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INI Editing


Royhr

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OK I'm just curious as to how most people edit their INIs? Still see a lot of people telling others to go into their Fallou4.ini and make whatever edits or changes required for whatever they need the game to do. Even mod authors do this in their mod descriptions. Same thing goes in regards to the Fallout4Prefs.ini. Now maybe it's just habit from Skyrim and FO3/FONV since those games did not have a custom.ini. But I think it's better instead to make any changes to the Fallout4Custom.ini. From what I noticed and seem to have confirmed is that anything in the Fallout4Custom.ini will overwrite and supersede the other 2 INIs. Also it will not get replaced unlike the other INIs can unless you make sure to make them read only. So you don't have to worry about losing any changes you have made. Plus all of your modifications are in one file so easier to keep track of. Seems to be a much better option. But if there is a reason not to only use the Fallout4Custom.ini then please speak up. I'd really like to know and understand why?

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Ok thanks for the reply. The main reason for this thread was to find out if maybe there was some rational reason for not just editing the Fallout4Custom.ini instead of the other two INIs. But what you said is most probably correct. But as far as not much to say about the subject? Well maybe just talking about it will make some people aware and maybe result in less ignorance...

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To be frank I didn't know that. I do not do much editing of the .inis. But I'll keep this in mind for the next time :smile:

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I'd also suggest that since the category(ies) needed to add lines in your FO4 .ini don't exist in the custom one maybe, just maybe people don't know or aren't aware that you can add those changes to the custom .ini, since you'd need to add the category as well as the preference. Perhaps, if someone would take the time to write up a short little tutorial on how and were to add the categories and lines to the Fallout4custom.ini maybe it would be used more. Just a thought since a [General] category does not exist(though common sense at looking in the original .ini would suggest that the [General] category goes at the top...not going to mention the status of common sense).

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what does a custom ini tweaked file look like after the sprinting fix , enabling mods tweak, Culled(bUsePreCulledObjects=0) and spring cleaning-- You will need to edit your Fallout4.ini for this mod to work simply add the line below to the [General] area at the top of the file. bUseCombinedObjects=0 tweaks are all added can some post in inside ini text of there tweaked custom file?

 

 

All my tweaks are spread across three ini files in C:\Users\User\Documents\My Games\Fallout 4 folder

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what does a custom ini tweaked file look like after the sprinting fix , enabling mods tweak, Culled(bUsePreCulledObjects=0) and spring cleaning-- You will need to edit your Fallout4.ini for this mod to work simply add the line below to the [General] area at the top of the file. bUseCombinedObjects=0 tweaks are all added can some post in inside ini text of there tweaked custom file?

 

 

All my tweaks are spread across three ini files in C:\Users\User\Documents\My Games\Fallout 4 folder

Eh, I'm having trouble understanding what you said. Basically, you can use the exact same structure as Fallout4.ini/Fallout4Prefs.ini in Fallout4Custom.ini.

The only thing I've tried that doesn't work in Fallout4Custom.ini is setting the resolution.

 

I'll just copy and paste my entire Fallout4Custom.ini for you. By the way, a semi-colon indicates a comment (stuff that is not used as code). If you delete the semi-colon, the line is used as code.

 

 

