freddagg Posted August 31, 2016 Share Posted August 31, 2016 Not sure if this is the right place to post but here goes. I have done a lot of reading and understand how MO works but not finding the specific answer I want. I would have thought that if I put files into the Steam....Data/ <folders> as created by the original install, such files would take priority over any that may also exist in Mod Organiser. Is this correct? Is this always the case? Do I also need to remove any reference to these same files or textures from Mod Organisers file system or do I need to create another mod last in the mod order to ensure the meshes and textures I particularly want are used? Any clarification on this subject would be appreciated. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 31, 2016 Share Posted August 31, 2016 (edited) Since the point of MO is to not be adding files to the actual game folder, I don't have a definite answer. However, to find out the answer you can perform a simple test. Take any one mod, install it via MO. Then manually install it to the game's data folder. Back in MO (make sure you refresh the data or close and reopen MO) on the right pane switch it to Data. Navigate that list to the files from the test mod, if it has the mod's MO folder name listed then MO is taking priority over the data folder. If it has 'data' listed, then the files in the game's data folder are taking priority. And if you do wish to not put anything into the game's data folder, then yes, you can create a new mod with the meshes and textures that you are certain that you want to be used. EDIT: Added a bit of clarificationEDIT #2: Corrected a typo Edited September 1, 2016 by IsharaMeradin Link to comment Share on other sites More sharing options...
twiztedmongoloid Posted August 31, 2016 Share Posted August 31, 2016 Why would you want to do that? Any mod not installed by MO will be listed as unmanaged. I don't believe it makes a difference priority wise. But again why would you want to do that? Link to comment Share on other sites More sharing options...
Madzookeeper Posted September 1, 2016 Share Posted September 1, 2016 because some things are only available on steam would be my guess. like a series of quests i'm interested in, only on steam. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2016 Share Posted September 1, 2016 For mods from Steam, you simply copy them from the data folder to a new mod folder in the 'Mod Organizer\mods' folder. Then unsubscribe from Steam and delete the files in the data folder. Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted September 1, 2016 Share Posted September 1, 2016 What Ishara said. Create folder SteamMods1 (or whatever name you fancy) in .../Mod Organizer/Mods and drop texture/mesh folders or .esp files into it. You don't even have to .zip it and install with MO. It will see all the folders added manually by you. Just remember to tick the checkbox as active in MO left panel. Link to comment Share on other sites More sharing options...
freddagg Posted September 1, 2016 Author Share Posted September 1, 2016 Thanks everyone, I will do some trials. Why would anyone want to use the data folder? Nifscope wants to use it for one thing so do my 3d cad programs. I want some things to be fixed in place "unable" to be changed. I will work on these ideas. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2016 Share Posted September 1, 2016 I don't know about your 3d cad programs but NifSkope can run through MO and have access to the virtual data folder. Link to comment Share on other sites More sharing options...
freddagg Posted September 1, 2016 Author Share Posted September 1, 2016 Thanks IsharaMeradin,Yes it can get meshes from inside MO's structure but textures will not show in NifScope because the BSlightingShaderProperty in the nif file is not looking for textures inside MO's data structure, it is looking at the original game path. I could duplicate the game path elswhere and unpack the BSA textures into that and set it as an alternative directory in NifScope. Haven't tried that yet - might work. Link to comment Share on other sites More sharing options...
PeterMartyr Posted September 1, 2016 Share Posted September 1, 2016 (edited) To Download mods From Steam with MO, First make sure your Overwrite Folder is Clean! then use the Launcher with MO, the mod will download to Overwrite Folder, then rightclick overwrite & Create Mod, give it a appropriate name, then unsubscribe said Mod from Steam and your Done :laugh: Squeaky clean Overwrite & Skyrim.Data Folders. Edit: If someone tell you you can't use Steams Mods with MO or NMM it means they are Not Advance Users, sorry truth hurts....Deal. Edit 2: You unsubscribe so it doesn't repeatedly download to Skyrim.Data Folder or Overwrite Folder, when using Launcher with Steam, or MO, on Future Occasion. Edit 3: You just need to find a way to use the Steam Mod once downloaded with your Manager Of Choice. Easy. And unsubscribe from Steam, <- Very Important!! Edited September 1, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
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