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How to Encode xWMA Files


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Oh this is awesome. I'm about to start working on a custom music mod. I'm a composer and this will be a perfect opportunity for me to practice my videogame composition skills. I think the music in Skyrim is amazing and epic and awesome, so this will just be a practice exercise for me. But if you want a change in music, look for a mod release from me in the future that replaces the music with something new. It will all be the same kind of style, cinematic epic orchestras, but it will be my own original work.
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Okay, I've converted the file into xwm format, but when I open the .bsa (I'm using FOMM if that's critical) I do not see any option to replace the track. What am I doing wrong???
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  • 3 weeks later...

Whenever I do what you said, it pops up saying

 

converting 1.wav to mus_maintheme.xwm failed with error ERROR_FILE_NOT_FOUND (The system cannot find the file specified)

 

I put 1.wav into the right x86 folder. What am I doing wrong?

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This is pretty sweet and works as advertised by OP. Just one question though. The file I converted, when in game, the volume seems awfully low, is there any way to fix this? i.e. Make it louder. I'm using a pretty crappy MP3 to WAV converter, and I think that may be the issue. anyone have any suggestions on a good converter?
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Ok so I started using Audacity to convert my mp3's to wav and it works great, but if I boost the volume of the song so it sounds normal in game the drums get all distorted. Is there any way to boost the sound in game through the ini file? I've tried tweaking the EQ through Audacity but the distortion just gets worse in game.
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