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Tutorial: 3ds Max Skinned Meshes Into Game


Vannus

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here is the cloest i have gotten, trying to figure out how to do just a simple edit of a armor, i seen people with less imagion able to do this so it makes me angery at myself when i cant get the software to work. :( already working 50 plus hours a week at work, come home on my only day off to try to figure this crap out, when i should be done adding this into the game so i can work on hard things like scripting my quests and filling my mod with content. indepth addional lore for the skyrim players.

 

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here is the cloest i have gotten, trying to figure out how to do just a simple edit of a armor, i seen people with less imagion able to do this so it makes me angery at myself when i cant get the software to work. :( already working 50 plus hours a week at work, come home on my only day off to try to figure this crap out, when i should be done adding this into the game so i can work on hard things like scripting my quests and filling my mod with content. indepth addional lore for the skyrim players.

 

BY THE TALOS I THINK I HAVE IT FIGURED OUT THANK ALL THE GAME GODS AND REAL LIFE ONES I CAN MOVE ON WITH MY MOD

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  • 2 weeks later...

hi there,i'm having some trouble with a custom armor i have been creating,i have followed the steps from every tutorial i have seen yet it looks weird ingame

screen:

http://cloud.steampowered.com/ugc/939251351966527799/72C6A052948921F7BBF6F10111A5D9F3B158D4B5/

model in a 3d editing program:

http://i50.tinypic.com/21ehag.jpg

 

you can see the huge difference

 

 

how can i solve this? i have tried using mesh->smooth normals and setting has normals to no,but each of these 2 options make the armor appear with tiny holes between each vertex

Edited by mierdamierdamierda
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Belive it or not ive onlt just started to use skin wrap and i gotta say i love it when it works that is!

but i keep having this strange problem either when i move a limb or run it through an animation cycle to check the rigging.

 

The problem is i seem to be getting an issue where the mesh will rapidly compress and expand when in motion, most of this issue seems to be focused to the left upperarm & elbow area

but it can also affect other areas like the leg in the pic has been completely fattened like . what could be causing this issue as its hard to sort out after .

http://i42.tinypic.com/123sdw1.jpg

 

http://i43.tinypic.com/1j7yf5.png

how would i solve this issue from the same mesh on export , is there a way to select them all quickly without hunting form them

 

 

 

i get this from time to time to

control that no other verticles from problem area is weighted on wrong part,

then, what i do to solve this i hard paint(weight) the body part i having issue with completely red, no blend option, so if it lower part of leg i make that part red to correct bone, all bending part like knee cafs or wrist have blend wight.

 

this will solve the flat issue part, but the error are in the cross pointer in the skeleton, they are always messed up, but now days i have corrected skeleton(template) with weight capsule on correct part.

 

fix the weight pointers on skeleton and u wont have this issue any more

Edited by theru
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Thanks for the reply but i solved the issue Many many projects ago:)

 

All i had to do was select skin modifier then the advanced parameters tab , then tick the ignore bone scale box. fixed the issue instantly

Edited by AlphaWoIF
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I know its possible as i downloaded the mini lovers mod that somebody mentioned as they said they had managed to pull off lots of new animations , but i think any mod can add new animations as long as they are running under SKSE.

i no EXPERT on these things so dont aks me how to do it . i JUST KNOW IT CAN BE DONE.:)

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  • 1 month later...

Heyyyyyyyy....

 

Sooooo... I have been watching all of the fantastic Nightasy tuts on youtube and am thrilled that he is now tackling weight paining.. Now I have gotten a LOT of use from these videos, but Im still running into a real tough area to skin e.g. below:

 

http://i1083.photobucket.com/albums/j398/ActusReus/Uh-oh.jpg

 

When the character is idle the under arms are just fine and dandy, however then the attack animation plays or any anim that involves the raising of his arms, I get this mesh stickiness going on..

 

Ive played around with weight painting till my eyes bled and am now once again returning here for some friendly advice (fingers crossed).

 

Thanks

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  • 4 weeks later...

I am having a nub issue regarding character meshes. I changed the female character mesh to have slightly longer and puffier nipples. I got it to work flawlessly on my Breton character (She has max weight)... BUUUT a lot of the Female NPCs textures are wack. The body texture "explodes" and I can barely see around them much less the NPC itself. I now see that it is a weight slider issue. I MUST have the weight at 0 OR 100 and nothing between... which is the reason I noticed it first on NPCs. Is there something i must do to make the weight slider work correctly? Like do I need to change the nipples on femalebody_0.nif as well? I'll keep examining what I've done and see if I see anything out of place because I bet it's something I am missing in nifscope. P.S. I used MAX11 with

Niftools 3.7.1 and nifscope for the import/export/editing of the mesh.

 

Many thanks in advance

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