were discussions on how to get a sup-par PD models to look decent enough to include in the mod. Apparently... according to Micalov... the site he was getting them from was a well known "rip" site but it doesn't necessarily follow that he knew that or that the particular models he was using were rips. I'm definitely going to give him the benefit of the doubt until someone proves to me that he did. The fact that he only got a week's ban... the very first time I've ever seen anything but a summary execution in all my time on the Nexus... shows that admin is looking at this in a different light than usual too. If I'm wrong, I'm wrong but I'm not going to sit here and speculate on his character when he's not here to defend himself.

Link to comment
Share on other sites

Oh, that's too bad, I love his work, that is some proper work. I mean, look at the textures, they are not that professional, which game was it that claimed material was stolen? I will never buy that game, because its gun design is like way back to COD MW1 or worse.

This is the exact opposite attitude of what you should have. Items were misappropriated without permission, that is theft. Not acceptable.

Link to comment
Share on other sites

 

Wasn't Azhtek the author of Shrapnel for NV, which was also taken down due to stolen content? I always thought of Modern Firearms as Fallout 4's equivalent of Shrapnel; I guess I was more correct about that than I realized. Anyway, I noticed a few of the weapons added with the 2.03 beta seemed like rips (completely different style of textures, lower polycount meshes, etc) so I'd be lying if I said this surprised me, but it is pretty disappointing. Anyone with common sense should know that maybe a small, unpopular mod could possibly get away with theft (not that it should - anything using stolen content should be removed with harsh consequences for the uploader), but anything popular - like MF, which I'm pretty sure was in the top 10 most downloaded weapon mods for FO4 - is going to be scrutinized to a very high degree. I find it hard to believe he would have the hubris to take an interview from Bethesda if he knew that his mod was using stolen content, but s***, I could be wrong.

 

If he didn't know, I feel sorry for him for getting roped up in this mess, and I'm glad he only received a one week ban for it. If he did know, however, pretty much all of my respect for him will go right out the window. It was pretty obvious he wasn't making (most of, possibly all of) the models and textures himself, but I assumed they were supplied to him by the original creators with their consent to use them. Still, I'm sure it took a ton of work to get all of it in the game (especially considering he did it all without the CK until 2.11) and I will respect that work no matter what. The question is if I can continue to respect him as a mod author, and even just as a person in general.

That kind of speculation when the guy can't defend himself doesn't really serve a purpose now, does it? He never claimed to be making the models. Many of the early ones were ports (with permission) of Exciter's numerous packs for FNV. In fact, he turned down requests to make many new weapons for people because he couldn't find a suitable public domain model or, if a mod of that weapon already existed in a usable form, couldn't get permission from the original author. Many of the comments were discussions on how to get a sup-par PD models to look decent enough to include in the mod. Apparently... according to Micalov... the site he was getting them from was a well known "rip" site but it doesn't necessarily follow that he knew that or that the particular models he was using were rips. I'm definitely going to give him the benefit of the doubt until someone proves to me that he did. The fact that he only got a week's ban... the very first time I've ever seen anything but a summary execution in all my time on the Nexus... shows that admin is looking at this in a different light than usual too. If I'm wrong, I'm wrong but I'm not going to sit here and speculate on his character when he's not here to defend himself.

 

It's not the first time someone gets a lighter punishment for using ripped content. Happens weekly almost ,specially with F4 here, that someone uses some kind of copyrighted material and gets only a warning. Let's not forget the ewi saga either. The fact that he was punished fully proves his guilt and there's no benefit of doubt to be given.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...