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Posted

Have you attempted to do so yet? To my knowledge there's really no reason a mod with modified SWF files wouldn't work just as well on console as on PC, though I'm basing this on the assumption that Scaleform would abstract away any real differences on the console platform. Since the interface files are already stored in a BA2 I can't think of a reason that there would be any issues with packing them in that format, either, but I haven't actually tried doing so and as such my advice is probably of minimal use.

 

If you do try I would be interested to know if there are any snags you run into.

Posted

I took a first scary look through the flash reader and I couldn't figure out which part connected to sneaking.

Posted
  On 6/20/2016 at 2:24 AM, erezike said:

I took a first scary look through the flash reader and I couldn't figure out which part connected to sneaking.

You mean the sneak brackets and text?

Posted

The text is in game setting. But I can't tell which one of the brackets in swf file connects to activating sneak.

Posted
  On 6/20/2016 at 3:13 AM, erezike said:

The text is in game setting. But I can't tell which one of the brackets in swf file connects to activating sneak.

Look at HUDMenu.swf. There's a sprite called StealthMeter. It has 1 frame with 3 objects; both brackets and text.

Posted

I have only multiactivetemenu.swf and dialoguemenu.swf am I doing something wrong? Or is the hudmenu.swf somehow inside on of them.

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