Lazrius Posted August 17, 2016 Share Posted August 17, 2016 So this is an unusual bug that I cant really find anyone else having the same problem. What happens is that I will just be walking around sanctuary as I normally do when there are certain 'hotspots' where half the world just disappears into the ether. I really cant explain it better than that so i'll attach a video detailing the issue. Youtube Link: Mod List: *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*TrueStormsFO4.esm*Robot Home Defence.esm*Snap'n Build.esm*SettlementKeywords.esm*WET.esp*WET Clearer.esp*DarkerNightsDetection.esp*BetterNightVision.esp*DYNAVISION.esp*AWKCRPatch-UFO4P.esp*DeadlyRadstorms_Climate_10.esp*DeadlyRadstorms_Damage_5.esp*EasyHacking.esp*Faster Terminal Displays (20x).esp*LongerPowerLines2x.esp*Realistic Death Physics.esp*CraftableAmmunition_Adjustable.esp*CraftableAmmunition_FarHarbor.esp*CraftableAmmunitions - Alien Blaster.esp*Balanced Fusion Core Drain.esp*TrueStormsFO4-FarHarbor.esp*DarkerNights.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarborExtraRads.esp*TrueStormsFO4-EarlierSunsetsFH.esp*TrueStormsFO4-EarlierSunsets.esp*CBBE.esp*dD-Enhanced Blood.esp*Docile Radstags.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersMortalPack.esp*SettlersRename.esp*Vault-Tec Workshop Overhaul.esp*Conquest.esp*DD_MMX_Faction_Flags_AlwaysAvail.esp*Robot Home Defence - Settlement Keywords.esp*Scrap Everything - Core.esp*Scrap Everything - Automatron.esp*Scrap Everything - Far Harbor.esp*Companion Infinite Ammo and Unbreakable Power Armour.esp*Tactical Flashlights.esp*Armorsmith Extended.esp*Armorsmith Far Harbor.esp*Armorsmith Automatron.esp*ManufacturingExtended.esp*ManufacturingExtendedFH.esp*BetterJunkFences.esp*DD_All_the_COncrete.esp*morevaultrooms.esp*Workshop_Planters.esp*BeastWhisperer.esp*ImmersiveFastTravel.esp*DisableVanillaFastTravel.esp*IFT_Automatron.esp*IFT_NoFuel.esp*CROSS_Jetpack.esp*WestTekTacticalOptics.esp*Vertibird Alt Fix - Far Harbor.esp*ReasonableWorkbenchPerks.esp*th1nkEyebot.esp*th1nkEyeBot-FarHarbor.esp*AutomatronSecuritron.esp*SpotlightFix-100-Shadow.esp*Wall Oil Lamps.esp*CriticalHitsOutsideofVATS.esp*FatManRadiation.esp*More Power Armour Mods.esp*More Power Armour Mods - Automatron.esp*NoMoreRandomTurretMks.esp*QuickTrade.esp*Gunsmith Extended.esp*VertibirdBeacon.esp*zz_Automatron_Robots.esp*ModdableGreygarden.esp*3in1.esp*Build High - Expanded Settlements.esp*RedWave.esp*Eli_Faction Housing Overhaul - Railroad HQ.esp*Strong Back.esp*ImmersiveVendors.esp*SkjAlert_All_DLC.esp*SettlementAttacksBeyond.esp*SettlementAttacksBeyondFH.esp*Larger Shipments with Original Price.esp*PAMS.esp*PAMAP.esp*RaiderPAChopShop.esp*TraderShipments 1.0.1.esp*CartographersMapMarkers_Everything_FH.esp*DV-Durable Vertibirds.esp*DV-No Levelled Vertibirds.esp*PipBoyShadows.esp*LongerHeadlampLightWithShadows.esp*PlasmaArsenal_BMD.esp*PlasmaArsenal.esp*TacticalMods.esp*TacticalModsDLC.esp*Targeting Sensors on Recon Scopes.esp*Eli_Faction Housing Overhaul - The Castle.esp*Eli_Faction Housing Overhaul - Prydwen.esp*Minutemenoverhaul.esp*WestTekTacticalOptics-AWKCR.esp*BetterModDescriptionsLite.esp*BetterModDescriptionsAE.espBetterModDescriptionsPAMAP.esp*PA_Helmetless_Paint_Effect.esp Link to comment Share on other sites More sharing options...
