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Total Realism Overhaul


Mansh00ter

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Could you please make normal melee attacks make the hit person stumble? This way it's no more button mashing but you would have to step away from enemys, block even normal blows effectivly and so on. Edited by Leeira
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Question-Suggestion:

 

Will healing yourself with magic (or even casting spells in general) will slow the character to a crawl or will you be able to just run like a retard in circles spamming heal and hoping that those guys in armors are slower than you?

 

How about no speed slowing, but a HUGE chance at tripping.

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Question-Suggestion:

 

Will healing yourself with magic (or even casting spells in general) will slow the character to a crawl or will you be able to just run like a retard in circles spamming heal and hoping that those guys in armors are slower than you?

 

How about no speed slowing, but a HUGE chance at tripping.

 

Unless its on a mountain area with a lot of rocks sticking from the ground it would make NO SENSE. Its not like you close your eyes while casting spells - you need to focus on gesture and words so running at the same time would make you actually fail casting most of the time but not forget how to run.

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I've often thought it would be interesting to try and have different speeds for your character on different kinds of terrain. In many games you just end up charging all over the landscape with no regard to where you are running.

 

But IRL you take the easiest route, not necessarily the shortest distance. So to simulate this you could set the default running speed slower, but have different speed buffs for areas that are flat or paved. e.g. 15% for moorland with short grass, 30% for roads etc, and then maybe a separate buff/debuff for running up (-15%) or down (+15%) hill.

 

Of course to do all this you'd have to be able to tell the difference between various kinds of terrain. Also, not suggesting it for TRO, but I would love to see this mechanic used in games in general.

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