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Skyrim- Werewolf: The Dark Ages Mod


Caille

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will there be also unique werewolf spells and spirits included? I mean for the theurge and philodox auspice? Or quests with Black Furies rituals?This is what I love on modding. You can create anything. You are the creators of this new virtual world:oD. You can even make quests so many, that it could be then taken as a full new werewolf datadisk:oD. I would bet you would have fans then:oD. And also the not fitting into some narrow dungeons or doorways could be improved/removed. Werewolfs should be to able to crawl and crouch. They are animal and human in one. They should have all abilities of the main animal and also of that humanoid. If I would be in your place, I would play wild with the creation of magic in these quests. There can be all new other realms of the Umbra discovered and therefore grow into new dimensions of creation or expression then:oD. Or other abilities too, infinite possibilities of creation in every mod:oDD. Good Luck, Inspiration and Smart coding fingers and Ideas:oD!

 

hehe this sounds cool, from the

White Wolf Wiki

 

 

 

Balam

Added by IanWatson

 

"Take your demon filth and get out of my home. Stay, and die."

 

 

The Balam are werejaguars, a tribe of Bastet in Werewolf: The Apocalypse. These Central American ecats favor their ancient heritage, though some Amazon warriors adopt modern weapons to wipe their foes off the earth. The embodiments of wrath, Balam are temperamental, hardy and xenophobic.

 

What they don't like they attack, and they don't like much. The Khan may be the chosen warriors of Seline, but the Balam are by far the most aggressive of the Nine Tribes.

 

Among the region's native people, the Balam hold an ancient place in folklore and religion. Legends claim the single tribe extends from two ancestral families. The Olioiuqui were spiritual travelers, winged werecats who stepped into the spirit worlds and granted visions to those who obeyed the gods. These jaguars taught Olmecs, Aztecs and Maya the ways of war, and accepted bloody sacrifices in return. Their stealthy cousins the Hovitl Qua cultivated the ways of invisibility and purification. Patrons of the jungle night, these mystical cats could dim the sun and awaken the forest with their arts. To the people of the rain forest tribes, they offered hunting lore and trips into the spirit world.

 

 

Will these too will be included too, or not:o)? hehe:o)

When do you expect the beta to be done:o))? I am looking forward to it:oD!!

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hehe, or this :oD

Kailindo

Edit

 

Kailindo is a shapeshifting martial art developed by the Stargazers. It is associated with wind spirits, and many of the maneuvers are named after types of wind or storms. Practitioners of this art are called kailindorani.

 

While Kailindo incorporates many different types of moves from many different human styles, its most notable moves are the ones that involve shapeshifting. This requires the kailindorani to have exceptional control over his rage to be able to shapeshift in the middle of a maneuver. He might shift to a smaller form to avoid a blow or keep an opponent off balance. He might shift to a larger form to add extra force to a blow, or use to absorb the force of a blow he can't avoid.

 

Few Garou outsider the Stargazers know Kailindo. The Wendigo are the most likely of the other tribes to have studied it, as their totem is associated with wind.

http://whitewolf.wikia.com/wiki/Kailindo

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and so if you want to introduce the Umbra, then this will be introduced too, right?

 

Gnosis

 

Gnosis is similar to the Polynesian concept of mana, or the Eastern concept of chi. While all creatures have some spiritual component, Garou can consciously control and use it. Garou are quite literally half-spirit already and Gnosis reflects how connected they are to their other half. Gnosis can't be precisely measured, but if you think of it like water, it makes comprehending the difference between a Garou and a human easier. A human has a cupful to last a lifetime, a Garou has access to an endlessly replenishing river.

 

Gnosis can be used to bribe spirits, activate fetishes (magical artifacts) and Gifts, and to enter the Umbra. Creatures without enough Gnosis generally cannot perceive or enter the Umbra.

 

Gnosis is a renewable, but dwindling, resource. Garou can regain it at sacred sites, by meditating, or bargaining with spirits. Sacred sites provide Gnosis, but if they become defiled, it can corrupt the Garou, or there simply may be no more available. The water analogy works well here. They need water, but they need to protect their sources because drinking tainted water may make them sick, and if they aren't careful, their well may go dry.

http://whitewolf.wikia.com/wiki/Werewolf:_The_Apocalypse

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  • 4 weeks later...
Man I wish I had a good enough computer to play Skyrim for pc. It kinda sucks how it costs so much to have one that has no lag in these kinds of games. Also you have to update almost every year. So until I'm rich all I can do is hope Bethesda can convince Microsoft and Sony to put modding on consoles so I can get this. They probably won't so all I can say is this sounds awesome. Edited by farjeedle
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  • 2 months later...

great idea about the mod and it should be epic three things i would like you to try to answer

1.is there any sort of rough release date for the mode?

2.if you know blotted mans grotto after the ill met by moonlight quest could you add werewolves in there because it seems horrible for sinding to be by himself and it would be cool just entering the grotto and tons of werewolves in diffrent places would just stare at you.

3.since you will be doing diffrent coloured werewolfs for each group could you add diffrent eye colours for then because when i think of a white or grey werewolf or any other coloured wolfs i think somthing like red eyes or even black eyes.

 

hopefully you can answer these it would be cool and if anybody doesn't like it or gives critisism i'll make sure to bash there heads in.

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