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Will this steam workshop type thing affect nexus?


bcooper56

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I'm either paranoid or you're not reading the steam workshops terms and conditions.

 

Secondly we have talked about this exact thing for over a year now. If I am being paranoid it is because I knew BGS was looking at official mod distribution channels, I speculated it was Steam, it has happened, and I was right. Now the next part is that you all read what the workshop is designed for from the sales pitch to developers, aka micro transactions, Once the test case, ie Skyrim is run they will re pitch it to M$ and again try to get mods on the xbox for their next game, and that time implement the pay model. It's a long way off that happening sure I admit that. However Steam can charge for your mods anytime they like according to their TOS on the workshop.

 

ect

We have not even seen the thing yet. So far they have said that it will be free, and have not mentioned payment.

We have seen the steam workshops uploader TOS they have to agree to to upload content to it. Go read them.

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For now they have that option. What is happening is the first step in centralising and controlling distribution.

 

Paranoid. Defined.

 

If you honestly think Bethesda or Steam is going to control modding this much, I would be paranoid too, however, this isn't as bad as your brain is making it out to be.

Edited by Shawkab
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For now they have that option. What is happening is the first step in centralising and controlling distribution.

 

Paranoid. Defined.

 

If you honestly think Bethesda or Steam is going to control modding this much, I would be paranoid too, however, this isn't as bad as your brain is making it out to be.

If you only knew... :whistling:

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For now they have that option. What is happening is the first step in centralising and controlling distribution.

 

Paranoid. Defined.

 

If you honestly think Bethesda or Steam is going to control modding this much, I would be paranoid too, however, this isn't as bad as your brain is making it out to be.

If you only knew... :whistling:

 

That is the second time you've said that in this thread. it seems you have some sort of hidden knowledge over us that we can not see, we would be delighted if you could enlighten us rather than continue saying "if only you knew"

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For now they have that option. What is happening is the first step in centralising and controlling distribution.

 

Paranoid. Defined.

 

If you honestly think Bethesda or Steam is going to control modding this much, I would be paranoid too, however, this isn't as bad as your brain is making it out to be.

If you only knew... :whistling:

 

You do realize you're just reinforcing your paranoid state right?

 

If only I knew what? do you know something that I don't know or are you just basing your entire opinion on the fact that a company like EA does is so why not Bethesda? grow up.

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Why would they invest the time and money in this that they are if they didn't intend to profit from it.

 

It's not a selling point of the game, so they don't think it's going to increase sales, they are going toward micro-transactions.

 

Pretty obvious really.

 

Having modding support itself actually increases their sales as well. so making mod support easier also increases their sales, business 101 make things easy for the stupid people on the market. (not calling anyone stupid it seriously is something i've learned in the business world)

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Common knowledge it's an industry wide trend. Valve, Blizzard, monetise mods. They are the industry leaders and big ballers.

 

Bethesda have been in talks with M$ about mod distribution on the Xbox. over a year ago they were head hunting for an official PC mod distributor which lead to all kinds of money plays between big companies trying to be the big name winner, turns out it's the workshop. The workshop is pitched to companies as an effective one stop micro transaction system... Every financial adviser is telling them to monetise them, currently the micro transaction model is making absolute mint. think app store model. The shoe fits.

 

Why they are doing all that is to ultimately get mods on the xbox (as well as micro transactions). Centralised the mod distribution network so it is officially controlled was the very first thing on that list. all the pay s*** is later, and quite likely won't be an issue with skyrim modding. ATM it is testing a new distribution method and collecting data. It;s not some conspiracy theory, It's an industry trend. the money is speculation, as it hasn't happened yet. :thumbsup:

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Common knowledge it's an industry wide trend. Valve, Blizzard, monetise mods. They are the industry leaders and big ballers.

 

Of course it's common knowledge. It spans more than this single industry. Make one, solid, giant container of something a consumer will use (and is created with a sturdy design), and then create small things to go with it, later on down the road: refill canisters, an extra rod to extend the stick to get those hard to reach places, (my favorite) New! 30% more effective! Best part of it, the money a company spends creating that container (taking time to carefully craft it), is dwarfed compared to the amount of profit from the 'accessories'.

 

Bethesda have been in talks with M$ about mod distribution on the Xbox. over a year ago they were head hunting for an official PC mod distributor which lead to all kinds of money plays between big companies trying to be the big name winner, turns out it's the workshop. The workshop is pitched to companies as an effective one stop micro transaction system... Every financial adviser is telling them to monetise them, currently the micro transaction model is making absolute mint. think app store model. The shoe fits.

