mrbreck Posted November 18, 2011 Posted November 18, 2011 (edited) player.setgs fmovesprintmult X - Where X equals a multiplier of base run speed This is supposed to increase the sprinting speed, but I am not able to get it to work. I have read that others have been able to use it successfully. Anyone got any ideas? Edited November 18, 2011 by mrbreck
x2ash Posted November 19, 2011 Posted November 19, 2011 is it possible to remove things via the console?? the dragon bones that are left when the dragon dies keep spawning magically on whiteruns doorstep.. even tho i didnt even kill a dragon there. i just want to remove those bones from the game! is this possible?
Cipscis Posted November 19, 2011 Posted November 19, 2011 @x2ash:Yes, you should be able to remove them with the Disable command. Cipscis
f3nex Posted November 19, 2011 Posted November 19, 2011 Does anyone know if the evp command can be used to get NPCs out of stuck mode when trespassing? They become non-responsive in certain owned areas, replying only with "You're not supposed to be here". So if you tell a companion to wait in an area where the game recognizes you as trespassing, the companion is permanently stuck in waiting mode, because you can't issue the command to follow you again.
m0n3d4 Posted November 19, 2011 Posted November 19, 2011 On 11/17/2011 at 10:06 PM, Wolves425 said: is there a console command to set the timer on spells you can only use once per day to less then that ? like whenever you want or a few times per day ?I'd love to know this too, or a way to find out how to change this timer.
Cipscis Posted November 19, 2011 Posted November 19, 2011 I think EricTheLuminant's tip from this thread should be added. Cipscis
csniea Posted November 19, 2011 Posted November 19, 2011 player.setav carryweight # {doesn't affect stamina in any way. resets to default based on stamina when you load a game}
Wolves425 Posted November 19, 2011 Posted November 19, 2011 (edited) On 11/19/2011 at 9:06 PM, csniea said: player.setav carryweight # {doesn't affect stamina in any way. resets to default based on stamina when you load a game}thats right, and thats why you need to use: player.modav carryweight # this will make the carry weight permanent after save. If you want more or less use the same. btw, carry weight doesnt affect stamina, only the encumber number.if you want more stamina then do this:player.modav stamina # - its the same for magicka and health. Edited November 19, 2011 by Wolves425
AlexanderBlade Posted November 19, 2011 Posted November 19, 2011 Full list of script natives , this shud be useful when scripting era starts , he-hehttp://forums.bethsoft.com/index.php?/topic/1255931-wipz-skyrim-script-extender-skse/page__view__findpost__p__19348353
MIKUiqnw0 Posted November 20, 2011 Posted November 20, 2011 If you're deleting objects from the world, make sure to mark it for deletion before disabling its reference, less you want a bloated save.This can be done via 'MarkForDelete' in console after selecting it.
Recommended Posts