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Nexus Mod Manager focus group needs more help


TheTokenGeek

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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020, #39964950 are all replies on the same post.


ff7legend wrote: I seriously hope this upcoming update won't be a radical one like the disastrous 0.60 update was. A lot of modders, including the SOT (Sands of Time) Team, lost their entire modded Skyrim setup due to the aforementioned radical update. I really don't want to have to play Russian Roulette with future NMM updates.
Dark0ne wrote: That's kind of the entire point of asking for people to help us bug test before major releases, guys.
drscott11 wrote: I think what he is saying is that do we really need these new features? Honestly I have zero use for them. Are they nice tech achievements, yes, but not really necessary imo.

I'd really like to see more QoL features like a better UI, the ability to "send esp to top/bottom" of the mod list or to a specific number/place in the load order. How about fixing the horrid column resizing in the mod activation list or improving the abysmal performance of the "remove mod from all profiles" as it takes forever even on an i7 w/SSD. I could go on but I'm sure others will agree.

I'd like to see more focus on improving the core product as opposed to adding unneeded features.
janishewski wrote: I couldn't disagree more. These features are, I think, fundamental to make modding easier which should be the main goal of NMM in the first place. Exchanging mod setups with people that have already worked out the kinks and have a stable game going is a fantastic feature that will bring more people into modding. I see, almost daily, stories around the internet about how people want to mod their games, but don't know where to start, and let's be honest, this is a good community, but as I know from when I started years ago, it is not the most friendly towards people new to it and new to modding. Just because a feature may not be important to you, does not mean it won't be important to modding. There is no reason for a mod manager of any kind to exist if the point isn't to make modding games easier. If you want to wait and see how the next release pans out before upgrading, I see no problem. The current version of NMM isn't working properly in many ways anyway.
sgtmcbiscuits wrote: @drscott11
It sounds like you know a fair bit about modding your game. That's great! The problem is, the vast majority of people don't. This kind of stuff isn't there for the people that know a lot about modding, it's there for those who want it to be simple and easy. There are tons of people who want to get into modding their games, but for them, it's too intimidating to start. And who can blame them for feeling that way? With nearly 50K mods uploaded to the Skyrim Nexus, and 12K on Fallout 4, that's a lot to take in for someone new. Adding shareable profiles is mostly for those new people. It helps them get a grasp on how modding works, without throwing too much at them. That way, the modding community expands it's borders; and the more people in the community the better! After all, the more people that are here, the more people will be making great new mods, which means great news for you!

Just because this update won't accomplish things for you directly doesn't mean that it won't be beneficial to everyone in the long run
arkayn71 wrote: What I want is the capability of upgrading mods back again.

Currently all we can do is install the new version and then uninstall the old version, not intuitive at all.
midtek wrote: Well, so as long as update doesn't cause malfunction, there's no problem about adding new features right? Even if some find it has zero use for them. OP and drscott11 are talking about different things.
lemonsquare wrote: "I think what he is saying is that do we really need these new features? Honestly I have zero use for them."

What an absolutely puzzling statement. The upcoming features are extremely, extremely useful, objectively speaking.
ff7legend wrote: I, myself, don't use Profiles at all. They're bugged/glitched & the more mods one has installed, the more likely for something to go wrong. Just ask tonycubed (SOT Team member) what can happen when switching profiles with a large mod list like his. The 0.60 update was far too radical & completely destroyed many modders' mod setups/game installs in their entirety. I don't want to have to deal with that risk yet again, hence why I'm posting about not wanting to play Russian Roulette when it comes to updating NMM yet again.
drscott11 wrote: It all sounds great until you actually try to use the feature and it breaks everything... I obey the KISS rule... With over 200 ESP's in my load order, and with some of my mods being over 1GB each, it takes a life-age for NMM to switch to another profile. I find it far easier and much less buggy to do it manually.... which still takes over 2hrs for a complete reinstall.

Also, NMM does not handle errors well and it's likely that it will freeze or crash while switching which is a waste of time and trashes your install.
Crimsonhawk87 wrote: Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
geek007uk wrote: i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.


