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Far Harbor Main Quest Chain


Stargazer09

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I am aware that I'll probably have to make some hard choices towards the end of the FH main quest line. But I'd like to postpone that decision point to as late as possible so that I can do as many quests as I can for the factions.

Is there a "point of no return" quest which if started, or completed, locks me into one possible ending?

Thanks.

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Meh it;s a lame ending really if you let all three groups live and actually becoming the boogieman body snatcher at one point just to keep dima happy really sucks. They could have done things differently and better. I don't like the children of atom they are nuts and I hate even having to do one mission for them but if you want that marine combat armor and don't want to use the console well...

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Meh it;s a lame ending really if you let all three groups live and actually becoming the boogieman body snatcher at one point just to keep dima happy really sucks. They could have done things differently and better. I don't like the children of atom they are nuts and I hate even having to do one mission for them but if you want that marine combat armor and don't want to use the console well...

 

If you complete the memory puzzles, one of Dima's memories is the location of a sunken shipment of Marine armor, so you don't have to deal with the Children at all.

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One "point of no return" I'm aware of is if you give Allen Lee the doctor's proof Avery is a synth, you will then side with Far Harbor against Acadia.

Another might be accepting the quest from Tektus to disable Far Harbor's power. Not sure if you can accept it and just not do it.

I'd guess accepting a quest to destroy Children of Atom might lock you in as well, but I never found anyone to give me that quest.

 

You can actually destroy Far Harbor or Children of Atom at any time once you've retrieved the items from Dima's memories (and it will show in your quest log as optional things to do). You can destroy Acadia anytime before or after the storyline if you're aligned with BoS or The Institute. Obviously, destroying a faction before its storyline has ended will end it right then.

Edited by GnatGoSplat
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You can pretty much do each factions quests as soon as you meet them. Just do not do any of the "faction destructive" quests you get after the 'Best Left Forgotten' guest until you are sure which ending you want (there are four options). Since I was allied with the MM, I choose the ending which left all the inhabitants alive and flourishing.

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