MrDave Posted November 30, 2011 Share Posted November 30, 2011 (edited) EARLY WIP Howdy all,I finally started digging out the weapons I've made this past year for Bob's Armory: Skyrim. Been getting them finished up (time permitting) slowly. We are working on 3 games right now, with one going into beta testing any time, so I've been pretty swamped. While I'd like to have around 100 items for the first release, it may be shortened down to around 30-40. Will have to see how it goes. Redguards are going to get some lovin' this time around, as I found a variety of gorgeous yataghan images to use as reference.Some items will be non TES lore, such as the dagger of Set and the Tyr variant. I may go ahead and do some with the divines on the pommels... again, time permitting. I am hoping once the CS comes out, to get a shop set up with an actual Bob (he is still under construction... can't make a head I like lol) who has a store where the items can be purchased and skills to craft them can be learned. If that doesn't work out, I'll go ahead and put the items into leveled lists so they can be found randomly, like Oblivion. Here are a few preview shots of some of the items. Iron Macehttp://mr-dave.deviantart.com/art/Mace-248410154?q=gallery%3Amr-dave&qo=2http://mr-dave.deviantart.com/art/Mace-Detail-248413855?q=gallery%3Amr-dave&qo=1Bronze Dagger (Set ceremonial)http://mr-dave.deviantart.com/art/Ceremonial-Dagger-242262055?q=gallery%3Amr-dave&qo=3Bronze Dagger (Tyr/Mars)http://mr-dave.deviantart.com/art/Bronze-Dagger-Variant-271684533?q=gallery%3Amr-dave&qo=0Silver Yataghanhttp://mr-dave.deviantart.com/art/Yataghan-3-271682682?q=gallery%3Amr-dave&qo=0Lucern Hammerhttp://mr-dave.deviantart.com/art/Lucern-Hammer-3-271683060?q=gallery%3Amr-dave&qo=0Kajiit Daggerhttp://mr-dave.deviantart.com/art/Kajiit-Dagger-271683701?q=gallery%3Amr-dave&qo=0 EDIT: I'll be uploading new shots in this post as I get new items done.If anyone has suggestions or requests, feel free to post ideas and if possible, links to references, and I'll see what I can do about including them. Sorry, no Buster swords or FF items. Edited November 30, 2011 by Mr. Dave Link to comment Share on other sites More sharing options...
iansaltman Posted November 30, 2011 Share Posted November 30, 2011 I'd like to start off with saying that these look great!! Truly awesome :D (Kudos-cookie for awesomeness!) The only thing that comes to mind right now is the "Champions Staff" from DA: 2, I think some of the new animations would look more natural on it than in the previous Elder Scrolls game.. Couldn't really find more pictures of it sadly, they were mostly far away shots of gameplay. (sorry :/ ) Staffsword1 Staffsword2 Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted November 30, 2011 Share Posted November 30, 2011 Wow I really like these. Awesome work. I like that your models are more realistic and historical based over overly sized fantasy varients you see in most games these days. :thumbsup: As a request, I would love to see items like this added to leveled lists or as replacers. For example, your iron mace looks like would feel more like a real weapon over the vanilla found in Skyrim. Good luck in the future. Link to comment Share on other sites More sharing options...
MrDave Posted December 1, 2011 Author Share Posted December 1, 2011 Ian, that staff sword is cool! All the guys in the office have played DA and DA2 except for me lol. I'll see if I can get one of them to bring it in so I can see it in game, but those pics should be enough. Fatal, my preferred method is adding to leveled lists. The only issue is one that has arisen before, where someone puts out some kind of overhaul mod that has one or two tweaks the first week of a game's release, then everyone starts using it and gets upset if anything conflicts with it. Of course, the leveled lists are one of the first things to conflict lol. For FONV I just released content as resources. Nivea made a great mod with the content, but there were still a few items that never made it into players' hands. With Oblivion, many people were using OOO, and DEV_AKM ended up making compatibility mods for all of the big mods that were out. A lot of time was spent on those as they needed to be reworked every time one of us did any kind of update. I don't want DEV_AKM to have to go through that again. :DBut... most likely the initial release will have the items in the leveled lists. I was just handed a fourth game to make content for here, so getting to finish Bob and do the store/crafting thing may end up on a back burner for a couple more months. Leveled lists are the fastest way to get content into players hands, short of a cheat barrel. I guess I could just make area specific containers too. That way there would be content spread out and placed without being too Monty Hall. :) Link to comment Share on other sites More sharing options...
Werne Posted December 1, 2011 Share Posted December 1, 2011 (edited) Wow, that's some good work, keep it up. I'd really like to see these models in game, especially that mace (I just like to smack people with maces). I think I'll add a few spikes to it, for personal use, once the mod is released. Edited December 1, 2011 by Werne Link to comment Share on other sites More sharing options...
MrDave Posted December 1, 2011 Author Share Posted December 1, 2011 Werne, if you plan on editing the mesh, would you prefer to have the max file? Much easier to see what you are doing while it's still in quads. :D Link to comment Share on other sites More sharing options...
Werne Posted December 1, 2011 Share Posted December 1, 2011 It's all the same for me, blender can transform it to quads once I import it. Link to comment Share on other sites More sharing options...
MrDave Posted December 1, 2011 Author Share Posted December 1, 2011 It's all the same for me, blender can transform it to quads once I import it.Hehe cool. I haven't used Blender since.... 2004? so I don't know what all new tools are in it. One of our IT guys swore by it, but I found it wonky... of course, he would also sit behind me and rattle off all the mathematical equations I was going through while using Photoshop lol.... rather insane, that one. I just showed my boss the first yataghan. He flipped. He said it's things like that that make him glad I work for him... I replied that it still looks like romper room to me. :D Link to comment Share on other sites More sharing options...
Tair Posted December 2, 2011 Share Posted December 2, 2011 The iron mace looks outstanding. There aren't enough classic Cleric/Paladin blunt weapons in the game atm. Thanks for your effort. Link to comment Share on other sites More sharing options...
MrDave Posted December 2, 2011 Author Share Posted December 2, 2011 If there are any others of that type you'd like to see, by all means toss up a link to images! Otherwise the first run will be mostly middle eastern late bronze to 19th century. :DI'm trying my best to not make a third of the initial release be Orc weapons again. Got a lot of hate mail on that one for Oblivion lol. So it will be a lot of Ottoman items, with a handful of western European. I'm also thinking of doing some dragon bone body part weapons, like claws done into a mace, etc. ... just finished the assets for one of our games, so back down to 3 which means more time to work on this. Link to comment Share on other sites More sharing options...
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