SubArcticClimate Posted July 17, 2016 Share Posted July 17, 2016 Where/How do I modify the range and accuracy values of guns in the Creation Kit? I can't for the life of me find it... Link to comment Share on other sites More sharing options...
SamFisher338 Posted July 17, 2016 Share Posted July 17, 2016 Base accuracy (and recoil) is set in a separate Aim Model record. Range is calculated through two values (max and min) in the barrel attachments. Link to comment Share on other sites More sharing options...
SubArcticClimate Posted July 18, 2016 Author Share Posted July 18, 2016 Base accuracy (and recoil) is set in a separate Aim Model record. Range is calculated through two values (max and min) in the barrel attachments. Alright thanks. Figured out how to make certain receivers more accurate/longer ranged though its a very clunky system. Base accuracy I gotta check out though. I'll take a look at the aim model. Link to comment Share on other sites More sharing options...
Spherikal Posted July 18, 2016 Share Posted July 18, 2016 Please let us know what you find out :) Link to comment Share on other sites More sharing options...
minngarm Posted July 18, 2016 Share Posted July 18, 2016 You can set spread and recoil in the aim model. The range on the weapon is a variable, set both numbers to the same to always have the same max range, or if you want your weapon to have varying degrees of power behind it set them apart. Some shots will land short others will go further. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 19, 2016 Share Posted July 19, 2016 It looks like the "accuracy" rating in-game is calculated from a number of variables applying to the weapon itself. As others have said, bullet spread, recoil, muzzle climb, etc. I am still learning what each of these do, myself. Link to comment Share on other sites More sharing options...
minngarm Posted July 20, 2016 Share Posted July 20, 2016 It looks like the "accuracy" rating in-game is calculated from a number of variables applying to the weapon itself. As others have said, bullet spread, recoil, muzzle climb, etc. I am still learning what each of these do, myself.Recoil only effects follow up shots, muzzle climb as well. Bullet spread is like how a musket or shotgun works, it is the range off of center a projectile can go. So if you want 100% accuracy you remove spread/reduce it. if you want no kick you remove climb and recoil/reduce them. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 21, 2016 Share Posted July 21, 2016 It looks like the "accuracy" rating in-game is calculated from a number of variables applying to the weapon itself. As others have said, bullet spread, recoil, muzzle climb, etc. I am still learning what each of these do, myself.Recoil only effects follow up shots, muzzle climb as well. Bullet spread is like how a musket or shotgun works, it is the range off of center a projectile can go. So if you want 100% accuracy you remove spread/reduce it. if you want no kick you remove climb and recoil/reduce them. Thanks. Do you know what RecoilArcDegree and RecoilArcRotateDegree are? Link to comment Share on other sites More sharing options...
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