iXenite Posted June 18, 2016 Share Posted June 18, 2016 Yes, they gave people resources to make those items. However, it'd give them a chance to actually showcase those assets. Besides, not everyone really wants to build settlements. So them pre-building a small town that makes use of everything.. would go over well with lots of people. Anyhow they don't have to satisfy everyone, just get some of the folks that hate building stuff to see the value of those dlc. I guess you haven't exposed yourself to the mind boggling hate posts that are out there on how Bethesda is filled with sellouts that make nothing but garbage content these days. They'll complain about anything. Even free stuff. Just saying. Not trying to fight you something. Link to comment Share on other sites More sharing options...
SignorNessuno Posted June 28, 2016 Share Posted June 28, 2016 What's happening to Bethesda? Seems they are unsure if stop or continue the dlc production? Link to comment Share on other sites More sharing options...
iXenite Posted June 28, 2016 Share Posted June 28, 2016 What's happening to Bethesda? Seems they are unsure if stop or continue the dlc production? The last I checked they have stopped production on all DLC for Fallout 4. After Nuka World is released, they will most likely begin wrapping up the final patch for Fallout 4 and move on to other things. Most likely TES VI. Link to comment Share on other sites More sharing options...
RS13 Posted June 28, 2016 Share Posted June 28, 2016 (edited) Imagine that instead of settlement building, you got the opportunity to play baseball (either the real version or Moe Cronin style). And then imagine that the DLCs they released were not quest based DLC, but instead allowed you build up a commonwealth-wide league where you could recruit, trade and scout for talent across the wasteland. Another one added ways of cheating: you could install cameras to steal signs, you could spike the opposing team's water, you could instruct your team to use corked bats or psycho, or you could train the star pitcher in the art of the spitball... Would any of that be bad? No, it sounds like a lot of fun. If that were a mod, I'd wager it would be amongst the most endorsed. But it wouldn't be what we came to Fallout for. It wouldn't scratch that fallout itch. And its absence wouldn't make the game *worse.* Same with settlements. So when the devs spend time on settlements, and deliver a game light on the things that drew us to fallout, people are going to resent it. And when we buy the season pass expecting to get mostly quest content and it's mostly settlement building content, it's a letdown.I think all this is compounded by the fact that one of the worst things about Fallout--IMO and in the opinions of many others on here, I think--is that the quests lack variety: so many of them are tied into the main quest--which is lackluster--and most seem to amount to "kill the bad guys." This could be solved just by adding more quests. Far Harbor was great and if we got three more DLCs like that, I'd be a lot less reserved in my fondness for FO4. But we only get 1 more. Edited June 28, 2016 by RS13 Link to comment Share on other sites More sharing options...
iXenite Posted June 28, 2016 Share Posted June 28, 2016 (edited) Imagine that instead of settlement building, you got the opportunity to play baseball (either the real version or More Cronin style). And then imagine that the DLCs they released were not quest based DLC, but instead allowed you build up a commonwealth-wide league where you could recruit, trade and scout for talent across the wasteland. Another one added ways of cheating: you could install cameras to steal signs, you could spike the opposing team's water, you could instruct your team to use corked bats or psycho, or you could train the star pitcher in the art of the spitball... Would any of that be bad? No, it sounds like a lot of fun. If that were a mod, I'd wager it would be amongst the most endorsed. But it wouldn't be what we came to Fallout for. It wouldn't scratch that fallout itch. And its absence wouldn't make the game *worse.* Same with settlements. So when the devs spend time on settlements, and deliver a game light on the things that drew us to fallout, people are going to resent it. And when we buy the season pass expecting to get mostly quest content and it's mostly settlement building content, it's a letdown. I think all this is compounded by the fact that one of the worst things about Fallout--IMO and in the opinions of many others on here, I think--is that the quests lack variety: so many of them are tied into the main quest--which is lackluster--and they lack in variety. This could be solved just by adding more quests. Far Harbor was great and if we got three more DLCs like that, I'd be a lot less reserved in my fondness for FO4. But we only get 1more. EDIT: My reading reading comprehension failed just a bit at the second paragraph of your post. My bad. Either way, I won't delete what I wrote. Think of it as agreeing with your post. If that was a DLC I would be willing to bet money that people would hate on it. Why? 1. It's not a story DLC.2. Baseball =/= Fallout.3. Mini-Games are generally frowned upon. Proof? Settlement mode.4. It has no real meaningful point to it.5. Some people don't like baseball, or sports in general. I can imagine the remarks people would make.Example: "Fallout isn't a sports sim! Why does Bethesda keep ruining Fallout? BRING BACK OBSIDIAN!!!!!". As a mod however, why not. It would probably do just fine as a mod. I wouldn't download it though. Why? I don't like baseball. Edited June 28, 2016 by DaddyDirection Link to comment Share on other sites More sharing options...
