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The weight slider!


deama

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The weight slider works by having 2 meshes of the body, and actually 2 meshes of all the outfits including the gauntlets and helmets by the looks of it. A tonk one and a moderately thin one. What is happening is that your actual weight on the slider is just an interpolation between these 2 meshes. So technically no, you can't increase the weight slider. Unless you modify like every character mesh in the game and replace the tonk one with another more tonk one... which presents problems as these work like morphs I bet, and the idea would be to keep vertex number index intact... which is already a head ache... Edited by Ghogiel
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Why do you want to increase it further than 100? I think the mesh would not look good with a too high value. As Goghiel said, you may edit the second bodymesh (malebody_1.nif or femalebody_1.nif), but there are no tools for doing that yet.
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Why do you want to increase it further than 100? I think the mesh would not look good with a too high value. As Goghiel said, you may edit the second bodymesh (malebody_1.nif or femalebody_1.nif), but there are no tools for doing that yet.

there is, but you probably have to use blender as the obj importer for max will probably reorder the vertex index which will invalidate both the rigging and the morph.

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Well, the neat thing about interpolation is that you can technically interpolate with values less than 0 and greater than 1. (I have done mesh interpolation and this very act before, although not in skyrim). Yes, it probably gets janky at extreme values but if the CS lets you put in more extreme values (or if the script extender does), it should have a noticeable effect.
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