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What is a good 3D modelling program for Fallout4?


Tilarta

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I am looking to create some 3D models for Fallout 4, but as Blender's NIF plugin isn't functional for FO4 objects yet, I need another program to use in the meantime until it is.

Does anyone know of a 3D editing program that will allow me to sculpt objects and texture them that is 100% compatible with Fallout 4 NIF files?
Do not recommend 3DS max or Outfit Studio, those aren't suitable.
I have Nifskope, but am uncertain if it is a good modelling tool.
Edited by Tilarta
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No and No.

There are two reasons I rejected 3DS Max and the main one is the Ransomware policy, basically, you pay us money regularly to use our product or we disable it.

Yes, I know about the student discount, but as I am not eligible for it, it does not help in this situation.

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When I got my version of Maya student I didnt have to show that I was a student. Have you tried getting a student version of max or maya? The best one that I know of to use is 3ds max 2013 version. You cant get that version anymore from the website. the only way that I know of in getting it is to torrent it. I know that you said that you didnt want 3ds max but right now its the best. I do all my modeling in maya and my texturing in substance painter but I do all my nif export from 3ds max 2013 because it works really well. I know this isnt what you wanted to hear but I would look into trying to get a copy of max 2013.

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In this case it's not whats best or not. Only 3ds max can export working nifs atm. So feel free to use whatever, but u still need 3ds max for now. If u want working nifs ofc...

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Looked into Maya, the pricing structure is even worse then 3DS Max!

I'm not adverse to buying software, especially if it is good, but I'm not paying hundreds or thousands of dollars, especially under a Ransomware plan.

 

And I find it hard to believe that there aren't alternatives for 3D modelling tools!

There has to be more then two compatible with FO4 NIfs.

Because the modders have to be using something to model.......

 

@TummaaSuklaa

I know nothing about Skyrim's file structure, except that the CK and other programs keep calling the FO4 files Skyrim files.

Can't figure that one out.......

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@TummaaSuklaa

I know nothing about Skyrim's file structure, except that the CK and other programs keep calling the FO4 files Skyrim files.

Can't figure that one out.......

Well I also think what I said could be misunderstood, so here's some clarification: There is no real working plugin for any version of Blender after 2.5(the pre-alpha is just.. very limited, reason being, almost all of the nifskope team left at the time) for Skyrim. There is one for 2012.. but it's broken in most important areas. Max 2013 has a working, fairly good plugin. But 2013 is very hard to get now. The import/export flow was: Model in your preferred program -> Import skeleton into 2.49(and hope it doesn't corrupt) -> Rig in 2.49 -> Export using Fallout 3 settings -> Change things in nifskope to work with Skyrim's rendering engine. It's really cumbersome but that's how it was.. for going on 6 years now.

 

Beth actually has all the files with the TES4 header embedded in them, because the Creation Kit.. is actually not that new, it has existed since Oblivion, they just called it a new name and added stuff to it later. AKA Gamebryo.

 

During the Oblivion days, tools like this was coming out of the wood works. But that was over 10 years ago. People got older, had families, get more responsibilities. New people now need to step forward in their place. But as everyone is mostly waiting for someone else to do something, this stagnation occurs. And modelers feel the pain more because being unable to export = hours of work wasted.

 

To answer your question: The 2.5+ series of Blender, 3DS Max series, and Maya(not much experience with this) is all fine. You can model in any program. But Max seems to be the one now that is needed for exporting. Max is hard to get, but Blender is free and that is mostly short-cut based, whereas Max can be either shortcut, or mouse.

Edited by TummaSuklaa
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