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Trying to locate an issue


worldofscotty

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Been getting random crashes lately and can't figure out where it's coming from.

 

As I see it the problem is that there is a couple of calls to file locations belonging to a user named 'Samson' that don't exist. Do you think this is why I'm crashing and if so has anyone encountered this and can point me in the direction of which mod might be causing it?

 

I've also tried to find this AssaultronShockHandScript.psc but it doesnt seem to exist on my PC

 

Here's the last few lines of my log for anyone thats really smart

 

Thanks in advance

 

[ (00101041)].defaultdisablehavokonload.OnLoad() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\defaultdisablehavokonload.psc" Line 32
[08/24/2016 - 01:54:29PM] error: (001BBEFB): the animation graph (TRAP) cannot currently process event "Reset".
stack:
[ (001BBEFB)].traptripwire.PlayAnimation() - "<native>" Line ?
[ (001BBEFB)].traptripwire.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51
[08/24/2016 - 01:54:29PM] error: (001BBF05): the animation graph (TRAP) cannot currently process event "Reset".
stack:
[ (001BBF05)].TrapTrigTension.PlayAnimation() - "<native>" Line ?
[ (001BBF05)].TrapTrigTension.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\TrapTrigTension.psc" Line 66
[08/24/2016 - 01:54:30PM] error: (0017B48A): the animation graph (TRAP) cannot currently process event "Reset".
stack:
[ (0017B48A)].ObjectReference.PlayAnimation() - "<native>" Line ?
[ (0017B489)].TrapMonkeyTriggerScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapMonkeyTriggerScript.psc" Line 37
[08/24/2016 - 01:54:30PM] error: (000C4477): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
stack:
[ (000C4477)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4477)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14
[08/24/2016 - 01:54:30PM] error: (000C4478): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
stack:
[ (000C4478)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4478)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14
[08/24/2016 - 01:54:30PM] error: (00227EAB): the animation graph (GenericFurniture) cannot currently process event "Occupied".
stack:
[ (00227EAB)].ObjectReference.PlayAnimation() - "<native>" Line ?
[Active effect 1 on (00227EAA)].abProtectronRaceScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\abProtectronRaceScript.psc" Line 46
[08/24/2016 - 01:54:41PM] VM is freezing...
[08/24/2016 - 01:54:41PM] VM is frozen
[08/24/2016 - 01:54:41PM] Saving game...
[08/24/2016 - 01:54:42PM] VM is thawing...
[08/24/2016 - 01:55:32PM] error: (001BA40A): the animation graph (TRAP) cannot currently process event "Reset".
stack:
[ (001BA40A)].traptripwire.PlayAnimation() - "<native>" Line ?
[ (001BA40A)].traptripwire.OnReset() - "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51
[08/24/2016 - 01:55:39PM] error: Cannot call play() on a None object, aborting function call
stack:
[Active effect 1 on (FF00518B)].AssaultronShockHandScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27
[08/24/2016 - 01:55:39PM] warning: Assigning None to a non-object variable named "sound01"
stack:
[Active effect 1 on (FF00518B)].AssaultronShockHandScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27

Edited by worldofscotty
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Not an expert on things coderized, but to me it sounds like you have references to things that are likely part of this or that all-in-one mod of which you don't have all the assets or a mod which relies on content you don't have (like a mod that includes stuff/references from Far Harbor, as an example, but you don't have the Far Harbor DLC).

 

Can be cause for crashes, but not necessarily so.

 

Maybe dirty edits in xedit?

 

The AssaultronHands and some such belong most likely to the Robot DLC (Automatron).

 

Just hunches, mind. Someone more experienced than yours truly should step in, here...

Edited by JimmyRJump
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Thanks.

 

So looked at that script and it's for Sound01 which is the shock noise that the assaultron arm makes.

 

Why is it looking for it here though? g:\_F4\Art\Raw\ScriptsMilestone\AssaultronShockHandScript.psc" Line 27

 

I don't have a G drive.

 

Is it safe to assume that the crash is related to a mod utilising that sound for something and looking for it in the wrong place?

 

Also the same assumption for the Samson file location thing?

Edited by worldofscotty
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I can't find the thread over on the Beth forums to provide a link but, if I remember correctly one of the Beth Dev's stated that the game is designed to ignore everything before (Example) Meshes. Meaning (g:\_F4\Scratch\Editor2\Data\) is irrelevant.

 

I could be remembering wrong and again I can't find the link to prove this.

 

That being said whenever I edit a mesh I still try to remember to clear out all the unneeded file path info.

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So it's probably nothing to do with the assaultron sound01 then

 

The problem is likely relating to this traptripwire.psc file.

 

It's looking here, "C:\Users\Samson\AppData\Local\Temp\PapyrusTemp\traptripwire.psc" Line 51 and as I'm not Samson it wont find the directory.

 

I have also looked in my papyrustemp folder and it's empty. I need to figure out what mod is trying to call on that traptripwire script right?

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So that Traptrip is an event withthis script

 

Event OnReset()
Debug.Trace(Self + ": is being reset")
if IsWorkshopVersion
PlayAnimation("TurnOff")
else
self.setdestroyed(false)
PlayAnimation("Reset")
reset()
endif ====Line 51====

 

 

So it's trying to play an event and does an endif check then crashes. My brain hurts :(

 

My guess is it has something to do with the random Automotron events since it's trying to play the assaultron sound01 file as well. Last time it happened while fighting Supermutants who don't use that sound as far as I know.

 

I don't think I use any mods related to Automatron content other than the Securitron one and I never had a robot with me at the time

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