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[WIPz] Ghogiels Assets Master Thread


Ghogiel

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I just made a sculpable mesh and projected it around the werewolf, then went from there. The hunched and long limbs of it were pretty much right in line with my concepts and the jaws are pretty much in the right place, so it worked out pretty good all in all. Just rig it and it's playable. Edited by Ghogiel
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Very nice but I am really wondering how many polygons are those models? They seem pretty heavy especially the lacings...

 

for the torc I woudl sugest to balance more the texture diemnsion of the tip and the body it as seem one is higher res than the other ...

 

the Superheavy armor looks good but I bet must be a nightmere to skin or uvmap? I dunno why but the bones imported by the plugin to me when I go to edit envelopes are all shifted on a side and brings to a bad skinning ....

 

anyway keep up the good work :)

 

oh btw how did you do to put those ingame without replacing other objects?

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Very nice but I am really wondering how many polygons are those models? They seem pretty heavy especially the lacings...

I have no idea about how many poly that one samurai thing is. It's pretty high, something like 6k tris I would imagine. I wanted this one to have a s*** load of poly on it. I have my moods with this sort of thig

 

for the torc I woudl sugest to balance more the texture diemnsion of the tip and the body it as seem one is higher res than the other ...

it is a bit yeah. I couldn't bring myself to waste all that UV space. :biggrin:

the Superheavy armor looks good but I bet must be a nightmere to skin or uvmap? I dunno why but the bones imported by the plugin to me when I go to edit envelopes are all shifted on a side and brings to a bad skinning ....

certainly wouldn't say it was a nightmare, esecially the UV, I had rigged it for oblivion, So I basically renamed the bones and then moved it to fit the skyrim rig, so all the rigging was more or less intact. I don't rig all that often with envelopes tbh, I almost always use the weight tool for some reason.

Edited by Ghogiel
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you paint weights ? use autoriggers? Cat rigger or Envelopes? I use all types exception made for the autoriggers that I do not trust , but its not that easy , also I cuse cat when I have my own skeleton structure but with premade ones I dunno yet how to import it , that leaves the option for envelopes and paint tool , sometimes I even manually change vertices but that's on low poly stuff that doesn't get into a nightmere of numbers ...

 

you know other easier ways?

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Copying skins and conforming meshes is something I yet have to try in 3d ... it's always good to learn new techniques ...

 

btw what you mean by weight tool? I can't find any tool named like that in the modifier list... or you mean the weight subwindw in the skin modifier?

Edited by PROMETHEUS_ts
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