[General]
sStartingConsoleCommand=bat AutoExec
bAllowConsole=1
bPlayMainmenuMusic=1
iNumHWThreads=2
uGridsToLoad=5
uExterior Cell Buffer=36
bForceUpdateDiffuseOnly=0
iTextureDegradeDistance0=1600
iTextureDegradeDistance1=3000
iTextureUpgradeDistance0=1200
iTextureUpgradeDistance1=2400
bDisableAllGore=0
sIntroMovie=
sMainMenuMovieIntro=
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
SIntroSequence=0
;bUseCombinedObjects=0
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=                       
SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2, DLCCoast - Main.ba2
[Controls]
bMouseAcceleration=0
bInvertYValues=0
fMouseHeadingYScale=.021
fMouseHeadingXScale=.021
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1
fEnterWorkshopDelay=1
fPipboyLightDelay=0.2
fZKeyDelay=0.16
fThrowDelay=0.25
fPowerArmorExitDelay=0.3
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
bHealthBarShowing=0
[Main]
fIronSightsFOVRotateMult=2.1363
[Display]
fDecalLOD0=800.0000
fDecalLifetime=30.0000
iMaxSkinDecalsPerFrame=1000
iMaxDecalsPerFrame=1000
iPresentInterval=0
bBorderless=1
bFull Screen=0
iSize H=720
iSize W=1280
iLocation X=0
iLocation Y=0
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000
fPipboyScreenDiffuseIntensity=0.150
fSunShadowUpdateTime=1
fSunUpdateThreshold=0.5
bNvGodraysEnable=1
fDefaultWorldFOV=100
fDefault1stPersonFOV=100
[Imagespace]
bDoDepthOfField=0
bDoRadialBlur=0
[Interface]
fDefaultWorldFOV=100
fDefault1stPersonFOV=100
fSafeZoneYWide=36
fSafeZoneY=36
fSafeZoneYWide16x10=36
fSafeZoneXWide=64.0
fSafeZoneX=64.0
fSafeZoneXWide16x10=64.0
fCrosshairAlphaPercent=60
uConfirmContainerTakeAllMinimumItems=5
fBookOpenTime=800
[Pipboy]
fPAEffectColorR=0.08
fPAEffectColorG=1
fPAEffectColorB=.09
bPipboyDisableFX=1
[Menu]
bUseConsoleHotkeys=1
sConsoleINI=Data\Hotkeys.ini
[Decals]
uMaxDecals=1000
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=40
bDecals=1
bSkinnedDecals=1
uMaxSkinDecalPerActor=25
[Grass]
iMinGrassSize=20
[Camera]
f3rdPersonAimFOV=70
f1stHorzDampeningVelocityDampening=0.1
f1stHorzDampeningSpringConstant=0.0001
f1stVertDampeningVelocityDampening=0.1
f1stVertDampeningSpringConstant=0.0010
[ScreenSplatter]
bBloodSplatterEnabled=1
[Combat]
bForceNPCsUseAmmo=0
fMagnetismFalloffBorderHeight=0
fMagnetismFalloffBorderMaxMult=
fMagnetismFalloffBorderMaxRange=
fMagnetismFalloffBorderMinMult=
fMagnetismFalloffBorderMinRange=0
fMagnetismFalloffBorderWidth=0
fMagnetismFalloffExponent=0
fMagnetismInputMovementLimit=0
fMagnetismInputRotationPitchLimit=0
fMagnetismInputRotationTargetMoveYaw=0
fMagnetismMinActorWidth=0
fMagnetismObjHeadingMult=0
fMagnetismMeleeRotationYawLimit=0
fMagnetismMeleeRotationPitchLimit=0
fMagnetismMeleeMovementLimit=0
fMagnetismMaxActorDistance=0
fMagnetismInputRotationYawLimit=0
fMagnetismInputRotationTargetMoveYawLimit=0
fMagnetismSightsFalloffBorderWidth=0
fMagnetismSightsInputRotationTargetMoveYaw=0
fMagnetismSightsMovementLimit=0
fMagnetismSightsRotationPitchLimit=0
fMagnetismSightsRotationYawLimit=0
fMagnetismStrafeMinDistance=0
fMagnetismTargetScoreAngleWeight=0
fMagnetismTargetSpeedMax=0
fMagnetismZeroInputFalloffSec=0
[VATS]
fVATSRangedLongDistance=10000
[Workshop]
bWorkshopEnableGridBasedSnapping=0

 

 

Edited by noahdvs
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what I was saying was there are four known ini tweaks

 

  1. for enabling mods
  2. another for sprinting
  3. culled to do with spring cleaning
  4. bUseCombinedObjects=0 also to do with spring cleaning and being able to select all static items in the game, This ini line tells the game to use the Fallout4.esm worldspace without merged geometry records and thus allows you to select all static objects in the game world.
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what I was saying was there are four known ini tweaks

 

  • for enabling mods
  • another for sprinting
  • culled to do with spring cleaning
  • bUseCombinedObjects=0 also to do with spring cleaning and being able to select all static items in the game, This ini line tells the game to use the Fallout4.esm worldspace without merged geometry records and thus allows you to select all static objects in the game world.
Oh I knew that already. All those work in Fallout4Custom.ini, BTW.
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