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Far Harour DLC sums up FO4 woes


zanity

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If you buy Fallout 4, then play it for 50 hours, and you then complain about being bored, then you can not claim the game sucks. Every game gets boring after some time. You played this like a mofo for 3 days straight when it came out like everyone else.

 

Buying a game for 50€ is not a license for endless fun.

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Actually - my 2 cents worth. I was GLAD with the release of Far Harbor. I was admittedly getting seriously bored w/the base game.

 

FAR HARBOR actually brought some LIFE to the game and it was seriously, IMHO, about time. *

 

I had a friend show me the "game" SIMS and I had to agree, the Vanilla Base Game was basically more FALLOUT meets SIMS.

 

IE:

Settlers and building the community.

The DLC to come Vault Tech and you get to "build" your own Vault. (very much SIMS. As I got to see SIMS in actions from my friend.

The DLC - Nuk-a-World is also from the READ going to be a SIMS / Settler as well.

 

I think this is why Fallout is likely going the way of the DoDo ... they have apparently run out of story ideas and have "dumbed downed" the game to be basically: SIMS.

 

But w/the release of Far Harbor and now some * GREAT QUEST MODS from the community, the game is actually more fun to play, a lot more fun!!

Except it's not going the way of the DoDo. It's still an immensely popular game that has sold a huge amount and was well received. All your post is is a giant obvious "I don't know what the Sims is but I've seen other people make this claim so I'm going to parrot it"

 

Your entire post is inaccurate lol. Just because they chose to put in a new mechanic doesn't make it "like the Sims or Minecraft".

 

 

... okay, I will admit that I didn't type that as clearly as meant to:

 

 

I think this is why Fallout is likely going the way of the DoDo ... they have apparently run out of story ideas and have "dumbed downed" the game to be basically: SIMS.

 

If they, Beth, does not come up with better scripts, concepts and ideas and takes Future Fallout down the SIMS road ... it will " .. the way of the DoDo .. "

 

I did not and totally "My Bad" for not being clear on that, that FO-4 will. No, indeed the MOD Community will keep it alive and going forward.

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Ok we get it you never played the Sims and have no clue what you're talking about. You hate that they're doing something new that a ton of people really love and want the world to revolve around your wants.
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Heh - I had a REALLY bad feeling when FO3 came out. A REAL TIME Fallout game. No way......... :verymad: That had nothing to do with my beloved Fallout. Well - I bought it anyway because..... well, it was Fallout :confused: Last year I reinstalled and managed to make it run on my new Win 10 rig with - until now- 140+ mods :D

I had the same reservations regarding FO4. And I'm not that much of fan. Still - it has some very good elements in it and I haven't really touched FO3 and NV since I got FO4 last December. War never changes - but Fallout does. And we go along with it :smile:

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I think aesthetic wise Fallout 4 may be the most Fallout game with it's retro-futurism look taking on a whole new and accurate level of what pre-war America in a futuristic 1950s setting for the series.
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Having played a lot more of this DLC, I'd say that as a massive fan of open world games, and therefore being a gamer that forces himself to find as much enjoyment in the mega-flawed FO4 as possible:

 

Far Harbour is like Fallout 4 V2- a do-over that doesn't fix the fundamental problems of the core game, but implements the lazy trivial design concepts FAR BETTER. The (DLC) world is more coherent (tho it rips off FO3 and NV terribly- especially the whole VIM truck sabotage bit). The three main settlements for the synths, Humans, and Children of Atom work far better character, design and storywise than anything in the vanilla game.

 

The lack of collectables, or any reason to explore remains one of the most deplorable and inexplicable aspects of this game- given how trivial (and 'cheap') collectables are to place into a game. The braindead AI that means no new location ever changes the experience of the horribly underdesigned shooting challenge is also another black mark. The lack of context to the combat, no matter what the dungeon or exterior represents, is unforgiveable- and this impacts the DLC just as badly.

 

The 'virtual reality' minigame (which I happily finished all five parts) was a surprise, but was it really the sort of thing anyone was asking for in a Fallout game? Now in Watchdogs, the VR hacking that impacted real world problems was super. Had Fallout given us a 50s style VR minigame that added to the terminal hacking and lock picking (perhaps as the method of 'hacking' robot personalities)- well I think that would have gone down far better. Robot hacking as-is is just rubbish.

 

The biggest story issue with FO4 continues with the DLC- namely the 'blade runner' story. Refusing to make the murderous synth/institute philosophy the 'BIG BAD', simply because it has parallels with the identical murderous policy of the US Democrat party ("when we mass murder civilians and their leaders, and replace them with US stooges, it is for the 'greater good'") is plain DISGUSTING, and undercuts player interest in events. But social engineering via mass murder and quietly spoken soft-soap propaganda is official US policy, so Beth was always going to do whatever the State Department wanted (which has an irony within the 'lore' of Fallout).