I agree with most of what you said, though I might, at some time, try some of the newer features. The Visual Basic 1.0 interface is kludgy for sure. I also would like see some improvements in the Search function.
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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020, #39964950, #39971575 are all replies on the same post.


ff7legend wrote: I seriously hope this upcoming update won't be a radical one like the disastrous 0.60 update was. A lot of modders, including the SOT (Sands of Time) Team, lost their entire modded Skyrim setup due to the aforementioned radical update. I really don't want to have to play Russian Roulette with future NMM updates.
Dark0ne wrote: That's kind of the entire point of asking for people to help us bug test before major releases, guys.
drscott11 wrote: I think what he is saying is that do we really need these new features? Honestly I have zero use for them. Are they nice tech achievements, yes, but not really necessary imo.

I'd really like to see more QoL features like a better UI, the ability to "send esp to top/bottom" of the mod list or to a specific number/place in the load order. How about fixing the horrid column resizing in the mod activation list or improving the abysmal performance of the "remove mod from all profiles" as it takes forever even on an i7 w/SSD. I could go on but I'm sure others will agree.

I'd like to see more focus on improving the core product as opposed to adding unneeded features.
janishewski wrote: I couldn't disagree more. These features are, I think, fundamental to make modding easier which should be the main goal of NMM in the first place. Exchanging mod setups with people that have already worked out the kinks and have a stable game going is a fantastic feature that will bring more people into modding. I see, almost daily, stories around the internet about how people want to mod their games, but don't know where to start, and let's be honest, this is a good community, but as I know from when I started years ago, it is not the most friendly towards people new to it and new to modding. Just because a feature may not be important to you, does not mean it won't be important to modding. There is no reason for a mod manager of any kind to exist if the point isn't to make modding games easier. If you want to wait and see how the next release pans out before upgrading, I see no problem. The current version of NMM isn't working properly in many ways anyway.
sgtmcbiscuits wrote: @drscott11
It sounds like you know a fair bit about modding your game. That's great! The problem is, the vast majority of people don't. This kind of stuff isn't there for the people that know a lot about modding, it's there for those who want it to be simple and easy. There are tons of people who want to get into modding their games, but for them, it's too intimidating to start. And who can blame them for feeling that way? With nearly 50K mods uploaded to the Skyrim Nexus, and 12K on Fallout 4, that's a lot to take in for someone new. Adding shareable profiles is mostly for those new people. It helps them get a grasp on how modding works, without throwing too much at them. That way, the modding community expands it's borders; and the more people in the community the better! After all, the more people that are here, the more people will be making great new mods, which means great news for you!

Just because this update won't accomplish things for you directly doesn't mean that it won't be beneficial to everyone in the long run
arkayn71 wrote: What I want is the capability of upgrading mods back again.

Currently all we can do is install the new version and then uninstall the old version, not intuitive at all.
midtek wrote: Well, so as long as update doesn't cause malfunction, there's no problem about adding new features right? Even if some find it has zero use for them. OP and drscott11 are talking about different things.
lemonsquare wrote: "I think what he is saying is that do we really need these new features? Honestly I have zero use for them."

What an absolutely puzzling statement. The upcoming features are extremely, extremely useful, objectively speaking.
ff7legend wrote: I, myself, don't use Profiles at all. They're bugged/glitched & the more mods one has installed, the more likely for something to go wrong. Just ask tonycubed (SOT Team member) what can happen when switching profiles with a large mod list like his. The 0.60 update was far too radical & completely destroyed many modders' mod setups/game installs in their entirety. I don't want to have to deal with that risk yet again, hence why I'm posting about not wanting to play Russian Roulette when it comes to updating NMM yet again.
drscott11 wrote: It all sounds great until you actually try to use the feature and it breaks everything... I obey the KISS rule... With over 200 ESP's in my load order, and with some of my mods being over 1GB each, it takes a life-age for NMM to switch to another profile. I find it far easier and much less buggy to do it manually.... which still takes over 2hrs for a complete reinstall.

