Deleted82156User Posted June 13, 2016 Share Posted June 13, 2016 I have unpacked all the meshes/textures in Fallout 4. Problem is that when I open a mesh in Nifscope it often appears as just a blank field as though the mesh is invisible or doesn't exist. Yet other meshes open up just fine in Nifscope. Like CRAM opens up just fine in Nifscope, but SugarBombs doesn't appear. Any one got any ideas? Link to comment Share on other sites More sharing options...
gunslinger6792 Posted June 13, 2016 Share Posted June 13, 2016 I have unpacked all the meshes/textures in Fallout 4. Problem is that when I open a mesh in Nifscope it often appears as just a blank field as though the mesh is invisible or doesn't exist. Yet other meshes open up just fine in Nifscope. Like CRAM opens up just fine in Nifscope, but SugarBombs doesn't appear. Any one got any ideas?I hate to be that person probably asking the obvious but have you updated to the newest version of Nifscope? I know before I updated a few months back all I ever got was blanks. Sorry if this doesn't help :/ Link to comment Share on other sites More sharing options...
Deleted82156User Posted June 13, 2016 Author Share Posted June 13, 2016 It is a good point. Unfortunately yes it is the latest Nifscope 2.0 Alpha 5, released on April 1, 2016. Link to comment Share on other sites More sharing options...
chucksteel Posted June 13, 2016 Share Posted June 13, 2016 This is probably bad practice but I've found if I open the Beer bottle mesh or really any of the meshes that are visible then copy paste a block into the invisible mesh they will suddenly show. I use the beer bottle mesh because it's very simple and can be removed easily when I am finished viewing/editing the mesh that I can't see. Link to comment Share on other sites More sharing options...
Deleted82156User Posted June 13, 2016 Author Share Posted June 13, 2016 I will give that a try, thanks! Link to comment Share on other sites More sharing options...
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