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Todd´s response to the worries about the 6 GB


Fisrion

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So, let's assume Beth indeed made great progress in file compression, and the uncompressed size is indeed 50 GB or so.

Now, I can hardly imagine that would have no effect on performance, and the requirements did indeed increase (not only because of compression, but possibly in part because of it).

 

So my question is this.

There were great programs for previous Beth games, that allowed, among other things, the extraction of the resources from .bsa files.

For those previous games, did someone try to extract all those compressed resources and place them in their respective folders (so the game would use the uncompressed files, not the .bsa's)? And if someone did, did such a thing affect performance at all?

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So, let's assume Beth indeed made great progress in file compression, and the uncompressed size is indeed 50 GB or so.

Now, I can hardly imagine that would have no effect on performance, and the requirements did indeed increase (not only because of compression, but possibly in part because of it).

 

So my question is this.

There were great programs for previous Beth games, that allowed, among other things, the extraction of the resources from .bsa files.

For those previous games, did someone try to extract all those compressed resources and place them in their respective folders (so the game would use the uncompressed files, not the .bsa's)? And if someone did, did such a thing affect performance at all?

 

Should ask that in the oblivion modding thread .. I would be interested to hear the answer too

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Yes that has been done. Loose files run slower. Uncompressed BSAs are aparently what people do to optimise them. The method was PyFFI them (though no one listens to the reports I have made several time on not doing this on meshes that are trishapes and contain alpha blend flags, :rolleyes: ) and repack them with ObMM back into uncompressed BSAs. Edited by Ghogiel
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Yes that has been done. Loose files run slower. Uncompressed BSAs are aparently what people do to optimise them. The method was PyFFI them (though no one listens to the reports I have made several time on not doing this on meshes that are trishapes and contain alpha blend flags, :rolleyes: ) and repack them with ObMM back into uncompressed BSAs.

 

Thanks, will look into it. :thumbsup:

 

P.S. Any links you could give would be nice though. ;)

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BF3 was double that size and it's an FPS

 

and Rage was over 4x the size .. but like I explained in earlier posts there are a lot of reasons for this .. number one is the way they re use models in these games .. you can't model every level and have unique textures for every place in a game this size .. its undooable .. they use prefab kits and take up a lot less space than a more linear game .. as well as all the shadows being rendered in realtime .. linear games like Rage have shadow maps .. which means twice the number of textures for every level .. and ANOTHER point to clearify why a shooter and a TES game have no file size comparability is that a shooter deals with simple pre planned areas that they can pick and choose what is rendered and what isnt .. bethesda games render everything on screen and even with LOD models they still need to have fairly low res models on screen to allow the complexity that is going on .. low res model = smaller file sizes .. I could go on but I think you get my point .. these games are made in an entirely different way .. scale of the game has nothing to do with file size .. oblivion which is a million times bigger than Rage of BF3 or just about any game you can think of was only 4.5gigs... *sigh* .. rant over .. dont post stuff like this unless you have some idea of what your talking about.

Edited by jedimembrain
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I Agree Jedimembrain, it is all about optimisation and compression. Un-compressed data is a pain to work with, and I am really pleased to hear that bethesda has worked on the optimisation of skyrim. there are games in recent history that were nothing short of bloatware - like star wars: the force unleashed, which chewed up 25Gb of hard drive space and the game didn't posses even half the content of oblivion and it ate up nearly 6X the hard drive space.
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