threefoldmind Posted July 26, 2016 Share Posted July 26, 2016 So I am a HUGE fan of settlement building. Like its all I do. To the point where I have played over 232 hours and have not met Nick Valentine... ever.But something has been getting to me and I had some trouble figuring out what it is until just a moment ago when I was asking around on Facebook for mod suggestions. Why doesn't my build matter for my settlements? That is to say why don't my perks change my settlement?I know some of you may be thinking "Well Hacker and Gun Nut and blah blah blah blah blah.." but those changes are either required (Gun Nut, Science, Armorer) or completely inconsequential (Hacker because terminals are stupid and I hate them). But what about the majority of perks in the game that just don't seem to affect your settlements at all? Like why don't the effect them? I know it seems silly, but what if "Gunslinger" made settlers appear with a higher chance to have better pistols, or Scrounger gave them more ammo, or Scrapper increased salvage rates? What if your build influenced your settlement?I mentioned somewhat invisible changes but imagine if having luck perks let you make casino stuff, or if having Inspirational made it so you could make stuff to make settlers cooler or better.Just something... something to make it feel like I matter in my own settlements. Link to comment Share on other sites More sharing options...
Stronglav Posted July 26, 2016 Share Posted July 26, 2016 Install a mod.Modmakers fix all Beth games. Link to comment Share on other sites More sharing options...
jjb54 Posted July 26, 2016 Share Posted July 26, 2016 I am not sure I understand your questions? But I'll give you what I think you are asking? Building up your settlement, does advance your XP points. You can build more when you have: "Local Leader Perk" Also finding, PICKET FENCES Magazines will help add other items that you can build for your settlements. All of the above advances your XP points and also improve the "Happiness" setting of your given settlements. When you have: Food - Water - Shelter, then when you have the enough Settlers, set up Vendor Shops. This too will add to your XP points and "Happiness" of the Settlement. Casino's - Gambling is not part of the Vanilla Game, so that will not happen. But you can - with Picket Fences, "build" planters and other items that will add to XP's and Settlement Happiness. I hope this helps? ADDED: https://www.theguardian.com/technology/2015/dec/11/fallout-4-guide-how-to-build-perfect-settlement Link to comment Share on other sites More sharing options...
threefoldmind Posted July 26, 2016 Author Share Posted July 26, 2016 (edited) I am not sure I understand your questions? But I'll give you what I think you are asking? Building up your settlement, does advance your XP points. You can build more when you have: "Local Leader Perk" Also finding, PICKET FENCES Magazines will help add other items that you can build for your settlements. All of the above advances your XP points and also improve the "Happiness" setting of your given settlements. When you have: Food - Water - Shelter, then when you have the enough Settlers, set up Vendor Shops. This too will add to your XP points and "Happiness" of the Settlement. Casino's - Gambling is not part of the Vanilla Game, so that will not happen. But you can - with Picket Fences, "build" planters and other items that will add to XP's and Settlement Happiness. I hope this helps? ADDED: https://www.theguardian.com/technology/2015/dec/11/fallout-4-guide-how-to-build-perfect-settlementThat is nice and all, but the thing is that settlement building is still empty. Every character builds the same settlement over and over and none of them change the character. Imagine if instead of "Stuff gives you exp" it was "High Level Settlement Merchants Sell Legendary Weapons" and "The Gun Slinger Perk Gives Settlers Better Guns" and "Cannibal lets you build a thing so settlers eat people". Things that make improving settlements meaningful and reflective of the builder. Right now I can't resist taking Int 8 Str 4 Cha 6 Luck 5 on every character I make because thats all thats needed to build settlements. But what if YOUR BUILD ALLOWED YOU TO PERSONALIZE YOUR SETTLEMENTS EDIT: And the fact that "The Perfect Settlement" exists is an example of the problem. THERE ARE OVER 20 SETTLEMENTS AND YOU CAN BUILD "THE PERFECT SETTLEMENT".... whats the point of the other god knows how many? Edited July 26, 2016 by threefoldmind Link to comment Share on other sites More sharing options...
