cdo947214 Posted September 7, 2016 Share Posted September 7, 2016 Let's say I create a quest mod esp. Now I want to make an NPC in that mod into a separate companion esp or make a new separate quest esp. I don't want to convert the original esp to an esm, because I still may want to update it. I'm thinking that I have to create a master esm to control multiple esps. (sort of like the "Someguy Series") How would I do this? Link to comment Share on other sites More sharing options...
Jokerine Posted September 7, 2016 Share Posted September 7, 2016 You can directly edit ESMs files with the GECK PowerUp, so you can still update your ESM if you need. Link to comment Share on other sites More sharing options...
cdo947214 Posted September 7, 2016 Author Share Posted September 7, 2016 Thanks. Do I need to set the master file as active as if were an esp in order to update it? Link to comment Share on other sites More sharing options...
Jokerine Posted September 7, 2016 Share Posted September 7, 2016 Yeppers. Double-click as usual :) Link to comment Share on other sites More sharing options...
JimboUK Posted September 8, 2016 Share Posted September 8, 2016 You want to make companions masters anyway, there's a bug that can lead to a face/body colour mismatch if the plugin does not have the master flag set. Link to comment Share on other sites More sharing options...
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