 

Look... I'm sorry. Maybe I am siding with the companies here but... of course the shoe fits. It's a system that works, and doesnt cost -anyone- a whole lot of money. Using your app store example: the workshop, if it -ever- decides to charge for it's services and mods held within, wont charge more than it's worth (i.e. a $.99 app, or a $2.99 app that ends up on PCGamer/GameInformer/[insert another top company name]'s 'Best hand-held game to date' column). Why would they? If they charge too much, no one buys. If they keep the price very, very low... everyone buys. Office Space logic: all the little transactions that no one notices ends up becoming a very large sum of money in the end. Far more than attempting large prices on things they -know- can be circumvented (piracy). I wager a guess that you spend more money on far less; on bank fees; on food tax; on income tax; [name here] tax, than you ever would on something like this.

 

[...]Centralised the mod distribution network so it is officially controlled[...]

 

Ok, I gotta stop you there. At the risk of setting some people off... where are you posting right now? What is one of the major rules of this centralized, mod distribution network that we are using, right now? "Work that has not been properly credited, or permission/authority to use is given, the [mod; work; image; what have you] will be removed." Not to mention what happens to the authors history of work, to include his account here. What you use to enhance your gameplay, is the exact model you are describing. To such a degree, that NMM is now an actual thing.

 

I apologize if I come off as pretentious. That isn't my goal. I honestly get what you are trying to say. I just do not believe it will become as big of an issue as a lot of people are making it out to be; neither money, nor control. This is how companies, regardless of the industry, have operated since people figured out it's better to have a bunch of people working for a few, to get a large amount of something done.

 

This post, along with roughly three quarters of the four pages I read before posting this, assumes the rumor mills speculations about future mod control through Steam, and the Steam Workshop.

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Of course it's common knowledge. It spans more than this single industry. Make one, solid, giant container of something a consumer will use (and is created with a sturdy design), and then create small things to go with it, later on down the road: refill canisters, an extra rod to extend the stick to get those hard to reach places, (my favorite) New! 30% more effective! Best part of it, the money a company spends creating that container (taking time to carefully craft it), is dwarfed compared to the amount of profit from the 'accessories'.

 

Bethesda have been in talks with M$ about mod distribution on the Xbox. over a year ago they were head hunting for an official PC mod distributor which lead to all kinds of money plays between big companies trying to be the big name winner, turns out it's the workshop. The workshop is pitched to companies as an effective one stop micro transaction system... Every financial adviser is telling them to monetise them, currently the micro transaction model is making absolute mint. think app store model. The shoe fits.

 

Look... I'm sorry. Maybe I am siding with the companies here but... of course the shoe fits. It's a system that works, and doesnt cost -anyone- a whole lot of money. Using your app store example: the workshop, if it -ever- decides to charge for it's services and mods held within, wont charge more than it's worth (i.e. a $.99 app, or a $2.99 app that ends up on PCGamer/GameInformer/[insert another top company name]'s 'Best hand-held game to date' column). Why would they? If they charge too much, no one buys. If they keep the price very, very low... everyone buys. Office Space logic: all the little transactions that no one notices ends up becoming a very large sum of money in the end. Far more than attempting large prices on things they -know- can be circumvented (piracy). I wager a guess that you spend more money on far less; on bank fees; on food tax; on income tax; [name here] tax, than you ever would on something like this.

Ok... not sure how you are siding with the companies when all you did was (kinda) back up what I was saying.

[...]Centralised the mod distribution network so it is officially controlled[...]

 

Ok, I gotta stop you there. At the risk of setting some people off... where are you posting right now? What is one of the major rules of this centralized, mod distribution network that we are using, right now? "Work that has not been properly credited, or permission/authority to use is given, the [mod; work; image; what have you] will be removed." Not to mention what happens to the authors history of work, to include his account here. What you use to enhance your gameplay, is the exact model you are describing. To such a degree, that NMM is now an actual thing.

 

I apologize if I come off as pretentious. That isn't my goal. I honestly get what you are trying to say. I just do not believe it will become as big of an issue as a lot of people are making it out to be; neither money, nor control. This is how companies, regardless of the industry, have operated since people figured out it's better to have a bunch of people working for a few, to get a large amount of something done.

 

This post, along with roughly three quarters of the four pages I read before posting this, assumes the rumor mills speculations about future mod control through Steam, and the Steam Workshop.

Nexus isn't a centralised mod distribution anything. It is one of many such unofficial fan run websites. What I describe has nothing to do with the nexus. And what has the nexus's TOS have anything to do with the Workshops, go read both again and tell me where the bit about you signing over the rights so that the nexus can sell your work if it so desired.. :confused:

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