Also, NMM does not handle errors well and it's likely that it will freeze or crash while switching which is a waste of time and trashes your install.
Crimsonhawk87 wrote: Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
geek007uk wrote: i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.
MagnaBob wrote: I agree with most of what you said, though I might, at some time, try some of the newer features. The Visual Basic 1.0 interface is kludgy for sure. I also would like see some improvements in the Search function.


will you fix the NMM to launching problem I have been having and have reported mulriple times on.
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In response to post #39920060. #39920765, #39921990, #39927715 are all replies on the same post.


Gloweye wrote: So....if you can upload an installlation this way, how's that's gonna work with mod authors who don't permit you to reupload stuff ?
J.O.D. wrote: Aren't you just uploading a text file? As I understand this, NMM then just downloads the mods for you. Would be also pretty silly doing this with uploading.
DuskDweller wrote: Yes what you're sharing is a "config" file that will tell NMM what to download (from the Nexus), activate and how to do it.
starfis wrote: So it will also know the order in which the mods were installed and what files were chosen to be overwritten and which don't? Sounds cool, but it's also somehow leading me to think a lot of problems with correct version of the mod is going to happen. For example when the version 2.3c of mod A which is compatible with version 1.7 of mod B is no longer available. How this is going to be addressed?


Ah yes, can see how that would work.

Anyway, I was just mostly curious. I'm a MO user myself. While it's not official there, it does allow you to just Ctrl+C / Ctrl+V your complete mod folder + profile without problems.
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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020, #39964950, #39971575, #39972235 are all replies on the same post.


ff7legend wrote: I seriously hope this upcoming update won't be a radical one like the disastrous 0.60 update was. A lot of modders, including the SOT (Sands of Time) Team, lost their entire modded Skyrim setup due to the aforementioned radical update. I really don't want to have to play Russian Roulette with future NMM updates.
Dark0ne wrote: That's kind of the entire point of asking for people to help us bug test before major releases, guys.
drscott11 wrote: I think what he is saying is that do we really need these new features? Honestly I have zero use for them. Are they nice tech achievements, yes, but not really necessary imo.

I'd really like to see more QoL features like a better UI, the ability to "send esp to top/bottom" of the mod list or to a specific number/place in the load order. How about fixing the horrid column resizing in the mod activation list or improving the abysmal performance of the "remove mod from all profiles" as it takes forever even on an i7 w/SSD. I could go on but I'm sure others will agree.

I'd like to see more focus on improving the core product as opposed to adding unneeded features.
janishewski wrote: I couldn't disagree more. These features are, I think, fundamental to make modding easier which should be the main goal of NMM in the first place. Exchanging mod setups with people that have already worked out the kinks and have a stable game going is a fantastic feature that will bring more people into modding. I see, almost daily, stories around the internet about how people want to mod their games, but don't know where to start, and let's be honest, this is a good community, but as I know from when I started years ago, it is not the most friendly towards people new to it and new to modding. Just because a feature may not be important to you, does not mean it won't be important to modding. There is no reason for a mod manager of any kind to exist if the point isn't to make modding games easier. If you want to wait and see how the next release pans out before upgrading, I see no problem. The current version of NMM isn't working properly in many ways anyway.
sgtmcbiscuits wrote: @drscott11
It sounds like you know a fair bit about modding your game. That's great! The problem is, the vast majority of people don't. This kind of stuff isn't there for the people that know a lot about modding, it's there for those who want it to be simple and easy. There are tons of people who want to get into modding their games, but for them, it's too intimidating to start. And who can blame them for feeling that way? With nearly 50K mods uploaded to the Skyrim Nexus, and 12K on Fallout 4, that's a lot to take in for someone new. Adding shareable profiles is mostly for those new people. It helps them get a grasp on how modding works, without throwing too much at them. That way, the modding community expands it's borders; and the more people in the community the better! After all, the more people that are here, the more people will be making great new mods, which means great news for you!

Just because this update won't accomplish things for you directly doesn't mean that it won't be beneficial to everyone in the long run
arkayn71 wrote: What I want is the capability of upgrading mods back again.

Currently all we can do is install the new version and then uninstall the old version, not intuitive at all.
midtek wrote: Well, so as long as update doesn't cause malfunction, there's no problem about adding new features right? Even if some find it has zero use for them. OP and drscott11 are talking about different things.
lemonsquare wrote: "I think what he is saying is that do we really need these new features? Honestly I have zero use for them."

