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Help creating a new body mesh


thaumx

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Hello everyone,

 

Some of you might remember me from my Bouncing Natural Breasts (BNB) mod for Fallout NV. I've started working on modding bodies in Skyrim, but it seems that without some more mature tools for the NIF meshes, I'm a failure at getting them into the game. With my fallout mods for FO3 and FONV, I had the advantage of there already being several people before me to iron out the process of modifying NIFs. Unfortunately, at the moment there simply isn't a viable alternative to the stock body on the nexus, so I'm even more anxious to try and create a better body.

 

To make things more interesting, the body weight system in Skyrim has a lot of potential. Using a "thin" and "thick" mesh with a slider to alter between the two shows a lot of potential. It seems that this weight slider could be re-purposed to focus more on secondary sexual characteristics than weight, allowing for varied NPC appearance. (instead of having every character with the exact same size breasts, butt, etc.)

 

I've exported both femaleupperbody files into OBJ files, and modified them in blender as a basic trial of concept. The problem is that I can't seem to properly import and integrate them back into a working NIF. I have the new nif.xls, and have read available instructions, but they seem to be set out for objects like swords/armor/etc. I know that it's possible to bring a modified body mesh NIF into the game because it was done in "DMRA Alpha" though the author has been banned I believe on something unrelated, so there's no hope to ask him directly.

 

I'm hoping that someone can clarify the process for me, and of course be in the credits of my mod if I'm able to publish one. (Or I can collaborate with you on your mod, something to get a decent body out there.)

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hi. I also recently decided to work with models of the bodies in Skyrim. I also could not see my model in the game. my models are not shown. Perhaps the problem with the configuration of the bones. I hope for your help. And I will do all I can
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export as a F3 nif, then fiddle with the data in nifskope to get it to work. As long as your mesh is correctly rigged and has dismemberment set up, you should be familiar with all this as it is exactly the same as fallout.

 

once you have basically the F3 version nif, open in nifskope, change properties to 0, then change user version 1&2 to 12 and 83. You have basically a Skyrim nif now, except it won't exactly work. from there I suggest unlinking everything that is attached to the mesh block including the skinpartition, then copy and paste the mesh block then the skin block into a skyrim nif, then link it back up, hook the the shader block that is in the nif already up to your mesh object, change the dismemebr partitions to match the vanilla one, And it'll work. Pretty much after export you can follow the instructions in the 3ds skinned meshes thread, as it works exactly the same for blender... once you hit export.

Edited by Ghogiel
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Pretty much after export you can follow the instructions in the 3ds skinned meshes thread, as it works exactly the same for blender... once you hit export.

I think Ghogiel is referring to my thread (thanks :)), which you probably wouldn't have noticed as it's aimed at 3ds Max, but the general concept, after export, is the same. I'd advise reading all the comments, though, as there's a lot of relevant info in there beyond my tutorial.

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