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Bob's Armory: Skyrim


MrDave

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Well... there is a way to do that very easily in Max. Instead of using a skin, you just link the hat to the head bone. This frees them up for flutter style morphs or flex modifiers. Problem is ( and I know this from personal experience) if the devs of the engine are the same ones that did the Oblivion version, they have no idea what a flex modifier is, so I doubt that would work. Which leaves the fluttering animation like what I used on Bob's 2 for Morrowind. I just did a particolor hat... I'll test it out after work tomorrow and see if I can link it instead of rigging it. If I can get it to work in game with the dismemberment still intact, I'm pretty sure that morphing a flutter for the plumage would work.
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