What an absolutely puzzling statement. The upcoming features are extremely, extremely useful, objectively speaking.
ff7legend wrote: I, myself, don't use Profiles at all. They're bugged/glitched & the more mods one has installed, the more likely for something to go wrong. Just ask tonycubed (SOT Team member) what can happen when switching profiles with a large mod list like his. The 0.60 update was far too radical & completely destroyed many modders' mod setups/game installs in their entirety. I don't want to have to deal with that risk yet again, hence why I'm posting about not wanting to play Russian Roulette when it comes to updating NMM yet again.
drscott11 wrote: It all sounds great until you actually try to use the feature and it breaks everything... I obey the KISS rule... With over 200 ESP's in my load order, and with some of my mods being over 1GB each, it takes a life-age for NMM to switch to another profile. I find it far easier and much less buggy to do it manually.... which still takes over 2hrs for a complete reinstall.

Also, NMM does not handle errors well and it's likely that it will freeze or crash while switching which is a waste of time and trashes your install.
Crimsonhawk87 wrote: Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
geek007uk wrote: i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.
MagnaBob wrote: I agree with most of what you said, though I might, at some time, try some of the newer features. The Visual Basic 1.0 interface is kludgy for sure. I also would like see some improvements in the Search function.
baltic1284 wrote: will you fix the NMM to launching problem I have been having and have reported mulriple times on.


Yeah - I was tempted to have a whine about how NMM can't even tell me whether the version I have is uptodate or not - which it did perfectly in the past - but decided I would anyway then say - the new features sound like one small step for man - one giant leap for the Nexus and NMM.

Once again - this is freeware - created by enthusiastic, motivated people who totally understand what I need as a user before I realise I needed it.

I'm inclined to be grateful of things that are useful - sometimes essential - to me that come with no price tag - in this day and age when everything has a $ sign on it - deliberately manufactured to be substandard - to fail so repeat purchases are required - I don't find it difficult to forgive a few bugs in stuff done with the sole intention of making the best tool possible - good on you guys - I can't wait to solve whatever problems the new version causes - it's all part of the package - shoot, I even learn stuff now and then!

JaYmZeE
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In response to post #39967945.


nightrifle1015 wrote: Well I for one am VERY excited for these new features! Having tried and failed several times to get mod compilations to work properly without making my game unstable, this is exactly the kind of thing idiots like me need. :)


If your an idiot - everyone here is - modding is much like owning a car - you can take care of it - follow all the instuctions - all the maintenance, love and attention in the world and the only guarantee you have is it's a problem waiting to happen - you then have two choices - take it to a garage or try and fix it yourself - my analogy breaks down here because modern cars have things in them you need specialist tools to fix - obvious cash grab - where as in my era we could fix anything with a haynes manual - I digress.....

Mod are in of themselves problems waiting to happen - best you can do is educate yourself as to how to resolve these invevitable problems when they happen and fortunately there are people who know so much more than I do yet are willing to share that knowledge in video's - Gopher etc - or in forums or by providing tools, Shalrikan et all.

Still I take your point - bringing modding to the masses - to those less gifted is a good thing - even better if it's automated - helps kill the cynicism.
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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020, #39964950, #39971575, #39972235, #39983360 are all replies on the same post.


ff7legend wrote: I seriously hope this upcoming update won't be a radical one like the disastrous 0.60 update was. A lot of modders, including the SOT (Sands of Time) Team, lost their entire modded Skyrim setup due to the aforementioned radical update. I really don't want to have to play Russian Roulette with future NMM updates.
Dark0ne wrote: That's kind of the entire point of asking for people to help us bug test before major releases, guys.
drscott11 wrote: I think what he is saying is that do we really need these new features? Honestly I have zero use for them. Are they nice tech achievements, yes, but not really necessary imo.

I'd really like to see more QoL features like a better UI, the ability to "send esp to top/bottom" of the mod list or to a specific number/place in the load order. How about fixing the horrid column resizing in the mod activation list or improving the abysmal performance of the "remove mod from all profiles" as it takes forever even on an i7 w/SSD. I could go on but I'm sure others will agree.

