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3DS Max 2013: Exported NIFs have no geometry


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3DS Max 2013, Bethesda NIF plugin installed. I may have unchecked a box someplace in the process, but my NIFs had geometry before, and now they have none. Even trying to export a simple Editable Poly box yields an empty NIF file. With or without Elrich applied.

 

Anyone have any clues as to why?

Edited by radiumskull
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how can it have a material assigned already? Do u use the nif-import plugin? If so it does not add the right material file. So u have to change it!

Call me crazy, but I just did the following:

 

1. Start 3DS Max 2013

2. Import 'Gen2Mech.nif' from the vanilla Meshes

3. Launch the Material Browser

4. Use the 'Pick Material from Object' eyedropper to select one of the NIF objects

 

Notice that it shows up as a 'Fallout 4 Shader' with all the info there. I didn't set any of that up, it came in with the NIF import.

 

http://i.imgur.com/kqdwUaT.png

 

@Ethreon, are you meaning I should build new Fallout 4 Shaders from scratch and not base them on the NIF info? That seems tedious.

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