evilcook74 Posted June 28, 2016 Share Posted June 28, 2016 95% of the time they just stand in one spot with their thumbs up their butts and then a made a huge tower and I can't even command them to go in the top 2 or 3 levels. Link to comment Share on other sites More sharing options...
Mavkiel Posted June 28, 2016 Share Posted June 28, 2016 If its anything like skyrim you need a mod that allows the npcs to actually sandbox up there. There just recently was a mod for that.http://www.nexusmods.com/fallout4/mods/15608/? Let us know how it works. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 28, 2016 Share Posted June 28, 2016 Sadly there is no school mechanic yet to teach wasters the basic idea of stairs. Link to comment Share on other sites More sharing options...
snapper69 Posted June 28, 2016 Share Posted June 28, 2016 You don't want them to get too clever or they may become self aware and we all know how that worked out with Skynet. Just saying. Link to comment Share on other sites More sharing options...
Bhanqwa Posted June 28, 2016 Share Posted June 28, 2016 You don't want them to get too clever or they may become self aware and we all know how that worked out with Skynet. Just saying.Would be nice to have our own skynet, why should the institute get all the fun? Link to comment Share on other sites More sharing options...
TheGadget1945 Posted June 28, 2016 Share Posted June 28, 2016 I think stuff like climbing towers has to be learned, I built a five storey tower at Longfellows Cabin and at first they wouldn't go in but after a few game days my bed on the top floor was gone ! Link to comment Share on other sites More sharing options...
bobofudd Posted June 28, 2016 Share Posted June 28, 2016 I built a huge 3 level barn at Dalton farm in Far Harbor and in the top of the barn is a loft (4th level technically) where all the beds are. It turned out really cozy looking and the first two settlers that were there had no troubles going up to their beds. After the other settlers arrived though is when things started to go wonky. They eventually stopped climbing any of the barn stairs even if I was directing them where to go step by step. For some reason they couldn't recognize the barn stairs as something to get to the next level. Then, going up to the second floor wasn't a problem but they failed to recognize the second set of stairs. To try and help them I built an outdoor stairway that went directly from the main floor deck to the upper loft where the beds were. This made the path even easier to get to but they still wouldn't approach the stairs. The good thing was that they were still assigned to their beds and were technically happy.....but they weren't actually sleeping, just standing on the second floor where the shops were and where they thought their beds should be. And then upon finishing Far Harbor and going back to help the settlement, I discovered everyone was using the stairs and reaching their beds as they should. It completely baffles me why they had such a problem in the first place. The only thing I could offer would be that maybe the AI having to deal with so many settlers needing to use the same path at the same time creates a sort of gridlock to where everything just freezes and never gets resolved. Maybe opening up the second path and giving it time to sort things out helped out in the end but I'll never know I guess. I'm just happy it works now. I really liked the way the settlement turned out. Link to comment Share on other sites More sharing options...
skubblebubble Posted June 29, 2016 Share Posted June 29, 2016 I've seen the stairs issue as well. It's like one gets stuck, and when finally unstuck, everything works. Also, spending a day at a problematic settlement does seem to clear things up. No idea why. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted June 29, 2016 Share Posted June 29, 2016 The worst one is using the Institute Wall/Doorway and Sliding Doors, which unfortunately for me I really like. They stand pedalling against one side of the door even though it is wide open ! Link to comment Share on other sites More sharing options...
vyvexthorne Posted June 29, 2016 Share Posted June 29, 2016 (edited) I feel like a lot of the a.i. stupidity starts when you get too many settlers. All in all, settlements seem to function best with only a few settlers and a lot of open space. Most likely has to do with a.i. pathfinding. You get too many 'blocked' paths or something and the game doesn't know where to put the settlers.. so they start ending up on top of roofs or just stand in one spot. Edited June 29, 2016 by vyvexthorne Link to comment Share on other sites More sharing options...
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