JimmyRJump Posted August 17, 2016 Share Posted August 17, 2016 (edited) It's called LOD-flickering thanks to pre-culling. Is something that happens when having scrapped stuff with mods like Spring Cleaning or Scrap Everything and the game tries to render those scrapped items, since originally, they weren't scrappable. Solution is the "No More Disappearing Act" mod. I've been using it since it was released, to my utmost satisfaction :wink: Edited August 17, 2016 by JimmyRJump Link to comment Share on other sites More sharing options...
samusaurus Posted August 17, 2016 Share Posted August 17, 2016 I have this same problem! will be downloading the "no more disappearing act" mod! thank you! Link to comment Share on other sites More sharing options...
Lazrius Posted August 17, 2016 Author Share Posted August 17, 2016 Thanks very much mate. Tested and confirmed for working. Link to comment Share on other sites More sharing options...
JimmyRJump Posted August 17, 2016 Share Posted August 17, 2016 Glad to have been of assistance, amigos :) Link to comment Share on other sites More sharing options...
ClayboTGW Posted August 20, 2016 Share Posted August 20, 2016 It's not a bug really I see that you removed the pivot hedges I was in the CK and noticed that a few of the Pivot hedges have Quest form IDs attached to them and by deleteing the hedges your actual busting a quest form I noticed that the hedges I deleted ingame that cause that bug in my game are the same hedges with the quest form IDs also a few items in the houses and a few of the houses themselves also have these quest ID forms. Link to comment Share on other sites More sharing options...
xGUILLIMANx Posted September 13, 2017 Share Posted September 13, 2017 i am having this problem in the area between Abernathy farm, sunshine tidings co-op, Walden pond, and arc jet systems. i have tried installing these mods but it does not seem to help. please tell me what i need to do? Link to comment Share on other sites More sharing options...
JimmyRJump Posted September 15, 2017 Share Posted September 15, 2017 i am having this problem in the area between Abernathy farm, sunshine tidings co-op, Walden pond, and arc jet systems. i have tried installing these mods but it does not seem to help. please tell me what i need to do?Silly qiestion, maybe, but did you make sure that the No More Disappearing Act mod is sitting at the very bottom in your load order? LOOT tends to kick the esp up the ladder everytime you sort your plug-ins. Besides that, the area you mention roughly is pretty large with no vanilla settlements, so, there's the odd chance you have another issue than simple LOD-flicker. Link to comment Share on other sites More sharing options...
fudgesickle Posted November 14, 2017 Share Posted November 14, 2017 hey, so I do like the mod it fixed my sanctuary flickering issue, and im hoping to make sanctuary my main settlement again, but on a side note, I can no longer sprint, i fast travelled to a new location and re launched the game again, and to no avail it still doesn't work, is there something I need to do to fix this in the scripts or in the fallout.ini? Link to comment Share on other sites More sharing options...