I'd like to see more focus on improving the core product as opposed to adding unneeded features.
janishewski wrote: I couldn't disagree more. These features are, I think, fundamental to make modding easier which should be the main goal of NMM in the first place. Exchanging mod setups with people that have already worked out the kinks and have a stable game going is a fantastic feature that will bring more people into modding. I see, almost daily, stories around the internet about how people want to mod their games, but don't know where to start, and let's be honest, this is a good community, but as I know from when I started years ago, it is not the most friendly towards people new to it and new to modding. Just because a feature may not be important to you, does not mean it won't be important to modding. There is no reason for a mod manager of any kind to exist if the point isn't to make modding games easier. If you want to wait and see how the next release pans out before upgrading, I see no problem. The current version of NMM isn't working properly in many ways anyway.
sgtmcbiscuits wrote: @drscott11
It sounds like you know a fair bit about modding your game. That's great! The problem is, the vast majority of people don't. This kind of stuff isn't there for the people that know a lot about modding, it's there for those who want it to be simple and easy. There are tons of people who want to get into modding their games, but for them, it's too intimidating to start. And who can blame them for feeling that way? With nearly 50K mods uploaded to the Skyrim Nexus, and 12K on Fallout 4, that's a lot to take in for someone new. Adding shareable profiles is mostly for those new people. It helps them get a grasp on how modding works, without throwing too much at them. That way, the modding community expands it's borders; and the more people in the community the better! After all, the more people that are here, the more people will be making great new mods, which means great news for you!

Just because this update won't accomplish things for you directly doesn't mean that it won't be beneficial to everyone in the long run
arkayn71 wrote: What I want is the capability of upgrading mods back again.

Currently all we can do is install the new version and then uninstall the old version, not intuitive at all.
midtek wrote: Well, so as long as update doesn't cause malfunction, there's no problem about adding new features right? Even if some find it has zero use for them. OP and drscott11 are talking about different things.
lemonsquare wrote: "I think what he is saying is that do we really need these new features? Honestly I have zero use for them."

What an absolutely puzzling statement. The upcoming features are extremely, extremely useful, objectively speaking.
ff7legend wrote: I, myself, don't use Profiles at all. They're bugged/glitched & the more mods one has installed, the more likely for something to go wrong. Just ask tonycubed (SOT Team member) what can happen when switching profiles with a large mod list like his. The 0.60 update was far too radical & completely destroyed many modders' mod setups/game installs in their entirety. I don't want to have to deal with that risk yet again, hence why I'm posting about not wanting to play Russian Roulette when it comes to updating NMM yet again.
drscott11 wrote: It all sounds great until you actually try to use the feature and it breaks everything... I obey the KISS rule... With over 200 ESP's in my load order, and with some of my mods being over 1GB each, it takes a life-age for NMM to switch to another profile. I find it far easier and much less buggy to do it manually.... which still takes over 2hrs for a complete reinstall.

Also, NMM does not handle errors well and it's likely that it will freeze or crash while switching which is a waste of time and trashes your install.
Crimsonhawk87 wrote: Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
geek007uk wrote: i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.
MagnaBob wrote: I agree with most of what you said, though I might, at some time, try some of the newer features. The Visual Basic 1.0 interface is kludgy for sure. I also would like see some improvements in the Search function.
baltic1284 wrote: will you fix the NMM to launching problem I have been having and have reported mulriple times on.
JaYmZeE311074 wrote: Yeah - I was tempted to have a whine about how NMM can't even tell me whether the version I have is uptodate or not - which it did perfectly in the past - but decided I would anyway then say - the new features sound like one small step for man - one giant leap for the Nexus and NMM.

Once again - this is freeware - created by enthusiastic, motivated people who totally understand what I need as a user before I realise I needed it.

I'm inclined to be grateful of things that are useful - sometimes essential - to me that come with no price tag - in this day and age when everything has a $ sign on it - deliberately manufactured to be substandard - to fail so repeat purchases are required - I don't find it difficult to forgive a few bugs in stuff done with the sole intention of making the best tool possible - good on you guys - I can't wait to solve whatever problems the new version causes - it's all part of the package - shoot, I even learn stuff now and then!

