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Modding swf files for consoles.


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Have you attempted to do so yet? To my knowledge there's really no reason a mod with modified SWF files wouldn't work just as well on console as on PC, though I'm basing this on the assumption that Scaleform would abstract away any real differences on the console platform. Since the interface files are already stored in a BA2 I can't think of a reason that there would be any issues with packing them in that format, either, but I haven't actually tried doing so and as such my advice is probably of minimal use.

 

If you do try I would be interested to know if there are any snags you run into.

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The text is in game setting. But I can't tell which one of the brackets in swf file connects to activating sneak.

Look at HUDMenu.swf. There's a sprite called StealthMeter. It has 1 frame with 3 objects; both brackets and text.

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