xenaclone Posted February 13, 2024 Posted February 13, 2024 Does anyone have experience with Game.ShowRaceMenu() ? As usual, I'm working this into dialog. "I can cut your hair" says an NPC. the script works fine, except it completely changes the face to default. I lose all my character's looks, and now she's got the default face, even if I keep her Race the same. Trying to only change her hairstyle, basically.
xenaclone Posted February 13, 2024 Posted February 13, 2024 4 hours ago, scorrp10 said: Try Game.ShowLimitedRaceMenu()... 'kay thank!
xenaclone Posted February 23, 2024 Posted February 23, 2024 Anybody know if the Creation Kit has an equivalent to GECK's OnCombatEnd?
IsharaMeradin Posted February 24, 2024 Posted February 24, 2024 For actors other than the player, you can use OnCombatStateChanged For the player, you'll just have to check every so often with GetCombatState or IsInCombat And if you need condition functions for a spell / magic effect rather than a script there is GetCombatState and IsInCombat
csbx Posted February 25, 2024 Posted February 25, 2024 Basic question, but I've looked at it for a couple of hours and still don't understand I'm trying to call a function from a script attached to the quest within a dialogue fragment and I just don't know how to do that. Any pointers ?
IsharaMeradin Posted February 25, 2024 Posted February 25, 2024 Here are some brief instructions on getting and setting property variables from a quest script. The same process is used for functions. https://ck.uesp.net/wiki/Variables_and_Properties#Getting_Properties_of_a_Quest_Script Also see the Getting Properties From Any Other Script section further down in case the other methods do not work.
xenaclone Posted February 25, 2024 Posted February 25, 2024 That's really helpful too. Wow, so properties don't always need to be local. That helps a lot.
siegebu Posted February 28, 2024 Posted February 28, 2024 can anyone point me in the right direction, just trying to make a custom helmet upgradable via the armor work bench. Not sure if this is a simple issue or not but yeah
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