YourNeighborlyFriendSamuel Posted January 27, 2018 Share Posted January 27, 2018 So this is an unusual bug that I cant really find anyone else having the same problem. What happens is that I will just be walking around sanctuary as I normally do when there are certain 'hotspots' where half the world just disappears into the ether. I really cant explain it better than that so i'll attach a video detailing the issue. Youtube Link: Mod List: *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*TrueStormsFO4.esm*Robot Home Defence.esm*Snap'n Build.esm*SettlementKeywords.esm*WET.esp*WET Clearer.esp*DarkerNightsDetection.esp*BetterNightVision.esp*DYNAVISION.esp*AWKCRPatch-UFO4P.esp*DeadlyRadstorms_Climate_10.esp*DeadlyRadstorms_Damage_5.esp*EasyHacking.esp*Faster Terminal Displays (20x).esp*LongerPowerLines2x.esp*Realistic Death Physics.esp*CraftableAmmunition_Adjustable.esp*CraftableAmmunition_FarHarbor.esp*CraftableAmmunitions - Alien Blaster.esp*Balanced Fusion Core Drain.esp*TrueStormsFO4-FarHarbor.esp*DarkerNights.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarborExtraRads.esp*TrueStormsFO4-EarlierSunsetsFH.esp*TrueStormsFO4-EarlierSunsets.esp*CBBE.esp*dD-Enhanced Blood.esp*Docile Radstags.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersMortalPack.esp*SettlersRename.esp*Vault-Tec Workshop Overhaul.esp*Conquest.esp*DD_MMX_Faction_Flags_AlwaysAvail.esp*Robot Home Defence - Settlement Keywords.esp*Scrap Everything - Core.esp*Scrap Everything - Automatron.esp*Scrap Everything - Far Harbor.esp*Companion Infinite Ammo and Unbreakable Power Armour.esp*Tactical Flashlights.esp*Armorsmith Extended.esp*Armorsmith Far Harbor.esp*Armorsmith Automatron.esp*ManufacturingExtended.esp*ManufacturingExtendedFH.esp*BetterJunkFences.esp*DD_All_the_COncrete.esp*morevaultrooms.esp*Workshop_Planters.esp*BeastWhisperer.esp*ImmersiveFastTravel.esp*DisableVanillaFastTravel.esp*IFT_Automatron.esp*IFT_NoFuel.esp*CROSS_Jetpack.esp*WestTekTacticalOptics.esp*Vertibird Alt Fix - Far Harbor.esp*ReasonableWorkbenchPerks.esp*th1nkEyebot.esp*th1nkEyeBot-FarHarbor.esp*AutomatronSecuritron.esp*SpotlightFix-100-Shadow.esp*Wall Oil Lamps.esp*CriticalHitsOutsideofVATS.esp*FatManRadiation.esp*More Power Armour Mods.esp*More Power Armour Mods - Automatron.esp*NoMoreRandomTurretMks.esp*QuickTrade.esp*Gunsmith Extended.esp*VertibirdBeacon.esp*zz_Automatron_Robots.esp*ModdableGreygarden.esp*3in1.esp*Build High - Expanded Settlements.esp*RedWave.esp*Eli_Faction Housing Overhaul - Railroad HQ.esp*Strong Back.esp*ImmersiveVendors.esp*SkjAlert_All_DLC.esp*SettlementAttacksBeyond.esp*SettlementAttacksBeyondFH.esp*Larger Shipments with Original Price.esp*PAMS.esp*PAMAP.esp*RaiderPAChopShop.esp*TraderShipments 1.0.1.esp*CartographersMapMarkers_Everything_FH.esp*DV-Durable Vertibirds.esp*DV-No Levelled Vertibirds.esp*PipBoyShadows.esp*LongerHeadlampLightWithShadows.esp*PlasmaArsenal_BMD.esp*PlasmaArsenal.esp*TacticalMods.esp*TacticalModsDLC.esp*Targeting Sensors on Recon Scopes.esp*Eli_Faction Housing Overhaul - The Castle.esp*Eli_Faction Housing Overhaul - Prydwen.esp*Minutemenoverhaul.esp*WestTekTacticalOptics-AWKCR.esp*BetterModDescriptionsLite.esp*BetterModDescriptionsAE.espBetterModDescriptionsPAMAP.esp*PA_Helmetless_Paint_Effect.esp It happens to Vault 111 and Red Rocket truckstop Link to comment Share on other sites More sharing options...
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