deama Posted November 20, 2011 Share Posted November 20, 2011 I was wondering if there is a way to increase the weight slider, the one where you slide it in the character creation... I want to increase it even further, any ideas how? Link to comment Share on other sites More sharing options...
Ghogiel Posted November 20, 2011 Share Posted November 20, 2011 (edited) The weight slider works by having 2 meshes of the body, and actually 2 meshes of all the outfits including the gauntlets and helmets by the looks of it. A tonk one and a moderately thin one. What is happening is that your actual weight on the slider is just an interpolation between these 2 meshes. So technically no, you can't increase the weight slider. Unless you modify like every character mesh in the game and replace the tonk one with another more tonk one... which presents problems as these work like morphs I bet, and the idea would be to keep vertex number index intact... which is already a head ache... Edited November 20, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
deama Posted November 20, 2011 Author Share Posted November 20, 2011 damn... Link to comment Share on other sites More sharing options...
Raflod Posted November 23, 2011 Share Posted November 23, 2011 Why do you want to increase it further than 100? I think the mesh would not look good with a too high value. As Goghiel said, you may edit the second bodymesh (malebody_1.nif or femalebody_1.nif), but there are no tools for doing that yet. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 23, 2011 Share Posted November 23, 2011 Why do you want to increase it further than 100? I think the mesh would not look good with a too high value. As Goghiel said, you may edit the second bodymesh (malebody_1.nif or femalebody_1.nif), but there are no tools for doing that yet.there is, but you probably have to use blender as the obj importer for max will probably reorder the vertex index which will invalidate both the rigging and the morph. Link to comment Share on other sites More sharing options...
Ultimatepurge Posted November 23, 2011 Share Posted November 23, 2011 Wait so, if I wanted to edit the weight of people, I would have to edit every single piece of armor in the game? Link to comment Share on other sites More sharing options...
throttlekitty Posted November 23, 2011 Share Posted November 23, 2011 Neat, huh? Link to comment Share on other sites More sharing options...
yarharhar Posted November 23, 2011 Share Posted November 23, 2011 Well, the neat thing about interpolation is that you can technically interpolate with values less than 0 and greater than 1. (I have done mesh interpolation and this very act before, although not in skyrim). Yes, it probably gets janky at extreme values but if the CS lets you put in more extreme values (or if the script extender does), it should have a noticeable effect. Link to comment Share on other sites More sharing options...
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