axfvh Posted January 2, 2014 Share Posted January 2, 2014 (edited) i'd really appreciate slowing down or disabling leveling of certain skills, as a mage character i don't want the 20 points in smithing from hearthfire building. speaking of which, i shouldn't even have to build anything as opposed to hiring laborers or something, but that's beyond the point Edited January 2, 2014 by axfvh Link to comment Share on other sites More sharing options...
effeob Posted January 5, 2014 Share Posted January 5, 2014 i'd really appreciate slowing down or disabling leveling of certain skills, as a mage character i don't want the 20 points in smithing from hearthfire building. speaking of which, i shouldn't even have to build anything as opposed to hiring laborers or something, but that's beyond the point This is now easily accomplished with the Community Uncapper. Download it:http://www.nexusmods.com/skyrim/mods/1175/? Go in to the .ini file in /Data/SKSE/ (its called SKSE_Elys_Uncapper.ini I believe) and set these 2 variables to "1" ==> ;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers; ;Default value = 0 bUseSkillExpGainMults=1 ;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers; ;Default value = 0 bUsePCLevelSkillExpMults=1Then, look for the list of variables under ===>> [SkillExpGainMults] ; Set the Skill Experience Gained Multiplier to ; betwen 0.0 and 10000.0 ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 1.0 ;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=0.6 fAlteration=0.8 fArchery=0.8 fBlock=0.8 fConjuration=0.8 fDestruction=0.8 fEnchanting=0.6 fHeavyArmor=0.8 fIllusion=0.8 fLightArmor=0.8 fLockpicking=0.8 fOneHanded=0.7 fPickpocket=0.8 fRestoration=0.8 fSmithing=0.6 fSneak=0.8 fSpeech=0.8 fTwoHanded=0.8 bUsePCLevelNotBaseSkillLevel=0and [PCLevelSkillExpMults] ; Set the Skill Experience to Player's Character Experience Multipliers to ; betwen 0.0 and 10000.0 ; Using too low or too high values may crash the game. Handle them with caution. ; Default game value = 1.0 ; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections) fAlchemy=0.6 fAlteration=0.8 fArchery=0.8 fBlock=0.8 fConjuration=0.8 fDestruction=0.8 fEnchanting=0.6 fHeavyArmor=0.8 fIllusion=0.8 fLightArmor=0.8 fLockpicking=0.8 fOneHanded=0.8 fPickpocket=0.8 fRestoration=0.8 fSmithing=0.6 fSneak=0.8 fSpeech=0.8 fTwoHanded=0.8 bUsePCLevelNotBaseSkillLevel=0And change values as you see fit. To clarify these values:SkillExpGainMults = how fast you learn a skillPCLevelSkillExpMults = how much XP is awarded to your character (which counts towards your character level) everytime you gain a skill So, lets say you want only 7 Major Skills to level-up your character, you would set those major skills to:fAlchemy=0.6fAlteration=0.8fArchery=0.8fBlock=0.8fConjuration=0.8fDestruction=0.8fEnchanting=0.6 (or whatever value you want)and the rest of the skills to:fHeavyArmor=0.0fIllusion=0.0fLightArmor=0.0fLockpicking=0.0fOneHanded=0.0fPickpocket=0.0fRestoration=0.0fSmithing=0.0fSneak=0.0fSpeech=0.0fTwoHanded=0.0 Which then makes it so that these skills DO NOT LEVEL UP YOUR CHARACTER (or give you any XP at all for that matter). Chose accordingly.You will have to customize this with every character though, so that each time you play, make a separate .ini file for that specific character-build, and drop it in the folder. There are some mods that affect or create a primary/secondary skill system though, for example "Complete Character Overhaul" which is something that i use.It basically brings back "Oblivion-style" character creation.Quite nice mod. Link to comment Share on other sites More sharing options...
Tajjara Posted August 27, 2014 Share Posted August 27, 2014 Gonna resurrect this. I simply want to work on my crafting, and level only my crafting skills but not my characters overall level. Possible? Link to comment Share on other sites More sharing options...
notmyhome Posted August 27, 2014 Share Posted August 27, 2014 Easy. Copy the list effeob posted and set the PCLevelSkillExpMults for your crafting skills to 0. The skills themselves level up, but you don't. Link to comment Share on other sites More sharing options...
Tajjara Posted August 29, 2014 Share Posted August 29, 2014 I feel like I would break something.. I'd much rather see it as a mod, done by someone confident they know what they are doing. But I suppose if no one steps up I can give it a shot. Link to comment Share on other sites More sharing options...
notmyhome Posted August 29, 2014 Share Posted August 29, 2014 I don't think it's possible to actually *break* something with uncapper. Worst thing that can happen is you grind something for an hour only to notice you had experience gain for that skill set to zero. Link to comment Share on other sites More sharing options...
SethUlrik Posted August 30, 2014 Share Posted August 30, 2014 Wouldn't it be simpler, though immersion breaking, to level the crafting by doing (ie: you craft all your cool gear, make your cool potions, enchant your cool enchantments) and then console command your level back down to a 'reasonable' level? You'd still have the perks from the non-combat skills, you wouldn't have an inflated 'false' level, and wouldn't get gimped by uber-mobs. You could even do the same to the three stats to put them back at reasonable levels. And when you level-cap, you can simply Legendary some of your nigh-on-useless skills to continue levelling up. Link to comment Share on other sites More sharing options...
Tajjara Posted August 30, 2014 Share Posted August 30, 2014 I suppose, but it's the immersion breaking part that would sort of ruin it for me. I'm all about the immersion. Link to comment Share on other sites More sharing options...
lofgren Posted August 30, 2014 Share Posted August 30, 2014 How in blazes is using the console everytime you make a potion "simpler" than editing three lines of an ini file and never thinking about it again? Link to comment Share on other sites More sharing options...
Tajjara Posted August 30, 2014 Share Posted August 30, 2014 My thoughts too. I'm hoping someone can do this. Link to comment Share on other sites More sharing options...
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