jjb54 Posted July 26, 2016 Share Posted July 26, 2016 I am not sure I understand your questions? But I'll give you what I think you are asking? Building up your settlement, does advance your XP points. You can build more when you have: "Local Leader Perk" Also finding, PICKET FENCES Magazines will help add other items that you can build for your settlements. All of the above advances your XP points and also improve the "Happiness" setting of your given settlements. When you have: Food - Water - Shelter, then when you have the enough Settlers, set up Vendor Shops. This too will add to your XP points and "Happiness" of the Settlement. Casino's - Gambling is not part of the Vanilla Game, so that will not happen. But you can - with Picket Fences, "build" planters and other items that will add to XP's and Settlement Happiness. I hope this helps? ADDED: https://www.theguardian.com/technology/2015/dec/11/fallout-4-guide-how-to-build-perfect-settlementThat is nice and all, but the thing is that settlement building is still empty. Every character builds the same settlement over and over and none of them change the character. Imagine if instead of "Stuff gives you exp" it was "High Level Settlement Merchants Sell Legendary Weapons" and "The Gun Slinger Perk Gives Settlers Better Guns" and "Cannibal lets you build a thing so settlers eat people". Things that make improving settlements meaningful and reflective of the builder. Right now I can't resist taking Int 8 Str 4 Cha 6 Luck 5 on every character I make because thats all thats needed to build settlements. But what if YOUR BUILD ALLOWED YOU TO PERSONALIZE YOUR SETTLEMENTS EDIT: And the fact that "The Perfect Settlement" exists is an example of the problem. THERE ARE OVER 20 SETTLEMENTS AND YOU CAN BUILD "THE PERFECT SETTLEMENT".... whats the point of the other god knows how many? That 'dream' of yours is sadly just that "A DREAM" ... sorry. Beth did not build that into the game. Now there are MODS, which will allow you to use other vanilla assets in your development of the game, to make them a little more unique. Just search through the mods and find the one that "speaks to what you want". Also the "Perfect" Settlement - is also seriously Subjective. What might be "Perfect" to you, would be / could be "un-immersive" to another. So I can see that NOT working at all in any game. So the best answer is: Search the mods that allow you to add various "creative" items, that you want / like. That is the only solution to your quest. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted July 26, 2016 Share Posted July 26, 2016 I have a bizarre Perk which isn't even a Perk or a Mod. For some reason a few months ago my settlements stopped showing the "build size" on the "build bar". First one then the rest until now I could literally put a million objects in a settlement and they wouldn't register. I have downloaded nearly all of the "Rebuilt" series of mods but even in the other settlements I have no size limit. Link to comment Share on other sites More sharing options...
threefoldmind Posted July 26, 2016 Author Share Posted July 26, 2016 1) Discussion Thread... I am not looking for "Answers" as much as I am looking to discuss.2) I dont know of any mods that actually anything substantial to the settlement building. Most just add new junk to add on to your houses. Its all just pretty stuff to strap to itself with almost no functionality improvement. Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted July 26, 2016 Share Posted July 26, 2016 Yeah I have that build limit problem with sanctuary and it takes a lot of stuff to get the bar almost all the way across now. I use scrap everything and the settlement restoration complete mod and build all the beds mod. Would be nice to get increased build limit in: jamaica plains, ten pines bluff, starlight drive in, oberlan station, murkwater construction site, and a few more I can't think of right now. Settlement restoration complete mod is pretty good, if only someone could take that mod and put in everything already but have those added things disabled until the player dumps all the required resources into the workshop and comes back 24 hours later so we don't have to build these dam things every time we start a new game. Link to comment Share on other sites More sharing options...
jjb54 Posted July 26, 2016 Share Posted July 26, 2016 1) Discussion Thread... I am not looking for "Answers" as much as I am looking to discuss. 2) I dont know of any mods that actually anything substantial to the settlement building. Most just add new junk to add on to your houses. Its all just pretty stuff to strap to itself with almost no functionality improvement. Your OP was not really clear - thus why I stated: I am not sure I understand your questions? I'm cannot apologize for my post - as again, your OP is / was not clear in where you were going with this? But I will bow out now .... as you made it clear where you are wanting to go. :) Link to comment Share on other sites More sharing options...
mkborgelt13 Posted July 27, 2016 Share Posted July 27, 2016 That is an interesting concept. Here are some of my thoughts about settlements: If I could change anything about settlements, I would go the opposite direction, and focus on how the settlements are networked. The supply line concept is really cool and I want to expand on it--- especially with contraptions. Make factories, etc. Get some kind of wasteland enterprise going with your MinuteMan faction. I want to make a milita! Instead of walking all the way to kill the raiders, I should send a party of settlers I trained and armed myself. So on. I don't think of settlements as capable of being "perfect" unless you are going for that 100-diesel-generators-crammed-into-a-corner and water purifiers everywhere thing that is purely about numbers and productivity. At best a settlement is a strategic location chosen by a few survivors to try and make it out in the wastes. They are little more than camp sites when you find them, probably so the settlers can cut their losses and run if things don't work out. The SS comes along and puts up a wall, a water well, some more beds, and makes their lives a little better. But it is still a remote camp sight in a hostile wasteland, staffed by desperate survivors who are living in constant fear of being cooked and eaten by mutants. I do like how a settler can be a synth... that was a cool and unexpected standoff the first time it happened. I acted on instinct. When I dissected the corpse, I found a synth component... a treacherous feeling. Link to comment Share on other sites More sharing options...
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