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CS:GO Gambling Scam and paid mods


zanity

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What does it mean when MONEY is forced into a previously free and uncommercial aspect of computer gaming, like Bethesda's coming paid mods (that so many modders are looking forward to exploiting)? Well today the BIGGEST criminal scandal in computer gaming to date hit all the news outlets across the Internet, and teaches us about the perfect (and intended) corrupting nature of such monetisation.

 

Counter-strike:go is Valve's mega successful, aimed at kids, online multuplayer FPS. Now Valve owns Steam, and Steam makes a fortune (deserved so) by being the best digital distribution system for paid computer games. Steam's LEGITIMATE business model has made everone at Valve rich beyond their wildest dreams, just as Fallout 4 made Beth ONE BILLION dollars+ worth of sales on a TINY dev budget.

 

Neither Beth nor Valve needed extra sources of income ON TOP of these legitimate MEGA-successful methods of business, but both corporations have proven to be GREEDY beyond all comprehension. What does the unvarnished GREED of something like PAID mods actually imply for the future- well look at the CS:GO gambling scandal for an explanation.

 

CS:GO introduced, by design, the ability to pay money for a 'lucky chest' full of 'random items' ingame. But the owner of Valve intended, form DAY ONE, for these 'virtual' items to have real life value, so they could be used as the currency for illegal, unregulated gambling. Then Valve invested in corporations that allowed the virtual items to be exchanged for cash (and vice versa- the BANK. And Valve invested in corporations that allow the virtual items to be GAMBLED for other virtual items- the CASINO. Valve considered that by splitting the GAMBLING operation into three APPARENTLY independent parts, they could fly under the radar of gambling regulations.

 

It gets WORSE- Valve knew that the appeal of CS:GO made it perfect for targeting CHILDREN (under 18) who would use pocket money to make the in-game lucky chest purchases needed to trigger the whole gambling chain.

 

Valve uses pseudo-'TRADEMARK' concepts to justify the massive payments it receives monthly from the 'bank' and 'casino' sites, pretending that by doing so its hands are 'clean'.

 

Meanwhile the young OWNERS and DIRECTORS of the Casino sites have Youtube channels watched by MILLIONS of kids, where they pass themselves off as 'innocent' gamers who just happen to come across the 'wonderful' casino services- and can't believe how much they've won by using such sites. The CRIMINALITY is so blatant and jaw-dropping, the whole Internet is buzzing about this.

 

None of us have ANYTHING against honest ways of making profit. But when a company looks at you and I as SUCKERS, to be milked in every way that just about avoids prosecution, then things have gone very rotten indeed.

 

Server-based DRM is the basis of Valve's gambling empire. If the virtual items could be simply 'cloned' (bit copy) on the user's system, the enterprise wouldn't work. Beth currently also uses pocket-money sized 'lucky bags' in its mobile Fallout game- but doesn't have the DRM system in place YET- so cannot monetise the virtual items further. But Beth is implementing a VALVE-IDENTICAL DRM system in virtual items and mods that are active on its forthcoming iDTech engine. If the USER cannot CLONE virtual items (or mods), the ability to monetise both, Valve fashion, emerges.

 

It is NO COINCIDENCE that the current Beth.net mods fiasco has many mod authors/users SCREAMING for mods to be forced to carry DRM. What a surprise that Bethesda engages in activities that have ordinary users demand the very thing Beth intends to profit from in the first place, by NAIVE fools who think such a thing would work against Beth's real interests.

 

When modding is free and community based, why would any modder really care how many people use their mods, and under what circumstances? But bring money into the equation, which is what Beth and Nvidia and Sony and Microsofr have done, and naive modders and mod users become a 'mob' screaming for the very thing the corporations have wanted all along- to kill the free community based modding scene and replace it with a commercial enterprise where they make money hand-over-fist to the detriment of each and every one of us.

 

You want your 'mods' with 'DRM' so that it can't be 'stolen', well the owner of Valve is laughing hysterically in your face. He hugs the owners of Zenimax and says "here comes your VIRTUAL CURRENCY just as I promised".