 

How easily a decent Fallout 4 could have allowed the player to be EVIL, and progress the anti-Human plans of the synth leadership, or alternatively be good and formed one of a number of alterantive alliances (including free-thinking escaped synths) AGAINST the 'big bad'. Instead, Beth (quite purposely) took the route of "there is no absolute morality- evil is just 'good' from a different perspective. This promotes a US State Department agenda every bit as much as the COD games.

 

Anyway, I would say that for anyone who found the vanilla game seriously lacking, grabbing a levelled save game and jumping into the DLC would allow them a second chance - without a doubt the DLC is tighter, neater, and more thoughtful as an expression of the concepts from the core game. But for peeps who squeezed the main game, the DLC must surely feel like a refinement pass we all wish had been applied to the main game before release.

 

But for god's sake, Beth- in your next open-world game, invent some new gameplay ideas, fix the impossibly bad AI/shooting (to at least the standard of Borderlands), and actually reward players for exploration with UNIQUE visuals/experiences- NOT recycled assets they've seen a million times before.

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Having played a lot more of this DLC, I'd say that as a massive fan of open world games, and therefore being a gamer that forces himself to find as much enjoyment in the mega-flawed FO4 as possible:

 

Far Harbour is like Fallout 4 V2- a do-over that doesn't fix the fundamental problems of the core game, but implements the lazy trivial design concepts FAR BETTER. The (DLC) world is more coherent (tho it rips off FO3 and NV terribly- especially the whole VIM truck sabotage bit). The three main settlements for the synths, Humans, and Children of Atom work far better character, design and storywise than anything in the vanilla game.

 

The lack of collectables, or any reason to explore remains one of the most deplorable and inexplicable aspects of this game- given how trivial (and 'cheap') collectables are to place into a game. The braindead AI that means no new location ever changes the experience of the horribly underdesigned shooting challenge is also another black mark. The lack of context to the combat, no matter what the dungeon or exterior represents, is unforgiveable- and this impacts the DLC just as badly.

 

The 'virtual reality' minigame (which I happily finished all five parts) was a surprise, but was it really the sort of thing anyone was asking for in a Fallout game? Now in Watchdogs, the VR hacking that impacted real world problems was super. Had Fallout given us a 50s style VR minigame that added to the terminal hacking and lock picking (perhaps as the method of 'hacking' robot personalities)- well I think that would have gone down far better. Robot hacking as-is is just rubbish.

 

The biggest story issue with FO4 continues with the DLC- namely the 'blade runner' story. Refusing to make the murderous synth/institute philosophy the 'BIG BAD', simply because it has parallels with the identical murderous policy of the US Democrat party ("when we mass murder civilians and their leaders, and replace them with US stooges, it is for the 'greater good'") is plain DISGUSTING, and undercuts player interest in events. But social engineering via mass murder and quietly spoken soft-soap propaganda is official US policy, so Beth was always going to do whatever the State Department wanted (which has an irony within the 'lore' of Fallout).

 

How easily a decent Fallout 4 could have allowed the player to be EVIL, and progress the anti-Human plans of the synth leadership, or alternatively be good and formed one of a number of alterantive alliances (including free-thinking escaped synths) AGAINST the 'big bad'. Instead, Beth (quite purposely) took the route of "there is no absolute morality- evil is just 'good' from a different perspective. This promotes a US State Department agenda every bit as much as the COD games.

 

Anyway, I would say that for anyone who found the vanilla game seriously lacking, grabbing a levelled save game and jumping into the DLC would allow them a second chance - without a doubt the DLC is tighter, neater, and more thoughtful as an expression of the concepts from the core game. But for peeps who squeezed the main game, the DLC must surely feel like a refinement pass we all wish had been applied to the main game before release.

 

But for god's sake, Beth- in your next open-world game, invent some new gameplay ideas, fix the impossibly bad AI/shooting (to at least the standard of Borderlands), and actually reward players for exploration with UNIQUE visuals/experiences- NOT recycled assets they've seen a million times before.

 

 

Ah, finally we get to the real issue you have with FO4, it doesn't mesh with your right wing nut job view of the world we live in! As if it's even supposed to represent the real world, considering it takes place in an alternate timeline since the 1950's!

Edited by Zaklex55
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The problem with fallout 4 is not that they tried new stuff.

 

Its that they got rid of so much of what made the old games so good.

 

 

1: The ability to build your character in completely different ways for very different play through's

 

2: Having different perks & traits that have both up sides and down sides. (new vegas had great examples)

 

3: Having perks, skills and stats that effected the way you could do things & even effected dialog choices and how people would treat you.

 

4: The dark humor & adult themes.

 

5: The lack of options for being a total jackass or just plain evil person.

 

(also a pet peve of mine, gow completely unreal the weapons & weapon modification system is as well as how damage is determined with weapons.)

Edited by zc123
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