gamercash Posted August 27, 2017 Share Posted August 27, 2017 Hey there.I am trying to add a message box event to a mod that I am making.I added a function that requires you to be holding a certain item in order to temper something.When I don't have said item, I want a message to appear saying that I lack the required item. Presently it just says I don't have the required perk to temper the item.Mind helping me out? Thanks. Link to comment Share on other sites More sharing options...
TheWormpie Posted September 1, 2017 Share Posted September 1, 2017 (edited) I'm trying to make a talking activator say a line from a voiced custom topic via script function Say(myTopic). The problem is that the subtitles stays on the screen forever even after the voice is done speaking. What could cause this and how do I fix it? edit: I tried unticking "Has LIP File", nothing changed. Edited September 1, 2017 by wormple12 Link to comment Share on other sites More sharing options...
theZinith Posted September 1, 2017 Share Posted September 1, 2017 Does anybody know if Attack Spell under Attack Data tab in Actor/Race actually works? I tried to place two different spells on two different mudcrab attacks but when it fights nothing happens. Any ideas? Link to comment Share on other sites More sharing options...
XerionTheBrave Posted September 2, 2017 Share Posted September 2, 2017 Hello, I wish to find the location of the game "formula's" so I can mod these, I have a hard time finding these. an example of such an formula by UESP wiki: http://en.uesp.net/w...eapons#Overview Thanks in advance Link to comment Share on other sites More sharing options...
lofgren Posted September 2, 2017 Share Posted September 2, 2017 (edited) Hello, I wish to find the location of the game "formula's" so I can mod these, I have a hard time finding these. an example of such an formula by UESP wiki: http://en.uesp.net/w...eapons#Overview Thanks in advance They are a combination of perks, spells, and game settings. Perks and spells can be found in the Object Window in the Creation Kit. Game settings can be found by going to the drop-down menu at the top, selecting Gameplay -> Settings. Edited September 2, 2017 by lofgren Link to comment Share on other sites More sharing options...
TheWormpie Posted September 3, 2017 Share Posted September 3, 2017 I have a problem with a custom skin model of mine, but I'm not sure what's causing it. A part of the mesh stretches itself into infinity, as seen here. Does this have to do with bad weighting, rigging, skinning or a setting in Nifskope? Can someone guide me in a direction so I know what to look at? Link to comment Share on other sites More sharing options...
Narinha Posted September 15, 2017 Share Posted September 15, 2017 Hi, everyone. I want to know how to fix a problem with water inside a house. I'm making a house with a pool inside. The house has two floors and the pool is on the second floor. The problem is that ingame when you walk on the first floor immediately under the pool, the player "swims in the air" :laugh: It's funny, but I need to fix that. You don't see the water, but you swim in that room as if you really were into the water. Any ideas? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 15, 2017 Share Posted September 15, 2017 Hi, everyone. I want to know how to fix a problem with water inside a house. I'm making a house with a pool inside. The house has two floors and the pool is on the second floor. The problem is that ingame when you walk on the first floor immediately under the pool, the player "swims in the air" :laugh: It's funny, but I need to fix that. You don't see the water, but you swim in that room as if you really were into the water. Any ideas?My only thoughts are either make that area of the lower floor inaccessible or put a loading screen between the two floors and have them as separate zones. Link to comment Share on other sites More sharing options...
cumbrianlad Posted September 16, 2017 Share Posted September 16, 2017 I'm guessing that since your under the water surface the game assumes you are submerged. I can't think of any fancy way around this but one idea 'springs' to mind (pardon the pun). If you were to make the top floor accessed by a loadcell door, it would not be loaded when you were on the ground floor, so the game would no nothing about the water 'above'. I realise this may involve a lot of work but it should cure the problem.Hi, everyone. I want to know how to fix a problem with water inside a house. I'm making a house with a pool inside. The house has two floors and the pool is on the second floor. The problem is that ingame when you walk on the first floor immediately under the pool, the player "swims in the air" :laugh: It's funny, but I need to fix that. You don't see the water, but you swim in that room as if you really were into the water. Any ideas? Link to comment Share on other sites More sharing options...
Narinha Posted September 16, 2017 Share Posted September 16, 2017 I'm guessing that since your under the water surface the game assumes you are submerged. I can't think of any fancy way around this but one idea 'springs' to mind (pardon the pun). If you were to make the top floor accessed by a loadcell door, it would not be loaded when you were on the ground floor, so the game would no nothing about the water 'above'. I realise this may involve a lot of work but it should cure the problem.Hi, everyone. I want to know how to fix a problem with water inside a house. I'm making a house with a pool inside. The house has two floors and the pool is on the second floor. The problem is that ingame when you walk on the first floor immediately under the pool, the player "swims in the air" :laugh: It's funny, but I need to fix that. You don't see the water, but you swim in that room as if you really were into the water. Any ideas? Hi, everyone. I want to know how to fix a problem with water inside a house. I'm making a house with a pool inside. The house has two floors and the pool is on the second floor. The problem is that ingame when you walk on the first floor immediately under the pool, the player "swims in the air" :laugh: It's funny, but I need to fix that. You don't see the water, but you swim in that room as if you really were into the water. Any ideas?My only thoughts are either make that area of the lower floor inaccessible or put a loading screen between the two floors and have them as separate zones. Thank you for the tips. I'll do that. :happy: Link to comment Share on other sites More sharing options...
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