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Mirrors


Falconsflight

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However, the performace will probably be horrible, because your PC will suddenly be trying to render twice the normal amount of polygons. There is a reason that devs don't usually put mirrors in games.

 

ya I understand that but I would be placing very few mirrors (like maybe 2 or 3 in total) and they would be in a very very tiny rooms aswell, so it would be such a minor addition, its not meant to be something I would use everywhere

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I dont think a mirror would be that detrimental to performance. The mirror will essentially render any polygons only in its view from player perspective. I'm being optimistic at least, hopefully mirrors can make an appearance.

 

Ya I hope its possible, it would be so awesome as a resource for modders, I would love it.

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I believe you can add an extra texture map that makes a surface reflective... but I can't say that I remember how. I'll look around and see if I can find a tutorial.

 

Regardless, I don't think it's very hard.

 

If you can find that tutorial I would be forever grateful

It might be my environment map tutorials which were in a section that got deleted.. if so not the same thing.

 

The thing you are after is something like the water shader which should do realtime true reflections.

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I believe you can add an extra texture map that makes a surface reflective... but I can't say that I remember how. I'll look around and see if I can find a tutorial.

 

Regardless, I don't think it's very hard.

 

If you can find that tutorial I would be forever grateful

It might be my environment map tutorials which were in a section that got deleted.. if so not the same thing.

 

The thing you are after is something like the water shader which should do realtime true reflections.

 

 

Would this be possible before the release of the creation kit? sorry if I ask newb questions, I would have no idea how to make this but I would try for sure If I knew it was possible

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However, the performace will probably be horrible, because your PC will suddenly be trying to render twice the normal amount of polygons. There is a reason that devs don't usually put mirrors in games.

 

That is actually untrue. What you're talking about is something similar to the game Portal and Portal 2. Mirrors on the other hand only refract a camera angle and do not render polygons.

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