Ethreon Posted June 4, 2016 Share Posted June 4, 2016 Tried uploading a mod to beth net for XB1, yet the option to do so is greyed out. Any ideas what to do? Link to comment Share on other sites More sharing options...
CaptainCockerel Posted June 4, 2016 Share Posted June 4, 2016 Have you updated the CK and logged in? If you have there is an ini you can edit where the platform enable function can toggled. This is how I managed to upload a PS4 file a week ago - I love stumbling on such things. :happy: Link to comment Share on other sites More sharing options...
Reneer Posted June 4, 2016 Share Posted June 4, 2016 (edited) Have you updated the CK and logged in? If you have there is an ini you can edit where the platform enable function can toggled. This is how I managed to upload a PS4 file a week ago - I love stumbling on such things. :happy: Though it's not as if PS4 players can actually -use- that mod yet, of course. Edited June 4, 2016 by Reneer Link to comment Share on other sites More sharing options...
Ethreon Posted June 4, 2016 Author Share Posted June 4, 2016 Ini file platform selection is enabled, I think [http://Bethesda.net]bEnablePlatformSelection=1bEnableXB1=1 Im logged in, I uploaded same mod to PC and wanted to do it for Xbone immediately after. Link to comment Share on other sites More sharing options...
CaptainCockerel Posted June 4, 2016 Share Posted June 4, 2016 Have you updated the CK and logged in? If you have there is an ini you can edit where the platform enable function can toggled. This is how I managed to upload a PS4 file a week ago - I love stumbling on such things. :happy: Though it's not as if PS4 players can actually -use- that mod yet, of course. Would rather just get it over and done with though. Only problem is that is says PS4 models don't upload with collision. I hope they fix that, but lucky mine didn't need any. Ini file platform selection is enabled, I think [http://Bethesda.net]bEnablePlatformSelection=1bEnableXB1=1 Im logged in, I uploaded same mod to PC and wanted to do it for Xbone immediately after. Well that's odd. I got mine working by clearing everything out CK related and reinstalling the latest. Mine was greyed, but I didn't know it was just controlled by ini lines at the time. Still, it worked for me and is worth a try. Link to comment Share on other sites More sharing options...
Ethreon Posted June 4, 2016 Author Share Posted June 4, 2016 Well, that worked. Quite dumb.. thanks for the help. Gotta love it when you get more support for beth's tools on 3rd party website rather than their own :P Link to comment Share on other sites More sharing options...
billyro Posted June 5, 2016 Share Posted June 5, 2016 (edited) Yep, that fixed it for me. Thanks! EDIT: Heh. In hindsight, I kinda wish I never got it to work so I didn't have to go through the bethesda.net uploading process. It is mind-boggling how incompetent that entire website is! Like, I thought the modders were exaggerating its stupidity but bloody hell... it is absolutely, terribly bad. And now my frustrations have subsided, I shall now go and debunk issues that will likely arise from the Xbox Users. Seriously, the PC version I uploaded was 1.8 MB, and the Xbox One version is 35.3 MB! How the heck does that even happen? Edited June 5, 2016 by billyro Link to comment Share on other sites More sharing options...
JonathanOstrus Posted June 5, 2016 Share Posted June 5, 2016 Yep, that fixed it for me. Thanks! EDIT: Heh. In hindsight, I kinda wish I never got it to work so I didn't have to go through the bethesda.net uploading process. It is mind-boggling how incompetent that entire website is! Like, I thought the modders were exaggerating its stupidity but bloody hell... it is absolutely, terribly bad. And now my frustrations have subsided, I shall now go and debunk issues that will likely arise from the Xbox Users. Seriously, the PC version I uploaded was 1.8 MB, and the Xbox One version is 35.3 MB! How the heck does that even happen? I haven't noticed any size changes that drastic with my mods. Though none of mine included new textures. There was talk about XB1 textures being compressed differently and packed differently in the ba2 which could potentially account for the difference. Though that's a huge ratio difference. Then again it could just be a database glitch where they're storing the wrong size value when it isn't actually that big. I had uploaded a mod which was 10mb and it said 0kb for over a week before I deleted it. Another I uploaded was 900bytes, again showing 0kb for some period. Now it shows 0.9kb like it should. I think the view/download favorite counters are drastically broken too. I have one mod that shows 0 downloads after like a month, where I know for fact it's had hundreds if not more downloads. Link to comment Share on other sites More sharing options...
Ethreon Posted June 5, 2016 Author Share Posted June 5, 2016 I don't bother. Uploaded a mod for xbox, will upload one more that I promised I would. But the current beth.net scene has become a slog of thievery and mischief, with a lot of "smarts" trying to justify stealing being ok. Link to comment Share on other sites More sharing options...
Recommended Posts