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Nexus Mod Manager focus group needs more help


TheTokenGeek

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In response to post #40015630.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.


Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
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In response to post #40015630. #40058265 is also a reply to the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.


Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install
Edited by HadToRegister
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In response to post #40015630. #40058265, #40085015 are all replies on the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
HadToRegister wrote: Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install


If you want to just hate MO for everything, go ahead but if you are want to really get a solution, they have a troubleshooting page on Github. They help people fix issues.

@djtalks : Having my data folder clean and choosing which mods overwrites which even after installing just by dragging it above or below, creating profiles is really good. I don't have a single mod issue with MO, please specify a few. I have nothing against NMM as it's good but MO is far superior atleast for me. A single person creating a tool for everyone without expecting anything in return must be appreciated not insulted because of your petty fanboy feelings. If you are paid to do that I'm happy for you since it atleast benefits you rather than just emotional talks.
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In response to post #39921280. #39921895, #39940435, #39952635, #39953830 are all replies on the same post.


GameDuchess wrote: Not at all to belittle a really awesome idea -- seriously, I love the whole concept -- but please, please, please could we focus on bug fixing the existing model first before throwing a whole kitchen sink on top of it?

The latest version I'm using won't even check for updated versions for half the mods I've put into it on a freshly modded game. (Especially if you download via manual link and then drag it into NMM to install as I usually do to prevent corrupted downloads using the NMM buttons.) No file name changes, nothing. Everything worked just fine in this regard a few versions of NMM back. And it's not just Fallout 4, it's doing it with Skyrim as well, which is extremely frustrating.

More times than I can count now it does not fully uninstall large mods (or even some small mods), making a mess - especially with leaving abandoned textures/meshes. Large mods get hung up sometimes and fail to install or uninstall -- locking up NMM and/or CTD in the midst, or like in the case of something like Legacy, take an HOUR to install where it only takes 10 minutes on MO. And you aren't even sure if it's locked up, or it is just taking forever and ever.

This is going to be a special kind of hell, the extremely long install times, with this whole idea of downloading and installing a whole mod list.

And yes, yes, yes, we need installation out of the data folder, like MO. I don't want or need all the virtual stuff. I want NMM but with the logic of MO not throwing everything into the data folder and making a mess if something goes wrong. Which, right now, with the latest two/three versions, has been a LOT, especially with the installing/uninstalling issues.

I love NMM. I refuse to give it up for MO even after learning about MO and using it for three months. I switched back because NMM is simpler, easier to work with, doesn't have some of the restrictions and complications of modding with MO. NMM is an AMAZING work and I give incredibly high praise to all involved. But you don't build a mansion on top of a shaky foundation. It's not good architecture and it's not good software engineering. We all want to rush ahead to the next amazing level, but please let's fix NMM as it is before skipping to god mode.

And as far as that goes, why not actually just make a separate tool altogether for this whole mod load order downloading and sharing thing with the ability to tie it into NMM? Instead of lumping all together and creating a big monster to deal with in bug fixing and updates in the future? I certainly would prefer that.

Reading through these comments, it seems overwhelmingly that other NMM users feel the same. Yes, these ideas are cool and fun futuristic, but please could we have a not borked version of NMM working before we launch into the next level of crazy?
DuskDweller wrote: All the issues you're experiencing in current 0.61.x builds are all fixed in the next 0.62 release.
drscott11 wrote: Agree 100% with the OP. It's very similar to how I feel about the government. Enforce the laws you have on the books before making new ones. In this case, get the base product working perfectly, with a high level of QoL, then start adding new major features... or... make a second tool, "NPM" or "Nexus Profile Manager" for handling of the profiles.
derekthedj wrote: Good to hear. Thanks for helping make NMM great!
HadToRegister wrote: Tacking on my 2 cents from further down, seeing as this one got attention.

I usually end up with an unresponsive NMM that has to be shut down with CTRL+ALT+DEL when attempting uninstall some mods, (usually the larger ones), and sometimes the 'virtual' part with miss a file or never install some files.
It happens randomly.

I thought the "Virtual Install" feature was an "optional" thing, as I would've just used regular install, rather than Virtual.

