tunaisafish Posted March 4, 2012 Share Posted March 4, 2012 That hat! The shadows look awesome on the final version. So real.If you told me that the feathers flutter in the wind ingame, I'd believe it. Link to comment Share on other sites More sharing options...
MrDave Posted March 5, 2012 Author Share Posted March 5, 2012 Well... there is a way to do that very easily in Max. Instead of using a skin, you just link the hat to the head bone. This frees them up for flutter style morphs or flex modifiers. Problem is ( and I know this from personal experience) if the devs of the engine are the same ones that did the Oblivion version, they have no idea what a flex modifier is, so I doubt that would work. Which leaves the fluttering animation like what I used on Bob's 2 for Morrowind. I just did a particolor hat... I'll test it out after work tomorrow and see if I can link it instead of rigging it. If I can get it to work in game with the dismemberment still intact, I'm pretty sure that morphing a flutter for the plumage would work. Link to comment Share on other sites More sharing options...
iansaltman Posted March 16, 2012 Share Posted March 16, 2012 I haven't been very active Mr. Dave, so sorry about the late thank you for this; http://static.skyrim.nexusmods.com/downloads/images/12060-1-1330851329.jpg It looks amazing and I'm very happy to see it! Thanks for your amazing work! Link to comment Share on other sites More sharing options...
MrDave Posted March 18, 2012 Author Share Posted March 18, 2012 Hehe... I'll have a two hand sword version in an update pretty soon. :) Link to comment Share on other sites More sharing options...
Recommended Posts