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Nexus Mod Manager enters open beta - download now!


Dark0ne

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It is with great excitement that I am happy to announce that the Nexus Mod Manager (NMM) has entered open beta and is now available for public download.

 

NMM is the product of 11 months of work creating a simple yet feature rich tool that everyone can use to download, install and manage their modifications for the games the Nexus sites support. It is the successor to OBMM and FOMM so if you're a user of either then you'll want to move over to NMM to gain continued support and features. We currently have support for Skyrim, Oblivion, Fallout 3 and New Vegas and the Nexus sites have been updated with new "Download with manager" buttons on file pages on these sites.

 

When you have NMM installed you will be able to click these buttons to instantly start file downloads (no ads, by the way!). Another click when the download is finished will install the mod. You can start as many file downloads as you want and NMM comes with full download pausing and resuming, so even if you exit the program the next time you start NMM it will resume your unfinished downloads from where they left off.

 

NMM is the successor to OBMM and FOMM, created by the programmer who took over from Timeslip, Kaburke.

 

Using the Nexus Mod Manager is completely optional, you don't have to install it to get mods from us, and your modding experience can remain exactly the same if you so wish.

 

I want to remind you that this is an open beta test which means that NMM is not a finished product. In all likelihood it will never be a finished product as we'll be constantly working on it to add new features and additional game support but right now, NMM is at it's "core" stage. That means we've added in all the important functionality that you need to download, install and manage your mods and we're at around the same level as OBMM and FOMM were, but we're in a much stronger position to really push on and make an even more awesome mod manager for you. We'll be adding in lots more over the coming weeks and months. This open beta is designed to allow you, the users of the program, to provide us with important feedback when it comes to any bugs or crashes you come across when using NMM. If the program doesn't work for you and you don't tell us, we can't fix it. So it's really important you provide us with the information we need if you come across any bugs or errors!

 

There's lots more information available on NMM, including information on the project, how and where to post bug reports and how you can help us with the development on NMM in our project subforums. It all uses the same user account as your Nexus user account so don't worry about that!

 

NMM is completely open source software. That means we're releasing all the code to the program so that you, or anyone, can look at what we have done. It's released under a copy-left GPL license that means you can help us to develop NMM, or you can create programs that work or integrate with it if you wish.

 

We are a modding community and we wouldn't be here if it wasn't for people sharing their work with others, be it the game developers sharing their toolsets with us, programmers sharing their utilities or mod authors sharing their work. Without people sharing their knowledge with others we would have nothing, and that's why releasing our code as open source is important to us. It means that:

 

  • You can trust that what you're installing has no hidden files, no spyware, no adware and nothing nefarious
  • You can modify and use the source code in whatever way you wish, so long as it adheres to the GPL license
  • You can help us with the development of NMM through our SourceForge page, or create your own tools and utilities that work in conjunction with NMM
  • Rather than only having a small team of closed developers working on the program, anyone and everyone can help contribute with their own skills and ideas
  • NMM is a community-driven project based on sharing knowledge with others, rather than coveting it and using it to turn a profit

 

If you come across other sites and programs that do something similar to NMM, ask the authors why they haven't made it open source yet.

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You cannot make mods from folders. It must either already be on OMOD or FOMOD form or you have to use an archive. As a modder and not someone who just downloads other peoples mods I use folders to change, update and mix and match things. Making every folder into an archive every time I mod something is too tedious to bother with. Add folder options please.

 

I would add that if you want something really ingenious, incorporate an esp and esm reader into the mod manager

Edited by uglykidcid
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I remember using OBMM back in the day, and one of the best features about it was conflict detection (kind of ties in to what uglykidcid was saying about mix and matching) - did that feature make it?

 

I'm glad you guys got this out as soon as you did (not to mention my utter surprise that the OBMM - or its offspring, anyway - is still alive after all these years) before too many mods were made :)

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