Lovis Posted February 16, 2012 Share Posted February 16, 2012 I am really looking forward to this. I felt that the hardcore mode was about the best thing that has happened to FONV and I would love to see such a feature in Skyrim. Keep it up! Link to comment Share on other sites More sharing options...
manmanman Posted February 16, 2012 Share Posted February 16, 2012 Sounds awesome! Looking forward to if this gets done. Link to comment Share on other sites More sharing options...
Leeira Posted February 16, 2012 Share Posted February 16, 2012 (edited) Could you please make normal melee attacks make the hit person stumble? This way it's no more button mashing but you would have to step away from enemys, block even normal blows effectivly and so on. Edited February 16, 2012 by Leeira Link to comment Share on other sites More sharing options...
Atardecer Posted February 16, 2012 Share Posted February 16, 2012 Good luck with the mod. I would like to say that you can already do many of these things with the mods out there but its nice to have them all in one package. Link to comment Share on other sites More sharing options...
Mansh00ter Posted February 16, 2012 Author Share Posted February 16, 2012 Good luck with the mod. I would like to say that you can already do many of these things with the mods out there but its nice to have them all in one package. Not the way TRO does it. :P Link to comment Share on other sites More sharing options...
Leeira Posted February 16, 2012 Share Posted February 16, 2012 @Mansh00ter: You should have a sig or an avatar with a reference to this big mod prject so that everyone sees at first glance that it's you, the mod author who has posted something. Link to comment Share on other sites More sharing options...
tomislawus Posted February 16, 2012 Share Posted February 16, 2012 Question-Suggestion: Will healing yourself with magic (or even casting spells in general) will slow the character to a crawl or will you be able to just run like a retard in circles spamming heal and hoping that those guys in armors are slower than you? Link to comment Share on other sites More sharing options...
Galacticat42 Posted February 16, 2012 Share Posted February 16, 2012 Question-Suggestion: Will healing yourself with magic (or even casting spells in general) will slow the character to a crawl or will you be able to just run like a retard in circles spamming heal and hoping that those guys in armors are slower than you? How about no speed slowing, but a HUGE chance at tripping. Link to comment Share on other sites More sharing options...
tomislawus Posted February 16, 2012 Share Posted February 16, 2012 Question-Suggestion: Will healing yourself with magic (or even casting spells in general) will slow the character to a crawl or will you be able to just run like a retard in circles spamming heal and hoping that those guys in armors are slower than you? How about no speed slowing, but a HUGE chance at tripping. Unless its on a mountain area with a lot of rocks sticking from the ground it would make NO SENSE. Its not like you close your eyes while casting spells - you need to focus on gesture and words so running at the same time would make you actually fail casting most of the time but not forget how to run. Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted February 16, 2012 Share Posted February 16, 2012 I've often thought it would be interesting to try and have different speeds for your character on different kinds of terrain. In many games you just end up charging all over the landscape with no regard to where you are running. But IRL you take the easiest route, not necessarily the shortest distance. So to simulate this you could set the default running speed slower, but have different speed buffs for areas that are flat or paved. e.g. 15% for moorland with short grass, 30% for roads etc, and then maybe a separate buff/debuff for running up (-15%) or down (+15%) hill. Of course to do all this you'd have to be able to tell the difference between various kinds of terrain. Also, not suggesting it for TRO, but I would love to see this mechanic used in games in general. Link to comment Share on other sites More sharing options...
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