Levgre Posted November 28, 2011 Share Posted November 28, 2011 (edited) I personally am not too fond of the armor system/tiers as is. I don't like that as you go up the armor tiers you have to adopt specific armor types, with distinctive styles. You go from brown leather, to a dull golden Elf, to the bony dragon.. Why are Elven and Dwarven armors strictly superior to Steel/studded leather etc.? Elves and Dwarves aren't THAT good of smithies, their material can't just be twice as strong. Dragon scales are strong, sure, but a steel skinned dragon would be pretty darn tough, too. So instead of a tier system of armors, I think a system which gave the various armors different traits/advantages would be more varied, enjoyable, and immersive. Anyone have ideas on what traits the armors could/should have? (or any way to improve the armor system) Here are some of my initial thoughts.. Steel/leather etc. - designed with martial combat in mind, better against weapon dmg. Elven/Dwarven - designed to meet the more exotic environments where these races live. Elven is overall weaker than 'human armor', but better against wild beasts and supernatural foes. Perhaps change the current plate-like elven to heavy, make a light version of Elven armor also. Dwarven would be stronger than human armor, as Dwarves rely more on durability and less on speed. So make it more encumbering, but stronger against physical attacks and perhaps some elemental attacks. "Tortoise armor" essentially. I don't know about glass... I guess it could be be like bulletproof armor, a more advanced version to meet new threats. Weaker against melee, but better able to withstand less forceful projectiles, ranged and magic. Dragon - well what would dragon scales/bone help protect you from... built in resistances from fire/magic perhaps, better armor against natural enemies (harder for them to bite/grasp) but not as good as other armors against human weapons. Evolutionary speaking, a beasts natural defenses would have evolved to help fight other beasts, not to fight humanoids, whom are a much younger species. Any thoughts/ideas? Edited November 29, 2011 by Levgre Link to comment Share on other sites More sharing options...
gmillar Posted November 28, 2011 Share Posted November 28, 2011 Whoever came up with the idea of making armour out of glass in the first place is an idiot. Just sayin. I like the idea of this though. I'm not really a big fan of exotic-looking armour overall though. Elven in particular just seems totally unrealistic-looking. Link to comment Share on other sites More sharing options...
Darksun45230 Posted November 28, 2011 Share Posted November 28, 2011 (edited) These are a list of traits I thought up that could be applied to any armor set: * Armor that provides better defense against [insert element here] but weak against [insert element here.]--> Ex: Imperial Steel armor adds slash defense bonus but weakness to Maces or Axes.--> Ex: Orcish armor protects better against Power Attacks but weaker to critical hits.--> Ex: Clothing boosts critical hit rate of Unarmed damage when AC is zero. The problem I'm seeing is the fact that these weaknesses can be buffered out with Damage Resist or Fortify [skill] enchantments. Also, perhaps players will be uncomfortable having these changes become mandatory. How about altering Smithing so these benefits are unlocked that way.For example: Fur Armor -- VanillaSame stats. Fur Armor -- Fine10% Damage Resist against animals5% Weakness to arrows. Fur Armor -- Superior20% Damage Resist against animals.15% Weakness to arrows. Fur Armor -- Exquisite35% Damage Resist against animals.20% Weakness to arrows. Fur Armor -- Legendary50% Damage Resist against animals.25% Weakness to arrows. That should balance out the pros and cons of the armor set. The benefits here being a (potentially) sidegrade for Smithing rather than being a means to an end. Players who still want to enchant their end-game armor are free to do so but forgo the potential benefits they could otherwise have. If you want, you could even make this an alternate Smithing upgrade path. Thoughts? Edited November 28, 2011 by Darksun45230 Link to comment Share on other sites More sharing options...
Jenko1115 Posted November 28, 2011 Share Posted November 28, 2011 (edited) This would be greatI think items shouldn't have all the same statsThink about it, two smiths from riverwood and solitude make the SAME steel armour with the SAME weight and the SAME protectionThere should be a base quality of an item based on the smith its fromand broken/damaged/used etc. weapon and armour conditions Edited November 28, 2011 by Jenko1115 Link to comment Share on other sites More sharing options...
Levgre Posted November 28, 2011 Author Share Posted November 28, 2011 (edited) Weaknesses can be harder to balance, I think, you don't want armor to become a liability. While they add flavor they have to be very well tweaked. And like you said, they could just be undone through enchantments. Having to spend a perk may be enough cost already, so that you don't need to further balance the armor with growing weaknesses. I like the idea of having the bonuses go up with fine, superior, etc.. If you get more resist for a damage type, you don't need to have your armor rating double to make smithing worthwhile. Thus you could make vanilla armor stronger, so non smithies aren't left in the dust when it comes to armor rating. Without smithing, it is like you are not even wearing armor on harder difficulties. You can go down in 2-3 hits. Edited November 28, 2011 by Levgre Link to comment Share on other sites More sharing options...
LHammonds Posted November 29, 2011 Share Posted November 29, 2011 How about the dark art of combinations? Dragonbone mixed with metal plating and maybe some glass shards to add extra melee / blunt damage. Lightweight dragonscales combined with gold-plated edging, etc. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 29, 2011 Share Posted November 29, 2011 I want moon phases and s*** to come into smithing/enchanting daedric... like bonuses and weaknesses depending on the month and day... and perhaps matters what sort of dead chicken you wave over the armor as you imbue it with the soul of a daedra,, Link to comment Share on other sites More sharing options...
droscoe2 Posted November 29, 2011 Share Posted November 29, 2011 I was thinking of a doing a mod like this. Great stuff. Good ideas. I don't like the tier system, as it limits my appearance. Link to comment Share on other sites More sharing options...
Linsolv Posted November 29, 2011 Share Posted November 29, 2011 I found it especially funny that "Eorlund Grey-Mane is the best blacksmith in Whiterun" but the stuff that Adrianne Avenicci sells is exactly the same. Link to comment Share on other sites More sharing options...
Barlas Posted November 29, 2011 Share Posted November 29, 2011 This suggestion makes me think of Dark Souls. A lot. I'm all for it. Specific armors to be used for specific fights. Link to comment Share on other sites More sharing options...
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