uruku7 Posted November 26, 2011 Share Posted November 26, 2011 (edited) I'm working on a Thieve's Guild armor re-texture, and I decided I dislike the arm armor and the pauldrons. I tried to alpha them away, but that did not work. I downloaded Nifscope, but it does not want to open the armor .nif, or any I've tried. Any suggestions? I've tried the sleeved and sleeveless versions of the armor, if it matters any. I would like to remove the plates from both. Edited November 26, 2011 by uruku7 Link to comment Share on other sites More sharing options...
Aikospacerogue Posted November 26, 2011 Share Posted November 26, 2011 I don't think the public version of Nifscope can open Skyrim files already. The good people of Nif are working on it tho. Link to comment Share on other sites More sharing options...
uruku7 Posted November 26, 2011 Author Share Posted November 26, 2011 Oh, well there I go. Thanks:) Link to comment Share on other sites More sharing options...
Werne Posted November 26, 2011 Share Posted November 26, 2011 The only program currently able to open Skyrim nifs is 3DS Max, but the plugin is still far from perfect. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 The only program currently able to open Skyrim nifs is 3DS Max, but the plugin is still far from perfect.Blender can, you just have to slightly edit the nif> remove the shader block and change the user version 1&2 to 11 and 34 Link to comment Share on other sites More sharing options...
Werne Posted November 26, 2011 Share Posted November 26, 2011 @Ghogiel Good to know, I never edit vanilla meshes, I only create new ones. By the way, is there a way to export completely new meshes from blender so they can be used in Skyrim? I know how to export them for FO3, but I don't know if they can be exported for Skyrim. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 26, 2011 Share Posted November 26, 2011 @Ghogiel Good to know, I never edit vanilla meshes, I only create new ones. By the way, is there a way to export completely new meshes from blender so they can be used in Skyrim? I know how to export them for FO3, but I don't know if they can be exported for Skyrim.Yes. Same way as max really, while if you use the newest max plugin it will export skyrim version nifs, even though they will not work unless you edit them in nifskope, It's the same post export crap everyone has to do regardless of where they exported thier nifs from...the only difference with blender is you export as a F3 version nif and just manually change the version number to skyrim in nifskope. And from there the most up to date work flow is exactly the same really. Link to comment Share on other sites More sharing options...
uruku7 Posted November 26, 2011 Author Share Posted November 26, 2011 Thank you, Ghogiel. I'll try that. Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted November 26, 2011 Share Posted November 26, 2011 (edited) Nifskope can open Skyrim files, but you need to replace its nif.xml (in its installation folder) with this one.Then, you can add a property to the mesh so that the game will use transparency on it. If you still want to "alpha them away", it's perfectly feasible. To enable transparency, open the nif in nifskope.Select the NiTriShape where you want transparency, right-click on it and select Node>Add Property>NiAlphaProperty.A NiAlphaProperty node is created, change its flags to 4844 and its threshold to 128.Select the NiTriShape again, go to the last lane of the block details and in Properties, replace None with the number of the NiAlphaProperty. That's what I did to remove parts for my mods, since there's no full support for blender. Edited November 26, 2011 by Gilead Maerlyn Link to comment Share on other sites More sharing options...
uruku7 Posted November 26, 2011 Author Share Posted November 26, 2011 Select the NiTriShape again, go to the last lane of the block details and in Properties, replace None with the number of the NiAlphaProperty. That's what I did to remove parts for my mods, since there's no full support for blender. Thanks! I'm with you up until this part. Last lane(line?) in block details is "Effects", I do not see "Properties" unless you meant that in a general sense. Anyway, I've tried a few things and nothing works. I've replaced "blank" in "Effects" with the NiAlphaProperty number, tried in several different places in the line. Am I just editing the wrong part, or not seeing something? If you could, please clarify that last bit? I either no effect at all, or the game doesn't load. Link to comment Share on other sites More sharing options...
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