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No Ragdoll Physics? Just Canned Death Scene Animations?


haints

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I'm playing as a melee fighter, edged weapons, and I'm shocked to see that there seem to be little to no ragdoll physics in Skyrim. When I kill an enemy, nine times out of ten they die the same way--they kind of spin around, then fall down, the same way every time. It looks very canned. I just got killed and watched myself do the exact same half spin and then fall down ...

 

 

I've seen videos with magic users blasting enemies around, so I know there are some ragdoll effects in the game, but they seem to be missing for melee. This is a HUGE step back from Oblivion. What's up with that?

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Thanks for responding, both of you!

 

If I slice you with a giant two handed sword, you're not going to go flying across the room.

 

Sure, and I wouldn't want to see that either. But I also wouldn't do the same little half pirouette and then fall to the ground when you sliced me. It looks like something out of an old silent movie. When the actors in old black and white movies would pretend to get shot, they would kind of twirl around and then fall to the ground. It looked really fake in those old movies, and it looks really fake in Skyrim. Ragdoll physics in Oblivion were overdone, for sure, but there was a mod to tone them down and make them more realistic. And even if they were overdone--at least they weren't canned like what I see in Skyrim.

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A good reason to stick with my mage/archer characters. I noticed that silly animation to. I'd hate to see it almost every time I kill someone. :facepalm:
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I do agree in a way, the death-animations can be rather corny at times. But it's not that much of a dealbreaker for me, and it's better than the usual. Instantly ragdollized deaths look silly, as if all their bones immediatly turned into rubber at the moment of death.

 

Although I do tend to get more variety in my kills beyond just the little "Oh, what a cruel, cruel world..."-pirouette. Perhaps you've just been very unlucky with the death-animation rolls?

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Well, I played for several hours last night, and all I saw was that silly "turn around and fall down" move, over and over again. Even if you play as an archer you still see it when you get killed--the exact same canned animation over and over. I don't care if turning bodies go ragdoll once they hit the floor because even then they barely move--maybe an arm will flop over, but that is it. And then once they're dead, bodies have NO ragdoll at all. I hit a dead body in the head with a giant hammer and it didn't move a centimeter. I just can't believe how poor this is compared to Oblivion.

 

Visually Skyrim is a huge step up. Combat wise? Physics wise? A big step down. And I just don't know why they would decide to do that. I would blame it on the consoles but consoles can do ragdoll just fine and Oblivion was exclusive to the 360 at first, if memory serves correct ... so why f_ck this up so bad?

 

Does anyone think this will eventually be moddable, or are the "turn turn turn" death animations here to stay?

Edited by haints
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You can pretty much blame all of Skyrim's issues on consoles. You have to remember that this game was made for a console that is SIX years old. Not only that it, was made with cheap overclocked parts, which is why it overheats so much. The PS3's specs are a joke as well. I would have rather waited for Skyrim to come out whenever the new consoles are released. This game would have been so much better than it is currently.

 

It's only using a triple core clocked at 3.4 and 512mb of memory. The 8800's weren't even released yet when the 360 was launched. That means it is using a graphics card that cannot be any better than the 8 series cards. Imagine trying to play a game maxed out on a computer with that same build.

Edited by jordanLoL
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