JaYmZeE


I think if you lost anything due to a third party program update... you were doing it wrong in the first place.

What I mean by this is backups backups backups. Edited by Sulhir
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In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405, #39954020, #39964950, #39971575, #39972235, #39983360, #39985280 are all replies on the same post.


ff7legend wrote: I seriously hope this upcoming update won't be a radical one like the disastrous 0.60 update was. A lot of modders, including the SOT (Sands of Time) Team, lost their entire modded Skyrim setup due to the aforementioned radical update. I really don't want to have to play Russian Roulette with future NMM updates.
Dark0ne wrote: That's kind of the entire point of asking for people to help us bug test before major releases, guys.
drscott11 wrote: I think what he is saying is that do we really need these new features? Honestly I have zero use for them. Are they nice tech achievements, yes, but not really necessary imo.

I'd really like to see more QoL features like a better UI, the ability to "send esp to top/bottom" of the mod list or to a specific number/place in the load order. How about fixing the horrid column resizing in the mod activation list or improving the abysmal performance of the "remove mod from all profiles" as it takes forever even on an i7 w/SSD. I could go on but I'm sure others will agree.

I'd like to see more focus on improving the core product as opposed to adding unneeded features.
janishewski wrote: I couldn't disagree more. These features are, I think, fundamental to make modding easier which should be the main goal of NMM in the first place. Exchanging mod setups with people that have already worked out the kinks and have a stable game going is a fantastic feature that will bring more people into modding. I see, almost daily, stories around the internet about how people want to mod their games, but don't know where to start, and let's be honest, this is a good community, but as I know from when I started years ago, it is not the most friendly towards people new to it and new to modding. Just because a feature may not be important to you, does not mean it won't be important to modding. There is no reason for a mod manager of any kind to exist if the point isn't to make modding games easier. If you want to wait and see how the next release pans out before upgrading, I see no problem. The current version of NMM isn't working properly in many ways anyway.
sgtmcbiscuits wrote: @drscott11
It sounds like you know a fair bit about modding your game. That's great! The problem is, the vast majority of people don't. This kind of stuff isn't there for the people that know a lot about modding, it's there for those who want it to be simple and easy. There are tons of people who want to get into modding their games, but for them, it's too intimidating to start. And who can blame them for feeling that way? With nearly 50K mods uploaded to the Skyrim Nexus, and 12K on Fallout 4, that's a lot to take in for someone new. Adding shareable profiles is mostly for those new people. It helps them get a grasp on how modding works, without throwing too much at them. That way, the modding community expands it's borders; and the more people in the community the better! After all, the more people that are here, the more people will be making great new mods, which means great news for you!

Just because this update won't accomplish things for you directly doesn't mean that it won't be beneficial to everyone in the long run
arkayn71 wrote: What I want is the capability of upgrading mods back again.

Currently all we can do is install the new version and then uninstall the old version, not intuitive at all.
midtek wrote: Well, so as long as update doesn't cause malfunction, there's no problem about adding new features right? Even if some find it has zero use for them. OP and drscott11 are talking about different things.
lemonsquare wrote: "I think what he is saying is that do we really need these new features? Honestly I have zero use for them."

What an absolutely puzzling statement. The upcoming features are extremely, extremely useful, objectively speaking.
ff7legend wrote: I, myself, don't use Profiles at all. They're bugged/glitched & the more mods one has installed, the more likely for something to go wrong. Just ask tonycubed (SOT Team member) what can happen when switching profiles with a large mod list like his. The 0.60 update was far too radical & completely destroyed many modders' mod setups/game installs in their entirety. I don't want to have to deal with that risk yet again, hence why I'm posting about not wanting to play Russian Roulette when it comes to updating NMM yet again.
drscott11 wrote: It all sounds great until you actually try to use the feature and it breaks everything... I obey the KISS rule... With over 200 ESP's in my load order, and with some of my mods being over 1GB each, it takes a life-age for NMM to switch to another profile. I find it far easier and much less buggy to do it manually.... which still takes over 2hrs for a complete reinstall.

