Tarshana Posted August 12, 2016 Author Share Posted August 12, 2016 Where do you want me to put why? May we have an asterisk stating "Nexus mod author contacted in case of: dead links, not all mods hosted on other sites, possible hidden projects and/or other* ? Edit: Is there a way for us to chat on the googlesheet page for snap questions? Link to comment Share on other sites More sharing options...
moho25 Posted August 12, 2016 Share Posted August 12, 2016 Where do you want me to put why? May we have an asterisk stating "Nexus mod author contacted in case of: dead links, not all mods hosted on other sites, possible hidden projects and/or other* ? Edit: Is there a way for us to chat on the googlesheet page for snap questions? Just in the notes field on the author contact sheet, Tarshana. I don't think chat is an option unless you're logged into a Google account. Also, I'm seeing lots of "ready for upload = yes" for DAO mods that have absent permissions. PineappleTree, RoyalWeddings, Morrigan/Leliana faces and Forced Deathblows. Ready for upload should never say yes unless permissions=open. What's up with these? Link to comment Share on other sites More sharing options...
moho25 Posted August 12, 2016 Share Posted August 12, 2016 @Inventoriers -- I think the sheets are finally re-organized. I've re-edited most of the comments, added some structure to the Instructions to make sure things are clear, and the Contacted Mod Authors sheet has been tidied. This manner of organization is how things should stay for a good while. I'm going to finally get to that final blog post about the inventorying :) Link to comment Share on other sites More sharing options...
Tarshana Posted August 12, 2016 Author Share Posted August 12, 2016 I thought it read "download" as in from the non-bsn website. Fixing. I'm on my googleaccount. I just thought it would be easier for comments :( Link to comment Share on other sites More sharing options...
moho25 Posted August 12, 2016 Share Posted August 12, 2016 I thought it read "download" as in from the non-bsn website. Fixing. I'm on my googleaccount. I just thought it would be easier for comments :sad: It definitely will. Sorry, I had that window minimized. Let me pop that tab into my other browser window :) I'm working on the newest blog post atm. Link to comment Share on other sites More sharing options...
moho25 Posted August 13, 2016 Share Posted August 13, 2016 @Inventoriers -- I meant to make this post last night, but got side-tracked. Last night I did a QA through all the sheets and found quite a few errors. It's not a huge deal, things have been becoming better organized, you guys are just starting to use the sheets, and it's to be expected. That said, it's pretty important that the data entered into the fields is accurate since players will be using this spreadsheet as a reference from now on. Most mistakes I fixed had to do with filling in the wrong data for a field, but I'll highlight those and other issues below. 1. Ready for Upload.Due to continued confusion about valid data (I fixed a lot of errors yesterday) and to expand the utility of the column, "Ready for Upload" has been changed to "Upload status". Valid cell values are in the column's comment header, as usual. Please take a look at these and be certain you're using them accurately. 2. Permissions.This column probably had the most errors. Please review the column header comment instructions for proper usage."n/a" should be used for mods that already have an external host. This saves time by preventing you from having to comb the project description and download(s), when permissions are irrelevant. The sole reason we are tracking permissions is to see whether we need to upload the mod. If the mod is already hosted, we don't care about permissions."Absent" should be used only when there is no external host, and, after looking, permissions are indeed deemed to be absent.Also, be certain you are referencing the Contact Mod Author (we're going to call this "CMA" from now on) sheet when filling in permissions. If an author is prolific and they've already gotten back to us (like ELE), then all their mods should be listed as per their response ("closed" in this case). This has been discussed already and added to the Instructions tab, but I realize the column header lacks this info. I'll remedy that shortly. 3. External Hosts.Make sure you use "none" and not "no". This triggers the conditional formatting in the cell. 4. Miscellaneous.Remember not to list a project if it's never been released. If you want to track it, personally, that's fine, but don't put it in the sheet. We need to keep things uniform. Plus, it's less work, and we're in a time crunch.Making notes regarding author aliases on the game sheets is fine, as long as it's a precursor to contacting that author. Upon contacting, that data should be relocated to the CMA sheet. Please don't make notes about an author's identity on another site, if it's not necessary to contact them. Again, this is a privacy issue.I've decided to use "RWR" as shorthand for "Resolve When Read" regarding comments. All this means is to click resolve after you've read/dealt with the comment. Generally, things are looking great. Now that things are more organized and starting to move along, I'll check in only once or twice today to see if folks have any questions :) Link to comment Share on other sites More sharing options...
Tarshana Posted August 13, 2016 Author Share Posted August 13, 2016 I am about to get back to working: This is a Fexelea post about the forums for DA:O she imported. I really like the new post on the wordpress page. You have amaaaaaaaaaaazing writing :D Link to comment Share on other sites More sharing options...
CreeperLava Posted August 13, 2016 Share Posted August 13, 2016 (edited) Remember not to list a project if it's never been released. If you want to track it, personally, that's fine, but don't put it in the sheet. We need to keep things uniform. Plus, it's less work, and we're in a time crunch.Hmm. I'm not sure if I agree with this. The last check to make sure we haven't missed anything, when we have gone through the entire list of projects, would be to verify that all project indexes from 1 to 4168 are indeed present in the spreadsheet. (pretty sure you can do that automatically)If we omit projects, we can't do that as easily. Either we trust ourselves to never fail, never miss a single project, and take the chance to lose one or more mods, or we have to list every single one of them we went through. If no downloadable files are there, it's quite easy. Just put n/a everywhere. Edit : I'm a bit disappointed with reddit. Many upvotes, but not much actual help :/. Edited August 13, 2016 by CreeperLava Link to comment Share on other sites More sharing options...
Tarshana Posted August 13, 2016 Author Share Posted August 13, 2016 I had put in a few "planned" projects that only had images and no actual files so that is probably where the comment came from :) Eh, people look at us doing it and probably think they do not need to add in? Or they are intimidated by the spreadsheet? It is not hard at all. I am rather enjoying the hunt and search aspect of it while playing D3 :) Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted August 13, 2016 Share Posted August 13, 2016 dang i hope folk throw their mods up on the Nexus. i dont generally trust most other mod sites beyond the Nexus and avoid them when i can so it'd be nice to get them here but i have to say dang this is a big project that should be done by Bioware... i dont get why they havent done it yet or at least said they are doing it. anyways keep up the good fight friends. Link to comment Share on other sites More sharing options...
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