 

Our ONLY winning move is to try to protect what we had in the first place- and recognise and honour the very concepts that gave us this community. There is already a commercial world of software development in all its forms- and that is GOOD. And just as demanding a commercial software developer should GIVE AWAY its products is plain stupid, it is just as stupid to demand that the previously free community based modding scene should be monetised. I just wish Nexus would embrace and promote TRUE open source license models for most of the work hosted here. Any other approach GUARANTEES the siren voices of those that say money matters will be increasingly listened to here.

 

PS open source licenses CAN co-exist with other different licenses on the same package- where both licenses have to be respected by those using the package. So the fact that many mods must, by law, carry a Beth license does NOT prevent the application of an open-source licence as well that does NOT contradict the beth one with respect to any included Beth IP. This is the so-called dual licence, where the terms of both must be respected. The purpose of the open-source portion is to allow/ENCOURAGE FREE derived use WITHOUT explicit permission.

Edited by zanity
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When modding is free and community based, why would any modder really care how many people use their mods, and under what circumstances?

You had me listening right up to this point.....a point frequently made by people who have never invested thousands of hours of work into making a mod.

 

Mods are NOT free for all, they are distributed with restrictions as laid out by each modder in their descriptions. I upload mods for people to download and use in their games. I do not upload mods for others to take and re-upload. It is as simple as that.

 

From there your post goes into fear mongering and actually completely unrealistic tangents. You clearly favor all mods being open source and your whole post is utterly biased with it.

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When modding is free and community based, why would any modder really care how many people use their mods, and under what circumstances?

You had me listening right up to this point.....a point frequently made by people who have never invested thousands of hours of work into making a mod.

 

Mods are NOT free for all, they are distributed with restrictions as laid out by each modder in their descriptions. I upload mods for people to download and use in their games. I do not upload mods for others to take and re-upload. It is as simple as that.

 

And in case the description doesn't mention it, all mods uploaded to the Nexus are automatically under a Creative Commons 4.0 license which prohibits anyone but the original creator from uploading them to another site. In fact that applies unless the author specifically says otherwise.

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I barely could finish reading that wall of conspiracy theory. Not only is most of it incorrect (CS: Go is rated Mature by the ESRB, for example), there's no evidence to back up any of it either.

Edited by Reneer
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When modding is free and community based, why would any modder really care how many people use their mods, and under what circumstances?

You had me listening right up to this point.....a point frequently made by people who have never invested thousands of hours of work into making a mod.

 

Mods are NOT free for all, they are distributed with restrictions as laid out by each modder in their descriptions. I upload mods for people to download and use in their games. I do not upload mods for others to take and re-upload. It is as simple as that.

 

And in case the description doesn't mention it, all mods uploaded to the Nexus are automatically under a Creative Commons 4.0 license which prohibits anyone but the original creator from uploading them to another site. In fact that applies unless the author specifically says otherwise.

 

theres a lawsuit agent them for this very risen tho xD (watched the Know)

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@zanity

All your posts are about things like Bethesda's plans for paid modding and what not but do you have evidence? I mean yeah it's not hard to predict how things will turn out because history just repeats itself endlessly. But if thats all your doing you should not be stating things as fact.

 

Also, I have no plans to try and get money from my mods (unreleased) but I sure as s#*! don't want some random console peasant ruining around with them like he made them. Giving away MY hard work. So the last part is incorrect.

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You are nuts :D

None of what your saying is true.

Valve does not own Casino or Gambling websites.

 

Oh and do tell us how YOU want modders to make their mods open source to please YOUR acquired taste based on the Nexus agreement that you don't read nor respect.

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Next week on Zanity news:

 

BETHESDA is KILLING KITTENS and MAIMING TODDLERS in order to enable their ILLUMINATI CONSPIRACIES to take hold in the general populace, finally allowing them to DESTROY THE SPIRIT OF MODDING and steal the CHRISTMAS PRESENTS from our INNOCENT CHILDREN (even the maimed toddlers).

 

Am I doing it right?

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