Also, NMM does not handle errors well and it's likely that it will freeze or crash while switching which is a waste of time and trashes your install.
Crimsonhawk87 wrote: Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game.

With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
geek007uk wrote: i hope this doesn't come across as to thick but what does this entail? if it is a question of trying a single mod at a time on a fresh install of a game i think i can manage that.
MagnaBob wrote: I agree with most of what you said, though I might, at some time, try some of the newer features. The Visual Basic 1.0 interface is kludgy for sure. I also would like see some improvements in the Search function.
baltic1284 wrote: will you fix the NMM to launching problem I have been having and have reported mulriple times on.
JaYmZeE311074 wrote: Yeah - I was tempted to have a whine about how NMM can't even tell me whether the version I have is uptodate or not - which it did perfectly in the past - but decided I would anyway then say - the new features sound like one small step for man - one giant leap for the Nexus and NMM.

Once again - this is freeware - created by enthusiastic, motivated people who totally understand what I need as a user before I realise I needed it.

I'm inclined to be grateful of things that are useful - sometimes essential - to me that come with no price tag - in this day and age when everything has a $ sign on it - deliberately manufactured to be substandard - to fail so repeat purchases are required - I don't find it difficult to forgive a few bugs in stuff done with the sole intention of making the best tool possible - good on you guys - I can't wait to solve whatever problems the new version causes - it's all part of the package - shoot, I even learn stuff now and then!

JaYmZeE
Sulhir wrote: I think if you lost anything due to a third party program update... you were doing it wrong in the first place.

What I mean by this is backups backups backups.


For free, it's good enough for me, as long as I don't have to reinstall all of my mods.
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I may have missed it, but I think an Android app for managing my mod page and downloading mods would be coool! Oh, the DB Snapshot, bckup and restore is a great idea. On my wishlist: a customizable modder page, where I can hang my photos, memorabilia, portfolio, bio, scribbles, and such on the walls.
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Curious on how the shared profiles work in regards to a few things.

 

Firstly, does this download the mods from that profile or do you have to manually download them? And if its automatic does it add to the download counter on that mod page? How does it work with updates, will it download the latest update or the version that the profile has for that particular mod?

Or does the "profile" you get from someone else contain all the mod files in it and not count towards the mod authors downloads?

How do merged patches or modified ESPs get taken in to account? I have 200 mods, they dont woirk out of the box and have required a lot of adjustments to the ESP, would those adjustments be reflected if i shared the profile? and vice versa if using someone elses?

So many questions aha, I do hope you make an in depth post closer to release of the new version.

 

Also, a suggestion, since NMM is pretty well integrated to nexus' website, would be good to have an endorse option directly on the mod manager, I am hopeless at re-visitng mod pages but would really like to support other mod authors as best I can.

 

 

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In response to post #39920060. #39920765, #39921990, #39927715, #39978035 are all replies on the same post.


Gloweye wrote: So....if you can upload an installlation this way, how's that's gonna work with mod authors who don't permit you to reupload stuff ?
J.O.D. wrote: Aren't you just uploading a text file? As I understand this, NMM then just downloads the mods for you. Would be also pretty silly doing this with uploading.
DuskDweller wrote: Yes what you're sharing is a "config" file that will tell NMM what to download (from the Nexus), activate and how to do it.
starfis wrote: So it will also know the order in which the mods were installed and what files were chosen to be overwritten and which don't? Sounds cool, but it's also somehow leading me to think a lot of problems with correct version of the mod is going to happen. For example when the version 2.3c of mod A which is compatible with version 1.7 of mod B is no longer available. How this is going to be addressed?
Gloweye wrote: Ah yes, can see how that would work.

Anyway, I was just mostly curious. I'm a MO user myself. While it's not official there, it does allow you to just Ctrl+C / Ctrl+V your complete mod folder + profile without problems.


If its just a config file and doesnt contain any of the files from the mod then how will it work with merged patches or mods that have been modified? A long mod list will almost always need some kind of merged patch to fix the plethora of conflicts, without that then its hardly a "plug and play" profile solution..
Between that and the version issues or mods that are removed etc, I fail to see how this would work without packaging everything in to one big file (but yeah, copyright... and huge download).

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