PrometheusTS Posted December 17, 2011 Share Posted December 17, 2011 Ok thanks well for now I have to solve other problems tough ... I have been able thanks to Ghogiel pm tutoring to export the nif ... I can see it fine in niftools I do all the nif alchemy as writtenin the main post by the OP , swictching the texture stuff etc... then this is the result .. http://img233.imageshack.us/img233/7779/battlemage.jpg At least didn't crash this time but any idea why that's happening and how I can fix? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 17, 2011 Share Posted December 17, 2011 (edited) BSDismemberSkinInstance >Partitions > Body Part you need to change the value from the F3 versions, ie BP_torso to the number that skyrim uses ie 32. Edited December 17, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 17, 2011 Share Posted December 17, 2011 in the BSDismemberSkinInstance>Partitions > I see no Body part but I see another partitions then part flag and body part under this that says torso .... Link to comment Share on other sites More sharing options...
Ghogiel Posted December 17, 2011 Share Posted December 17, 2011 body part under this that says torso ....this. Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 17, 2011 Share Posted December 17, 2011 Ok yeh I found it by comparing with another nif from bethesda but after dong this also the model still shows up like that transparent blocky triangle ... so id didn't solve it ... any other ideas? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 17, 2011 Share Posted December 17, 2011 out if ideas. Link to comment Share on other sites More sharing options...
MSalians Posted December 17, 2011 Share Posted December 17, 2011 Err, I'm having a ton of issues with trying to get my sword in game. I have a fully textured sword in 3dsmax and I exported it. Everything works fine at this point. Now comes the troublesome part. I'll try to be as detailed as possible so maybe someone can help me with what's happening. I downloaded NifSkope and I open the original. (Note: If I use the nif xml by Throttle Kitty, it gives me a ton of errors so I haven't been using it.) I open the nif that was made when I exported my sword. I follow the exact procedure as detailed in the tutorial. I copy over the shader from the original by doing copy branch then I paste it under my sword nif. I change the properties so that is sits under NiTriShape. (Also: In my nif that I made, there's the defualt shader and a blank material. I deleted both.) According to the tutorial, after that all I have to do is save it and play. Well when I save it I get an error "link points to wrong block type". I'm not sure if that actually effects anything or not. Anyhow, if I drop the model and textures in the appropriate folders under my Skyrim directory and play the game, the weapon it was to replace didn't change. It still uses it's defualt model. I'm at a loss on what to do. This is my first time trying to mod an TES game, so maybe I'm simply missing something. I appreciate any help. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 17, 2011 Share Posted December 17, 2011 Err, I'm having a ton of issues with trying to get my sword in game. I have a fully textured sword in 3dsmax and I exported it. Everything works fine at this point. Now comes the troublesome part. I'll try to be as detailed as possible so maybe someone can help me with what's happening. I downloaded NifSkope and I open the original. (Note: If I use the nif xml by Throttle Kitty, it gives me a ton of errors so I haven't been using it.) I open the nif that was made when I exported my sword. I follow the exact procedure as detailed in the tutorial. I copy over the shader from the original by doing copy branch then I paste it under my sword nif. I change the properties so that is sits under NiTriShape. (Also: In my nif that I made, there's the defualt shader and a blank material. I deleted both.) According to the tutorial, after that all I have to do is save it and play. Well when I save it I get an error "link points to wrong block type". I'm not sure if that actually effects anything or not. Anyhow, if I drop the model and textures in the appropriate folders under my Skyrim directory and play the game, the weapon it was to replace didn't change. It still uses it's defualt model. I'm at a loss on what to do. This is my first time trying to mod an TES game, so maybe I'm simply missing something. I appreciate any help.just do the obj way for a weapon. Link to comment Share on other sites More sharing options...
MSalians Posted December 17, 2011 Share Posted December 17, 2011 Err, I'm having a ton of issues with trying to get my sword in game. I have a fully textured sword in 3dsmax and I exported it. Everything works fine at this point. Now comes the troublesome part. I'll try to be as detailed as possible so maybe someone can help me with what's happening. I downloaded NifSkope and I open the original. (Note: If I use the nif xml by Throttle Kitty, it gives me a ton of errors so I haven't been using it.) I open the nif that was made when I exported my sword. I follow the exact procedure as detailed in the tutorial. I copy over the shader from the original by doing copy branch then I paste it under my sword nif. I change the properties so that is sits under NiTriShape. (Also: In my nif that I made, there's the defualt shader and a blank material. I deleted both.) According to the tutorial, after that all I have to do is save it and play. Well when I save it I get an error "link points to wrong block type". I'm not sure if that actually effects anything or not. Anyhow, if I drop the model and textures in the appropriate folders under my Skyrim directory and play the game, the weapon it was to replace didn't change. It still uses it's defualt model. I'm at a loss on what to do. This is my first time trying to mod an TES game, so maybe I'm simply missing something. I appreciate any help.just do the obj way for a weapon.Ok I'll try that. Thank you for the help. Hair splitting frustration is not fun. Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 17, 2011 Share Posted December 17, 2011 Ok yeh I found it by comparing with another nif from bethesda but after dong this also the model still shows up like that transparent blocky triangle ... so id didn't solve it ... any other ideas?I am still stuck with this , I exported all along the instructions I changed also all the bsdismember , I exported fine and with the settings showed I can load the nif fine , but Id doesn't show up ingame why??? Link to comment Share on other sites More sharing options...
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