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Dark0ne

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In response to post #39698325.


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I'd advise you read the previous news post, it'll explain it perfectly.
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In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180, #39690275, #39694390, #39705550, #39731905, #39746910, #39763900, #39779675, #39832000 are all replies on the same post.


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They are planning on having a "Pay for mods" section soon. and as they already tried, they know Nexus community will not fallow this Idea. So they HAVE to have their own site in order to have perfect control over this next step. So ultimately that's the main reason they wont partner with know modding community.
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So someone at beth tought that once paid mods are released again , modders will want to buy an xbox 1 ,the game with all its dlc , pay for the xbox live service to port their mods just so they can get 25 cents on the dollar for their limited appeal content , me thinks they didn' things through
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As some one who joined this community before it became the Nexus. I thought I offer my view both as a mod user and author.

 

Console Mods and Bethesda.Net

 

1. Allowing modders to produce mods for console users is a good thing.

2. A major games studio putting modding at the heart of its longevity strategy is a good thing.

3. Having alternative sources of mods is a good thing. As long as Bethesda.Net does not seek to be the Exclusive source of all mods, then its presence is an opportunity rather than a threat.

4. Mods for consoles will by their nature need to be packaged in a certain ways to allow them to run.

 

Modding Piracy and Theft.

 

1. Regardless of legal technicalities, using someone else's work and claiming it as your own is morally wrong. There is no justification for it. Ever.

2. A mod author is entirely within his rights to withhold his work from Games, Workshop, Bethesda.Net or indeed the Nexus. They don't need to justify this. It's their work. The don't want to offer their work to console users, then so be it. You gave a number of possible reasons for this, but the most important one is "because I don't want to." End of.

3. Several authors have for various reasons moved work form this community. Regardless of the reasoning for moving, their right to do has been honoured. When others have uploaded their work without permission, Nexus has acted to remove it.

4. When third party commercial rights have been infringed, Nexus has acted pro-actively to remove the offending content.

5. Nexus has done this because without it, modders will simply stop doing it. My largest mod took me around 1200 hours to do. If i had even an inkling that my work would have been stolen by others and presented as theirs, I wouldn't have done it. Back then their were very few choice about where mods are released. My work was uploaded without permission to other sites, but they were small rogue modding sites. Some of the darker forces at work on the periphery of the modding community are the reason I no longer release mods. I still mod, but I don't release.

6. Bethesda needs to understand this. Allowing thefts to occur and doing nothing about it will lead to a reduction in large scale modding of their games. If you want mods, you need mod authors. If you want mod authors you need to protect them and their work. Bethesda games are the most modded out their. This community if largely responsible for that. Nexus has zealously protected Mod Authors from abuse and their work from theft. Bethesda needs to recognise that they have a moral obligation to do this as well or risk killing the community it is trying to nurture.

7. If Bethesda.Net does become a robust community resource, over time Mod Authors will use it. The Steam Workshop has learned lessons and is moving forward. Indeed several excellent mods have been released exclusively to that site.

 

The Way Forward.

 

1. Clearly, much depends on Bethesda recognizing that there is an issue.

2. They need to establish a moderation service. It does not need to be a paid service. A group of community volunteers would gladly do the job for free. That's the thing about the modding community. We all do what we do because we love what we do. It's not about the money. One of the consequences of Bethesda's on going hands off approach to the community that mods their game is that at times its clear they don't understand us. The missteps over paid mods is an example of this.

3. Another example of this is their lack of empathy for modder's work being stolen is another manifestation of this. When their work is under threat (Skywind/Morroblivion) the call the lawyers, because that is how big companies protect their interests. It will take them time to get this right. It will be interesting to see reactions if the shoe is ever on the other foot. What would they do if a Bethesda.Net exclusive mod was uploaded to another site in violation of the mod authors wishes.

4. As a community we need to stay patient and together. As Bethesda begins to see that the truly must have mods are not being delivered to their platform due to their policy, their policy will change. They get things wrong. The paid mod fiasco being an example of this. However, they do respond eventually to criticism, the paid mod fiasco also illustrates this.

5. In the meantime, modders keep modding. I am so excited to see the big mods that the CK will make possible. As a community we need to support our mod authors. If you know a mod is on Bethesda that has been stolen, write to them and complain. All of you. Insist of a robust scrutiny and moderation process is put in place on Bethesda>Net and don't use it until it happens.

 

As a community we can influence Bethesda, but only if we stick together.

 

Edited by dawson.tom
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In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180, #39690275, #39694390, #39705550, #39731905, #39746910, #39763900, #39779675, #39832000, #39846645 are all replies on the same post.


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They didn't need to hire them, they just needed to get have a good look at the various big mod websites like the Nexus, Mod DB and Curse (even Planet Elder Scrolls/FilePlanet, R.I.P), and see what they've done right and wrong. Although at least talking to everyone would have been a good idea.
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In response to post #39675940. #39677215, #39679030, #39680875, #39683735, #39684460, #39688180, #39690275, #39694390, #39705550, #39731905, #39746910, #39763900, #39779675, #39832000, #39846645, #39853770 are all replies on the same post.


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Bethesda has their own community managers and I personally feel that they realize the modding community does its best work independent of Bethesda moderation. A lot of trash talking that slides in the community at large would be enough to get people banned on the old ESF/Fallout Forum.

No one wants to lose another modder like Qarl over moderation issues.

And for the snarky few, lay off Todd Howard. He doesn't have say-so in the stuff you guys are obnoxiously trying to blame him for.

That's like blaming development for what marketing did.
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In response to post #39678300. #39728140 is also a reply to the same post.


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I agree 100%. Been trying to learn something about modding, but most of the written tutorials I've come across are incomplete and confusing, and the youtube tutorials go so fast, many without any vocal instruction, that it's hard to catch important details. A well written tutorial that goes beyond the CK would be great.
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In response to post #39828580. #39845550 is also a reply to the same post.


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If there was an actual download problem everyone would have it. Since you don't see much complaint, I'd vouch you need to fix your PC.
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In response to post #39775940. #39844730, #39845605 are all replies on the same post.


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I already tried that before posting. I was expecting OP to have some decency, but.. nah.
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In response to post #39678300. #39728140, #40001540 are all replies on the same post.


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http://www.creationkit.com/index.php?title=Category:Tutorials Edited by smokex
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