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AaGeOn's HQ Texture Pack.


aageon

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I'm also creating all the Normal maps for each texture, so no stock textures will be used. I also put in a lot of efford in fine-tuning the new normal maps by hand so that every texture looks the way I want it to :)

 

Here is a screenshot of "faceplanting" your character against an object :D :

 

http://i148.photobucket.com/albums/s5/AaGeOn/enhanceddd.jpg

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Great work! i love most the new textures i just have 2 small problems/questions

 

The tree in Autumnshade clearing doesnt look anything like the original, i kinda liked the original because we have trees where i live that have this kind of bark, but now it just looks like reguar tree bark.

 

And the rocks in one photo have snow in the original ond no snow in the updated texture. is this from the "dynamic" snow or did you re-draw it without snow?

 

Its probably just me but im really anal about changing the overall look/colors of the game with new textures.

 

But still the best texture pack ive seen so far, great work, far better than most people including myself could do!

Edited by kman420
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Great work! i love most the new textures i just have 2 small problems/questions

 

The tree in Autumnshade clearing doesnt look anything like the original, i kinda liked the original because we have trees where i live that have this kind of bark, but now it just looks like reguar tree bark.

 

And the rocks in one photo have snow in the original ond no snow in the updated texture. is this from the "dynamic" snow or did you re-draw it without snow?

 

Its probably just me but im really anal about changing the overall look/colors of the game with new textures.

 

But still the best texture pack ive seen so far, great work, far better than most people including myself could do!

 

The bark is changed, it looks more like the original now, no screenshot yet :)

Well snow/no-snow is dynamic, so it's different everytime you reload the game.

Edited by aageon
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NO MIP MAP.

Why do you do that?

 

 

 

 

This is a mistake.

 

Depending on what the level of texture filtering you have, you will introduce texture draw errors by not having mipmaps, it's about texture pixel to screen pixel ratio. when the texel mapped pixel is displayed on screen, the filtering will for the most part be able to deal with what color pixel that should/want to display on screen without error, If you turn off texture filtering you have no buffer to maps texture pixels to screen pixels, and it causes shimmering artefacts at a moderate distance away from the camera, what happened is it is trying to cram a multi million pixel texture into a very small area of screen space, and the displayed pixel isn't filtered, so it gets confused, and it looks like s***. Make sense?

 

You are also creating unnecessary performance issues. You increase the texture fill rate by loads, and your cpu might have to sample the entire high res texture to figure out what color screen pixel is displayed on screen. if you have mips, there is already a down sampled version of the texture to sample from.

 

 

Edited by Ghogiel
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NO MIP MAP.

Why do you do that?

 

 

 

 

This is a mistake.

 

Depending on what the level of texture filtering you have, you will introduce texture draw errors by not having mipmaps, it's about texture pixel to screen pixel ratio. when the texel mapped pixel is displayed on screen, the filtering will for the most part be able to deal with what color pixel that should/want to display on screen without error, If you turn off texture filtering you have no buffer to maps texture pixels to screen pixels, and it causes shimmering artefacts at a moderate distance away from the camera, what happened is it is trying to cram a multi million pixel texture into a very small area of screen space, and the displayed pixel isn't filtered, so it gets confused, and it looks like s***. Make sense?

 

You are also creating unnecessary performance issues. You increase the texture fill rate by loads, and your cpu might have to sample the entire high res texture to figure out what color screen pixel is displayed on screen. if you have mips, there is already a down sampled version of the texture to sample from.

 

 

 

Looked it up again, NO MIP MAP was for another project my bad :)

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Cool those textures are just nicely done, just like those you did for other games.

 

Aageon, could you tell us wich textures you edited that where for other games, I already know that you made texture packs for Minecraft.

 

You are really good on making textures.

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