jjb54 Posted June 28, 2016 Share Posted June 28, 2016 My .01 Cents worth. One of the things that I have been noticing from some (a lot) of FO game players is we want DEPTH OF CHARACTER. Ya, that means a little more 'investment' in content and actors. IE: Nicky V. has depth. You have a good background story and Quests that help us fill in the blanks. IE: MacCready has depth.* A character from FO-3.* He has a son that is sick and a mission to find the cure.* Also understanding that MacCready, had to leave his sick son to find that cure. IE: Curie. Now admittedly I find the dialog with this character 'annoying', but "she" has a story that you get to help discover. I think for the most part, at least for me. Shoot outs are "okay". I was glad to have found the Crossbow mod. I used the Bow and Arrow in Skyrim more than not. I like the challenge of the 'arrow'. :) * Deacon was a great potential, but feel short. Do not get me wrong, I enjoy Deac a lot! But he would give me lines, "Have I ever told you about my adventures in the Capital Wasteland? Now there is a story!" I wanted to hear that story, I really did!! Deac's wife and such and members of the "Deathclaws". I wanted to hear more of that story. Maybe have a Quest where some of the Deathclaws were still alive and help 'avenge' the death of Barbara? Some of the Synth's that were rescued. Maybe have Quests where you help them get to the "Pick-up" spot to get them out of the Commonwealth? Other than just getting the 1 to Safe House. See in Far Harbor, I feel Beth brought out more characters with a Depth of Story and Quests related to them. That is what seriously caught my attention. The character's MADE YOU WANT TO GET TO KNOW THEM and you DID get to know them!! Bad Character Development, in my opinion:Strong - man I hate that character. In my current playthrough, I am not going to save him, until I have a Settlement that I can just leave him and forget about him. I was not expect Faux from FO-3. But what about tying him to Virgil. That Virgil helped Strong escape the Institute because he saw something in Strong that made him WANT to help Strong? Which leads me to Virgil. There too we have some depth of character and a good story to follow-up on. So maybe LESS of somethings in the game and more depth of Characters and Quests? One of my still favorite Skyrim Mods is Indigo. Now there indeed is a CHARACTER with a Story .... :) So do we want to see more Character Depth or do we just want to continue "Shallow Characters" and just nuke the hell out of Raider Scumbags ? Link to comment Share on other sites More sharing options...
SignorNessuno Posted June 28, 2016 Share Posted June 28, 2016 (edited) For what i know, seems Hines will let the decision by his team, for develop possible new DLC. But seriously, i hope not in more Workshops, or at the least they got "merged/fused" with the new story/map dlcs.I really wish to see something that is not only about build better your settlement eh.So what if Beth actually realize they did a worst thing with their short dlc, so they could planning to add:-a new ending dlc-enclave-aliens and space-underwater-canada dlc-the mistery of sarah lyon's death Edited June 28, 2016 by SignorNessuno Link to comment Share on other sites More sharing options...
Wunderbot Posted June 28, 2016 Share Posted June 28, 2016 (edited) Not going to bother reading this entire topic, because I'm pretty sure I already know how all the hate comments go, but I just wonder: was there this much hate on Skyrim DLC as well? Because it offered even less than Fallout 4 DLC. Both games get two story DLCs that add new landmasses. All other Fallout 4 DLCs combined definitely are worth the same as Hearthfire, even more I'd say, since Automatron offered some new gear, a new gameplay mechanic that allows you to make your own basic companions, and a short story as well. Bethesda can rake in easy money with DLC. A story DLC with a big landmass like Far Harbour could easily get sold for 20-30 dollars, so basically half the initial cost of a completely new game, but with a lot of the work already done thanks to the vanilla game. So I'm pretty sure they have a decent reason not to keep churning out DLC. Edited June 28, 2016 by Wunderbot Link to comment Share on other sites More sharing options...
RS13 Posted June 28, 2016 Share Posted June 28, 2016 Not going to bother reading this entire topic, because I'm pretty sure I already know how all the hate comments go, but I just wonder: was there this much hate on Skyrim DLC as well? Because it offered even less than Fallout 4 DLC. Both games get two story DLCs that add new landmasses. All other Fallout 4 DLCs combined definitely are worth the same as Hearthfire, even more I'd say, since Automatron offered some new gear, a new gameplay mechanic that allows you to make your own basic companions, and a short story as well. Bethesda can rake in easy money with DLC. A story DLC with a big landmass like Far Harbour could easily get sold for 20-30 dollars, so basically half the initial cost of a completely new game, but with a lot of the work already done thanks to the vanilla game. So I'm pretty sure they have a decent reason not to keep churning out DLC. I think the difference is one of expectation. Most of us bought the season pass expecting it to be mostly story-DLC. So when we found out that half the DLCs are things that we couldn't give a f*** about, it felt like something was being taken away from us. It's like when you're a kid and you've think the Christmas present under the tree is the awesome toy you've been wanting and... then you find out it's actually clothes. Sure it's still worth what you paid for it (in that case nothing; in this case $30), but it's not what you thought it was. Link to comment Share on other sites More sharing options...
SignorNessuno Posted June 28, 2016 Share Posted June 28, 2016 Not going to bother reading this entire topic, because I'm pretty sure I already know how all the hate comments go, but I just wonder: was there this much hate on Skyrim DLC as well? Because it offered even less than Fallout 4 DLC. Both games get two story DLCs that add new landmasses. All other Fallout 4 DLCs combined definitely are worth the same as Hearthfire, even more I'd say, since Automatron offered some new gear, a new gameplay mechanic that allows you to make your own basic companions, and a short story as well. Bethesda can rake in easy money with DLC. A story DLC with a big landmass like Far Harbour could easily get sold for 20-30 dollars, so basically half the initial cost of a completely new game, but with a lot of the work already done thanks to the vanilla game. So I'm pretty sure they have a decent reason not to keep churning out DLC.because people expect DLC as seen in Fallout 3 like Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta.Or in Fallout New Vegas like: Dead Money, Honest Hearth, Old World Blues, Lonesome Roads and the mini dlcs about weapons and armors like Gun Runner's Arsenal and Courier Stash.People wants stories and worlds to explore, and what we got here in Fallout 4 was just a single map with Far Harbor, well 2 with the upcoming Nuka World, but with Automatron we get only a single quest where could be actually part of the game, instead to be selled out as dlc content. Link to comment Share on other sites More sharing options...
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