Leeira Posted November 20, 2011 Share Posted November 20, 2011 Hello, I'm new to texture-modding and wonder why you can't take photos of real live let's say stone and use it as the stone-texture ingame because it is a picture-file like the "painted" one. Would the filesize just be too big? And if yes, couldn't you break it down so that the game can use it without loosing all that much quality?If it's a stupid question answer nontheless please, as I said I'm new to texture (graphical) modding. Link to comment Share on other sites More sharing options...
kuro1n Posted November 20, 2011 Share Posted November 20, 2011 Ofc you can but you will need to change it so you can tile it otherwise it will look like s***. : P Link to comment Share on other sites More sharing options...
Fisrion Posted November 20, 2011 Share Posted November 20, 2011 I have no experience with TES modding but i am doing a lot of 3d stuff and actually you create textures in the way you described (of course you have to make sure the lighting is even and that the textures are tileable).So yes, you can take photos and create textures from them. Here is a nice website that offers lots of textures that were created from images btw: http://www.cgtextures.com/ Link to comment Share on other sites More sharing options...
Matth85 Posted November 20, 2011 Share Posted November 20, 2011 The thing is, most of the textures IS a modified picture. However, what makes them look non-realistic is the size and the normal map. Due to the size of the game, lots of normal maps are very small. This will, of course, be fixed with mods. Oh, and yes. 90% of texturing today is taking a photo, or a few, and modify it. You either get a royalty free photo or take your own. The only exeption is hand painted textures. But that only really fits for MMOs like Warhammer and WoW, not for action RPG. That is my opinion though. Cheers,Matth Link to comment Share on other sites More sharing options...
Leeira Posted November 21, 2011 Author Share Posted November 21, 2011 Thanks for your Replys. I'm so dumb, forgot about normal map and so on and thought only about the "picture file" of the texture. Link to comment Share on other sites More sharing options...
abisha Posted November 21, 2011 Share Posted November 21, 2011 Thanks for your Replys. I'm so dumb, forgot about normal map and so on and thought only about the "picture file" of the texture. and the mesh, key word here.the Texture is only there for the colors. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 21, 2011 Share Posted November 21, 2011 Oh, and yes. 90% of texturing today is taking a photo, or a few, and modify it. You either get a royalty free photo or take your own. The only exeption is hand painted textures. But that only really fits for MMOs like Warhammer and WoW, not for action RPG. That is my opinion though. Cheers,Matthdepends really.... Like every single outfit is hand painted. Most of the creatures too. yes even bears and wabbits. You can tell it's hand painted... well when I say hand painted, I mean generated digitally through various means...They might have used fur alphas that might have been generated from actual photo refs when they did the sculpt, but you know what I mean. A lot of the environment textures are photo referenced to begin with Link to comment Share on other sites More sharing options...
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