I'd also love it if the CATEGORIES were actually FOLDERS.
As when I update mods, I move the older uninstalled mod to a "OLD" category, but when trying to free upo disc space by backing up the OLD mods to an external drive, I have to look through the list one at a time, because they're all tossed into the same FOLDER

ALSO, I've noticed that if you use the "Get Mod Info" feature, it makes the mod disappear entirely from your mod list and refuses to return it.

I've had to delete the mod from my harddrive and delete the entries in the XML file in order to get NMM to acknowledge the mod once again exists.

I also find the "Profiles" in NMM counter intuitive.
In Mod Organizer, if you want to try out a mod that could ruin your set up you could just COPY your current profile, switch to it, and install the new mod.

I have absolutely NO idea how to copy my profile in NMM or if it's even possible.


@HadToRegister: I ended up making an entire second copy of both my Fallout folder and NMM folder so that I can safely swap "profiles" between mod creation game and my 200 hours in played game. I'm sure that there was a degree of user error going on, but I was making such a mess and NMM didn't know if it was coming or going.

I very much miss the pre-virtual install days. I find the system baffling and erratic in it's performance, although I can see that there is potential in it.
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In response to post #40101495. #40101670 is also a reply to the same post.


JonF345 wrote: Is anyone having issues with NMM right now? The client booted me in the middle of downloading mods and it will not let me log back in.
WavySafe wrote: Same


Hmm, it may just be server issues on Nexus's part, I have it installed on 2 computers and neither client is allowing me to login. Guess we just wait then.
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In response to post #40015630. #40058265, #40085015, #40091830 are all replies on the same post.


stebo104 wrote: DO NOT USE NMM use instead MO (Mod Organizer). NMM puts all mods into your game data folders and over/re writes several files, which over time if you change mods alot will ruin your base game files (making game unplayable and having your redownload whole game). Now MO on the other hand puts all mods into a mod only folder within MO. When you run the game, it creates a virtual folder to run games (ie skyrim, fo4, fonv, ect) with the mods you have active. Not to mention when it comes to same files from different mods rewriting over and over again, MO uses a priority list (such as a texture file from mods A B C and D, if in order of A-1, C-2, B-3, D-4 it will use the texture file from mod D as 4 is higher then 1.) Now MO also has some advanced features, but you'd have to go to youtude and watch some videos on that.
djtalks wrote: Yeah, your full of crap... Clearly havnt used NMM of late. To be quite honest I liked it better when there wasn't a virtual folder. You MO fan boys kill me. Texture mods are just overwrites..
You basicly added yourself a whole new load order to fight with and think its cool.

If you don't want to use it don't.. But don't show up here acting like something is better that dose the same thing. Like I have said many times and will say again a lot of mods have issue being installed with MO I have 2 I made that I just click and hit yes to all in NMM and it works. MO users still have issues installing them.
HadToRegister wrote: Yea, and you can't even download and install MO.
It says "Install Failed" because of some "Connection Error"
Pretty hard to try a Mod Organizer you can't even install
PirateZ86 wrote: If you want to just hate MO for everything, go ahead but if you are want to really get a solution, they have a troubleshooting page on Github. They help people fix issues.

@djtalks : Having my data folder clean and choosing which mods overwrites which even after installing just by dragging it above or below, creating profiles is really good. I don't have a single mod issue with MO, please specify a few. I have nothing against NMM as it's good but MO is far superior atleast for me. A single person creating a tool for everyone without expecting anything in return must be appreciated not insulted because of your petty fanboy feelings. If you are paid to do that I'm happy for you since it atleast benefits you rather than just emotional talks.


The reality is that people with very limited experience or knowledge of mods, can use NMM as a starting platform to jump into the modding scene. NMM is easy to install and to use. MO takes some knowledge and practice, its not outright easy to use, for lets say, a 10-12 year old kid who just wants to add a few mods to his/her game. Try explaining everything you just said to someone who has never modded a day in their life, they'll give you the "wtf" face...lol! NMM for a complete beginner is a simple tool to get started with, and panders to a wider range of users on both sides of the spectrum, that being authors and casual gamers. Smart business savvy people understand that to get more customers/clients, you need to expand your horizons and cater to all types of users. MO isn't as widely used, because it has a harder learning curve. It's great for everything it can do, and in your opinion does some things better than NMM, but this is circumstantial, due to your preference of features.
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