moho25 Posted October 3, 2016 Author Posted October 3, 2016 giftfish, the 53rd line of the 1st tab of the spreadsheet should be updated with the new forum post. It still points to the old one, which is now locked. I'll get to it some time this week, along with some other work on the spreadsheet. The old thread is locked, but the final post has a link to this thread. Also, all website links are updated.
CreeperLava Posted October 4, 2016 Posted October 4, 2016 (edited) I'll get to it some time this week, along with some other work on the spreadsheet. The old thread is locked, but the final post has a link to this thread. Also, all website links are updated. The only issue with that link is that it is on the last page. People won't necessarily think of looking there, a link at the top of the first page would be more visible :smile:. Edited October 4, 2016 by CreeperLava
moho25 Posted October 5, 2016 Author Posted October 5, 2016 I'll get to it some time this week, along with some other work on the spreadsheet. The old thread is locked, but the final post has a link to this thread. Also, all website links are updated. The only issue with that link is that it is on the last page. People won't necessarily think of looking there, a link at the top of the first page would be more visible :smile:. Which is why I said I'd get to it.
CreeperLava Posted October 7, 2016 Posted October 7, 2016 Which is why I said I'd get to it. Of course, I didn't mean to be pushy. Sorry :).
CreeperLava Posted October 7, 2016 Posted October 7, 2016 (edited) I'd like feedback from Nexus on a reupload issue (spreadsheet DAO tab, line 728). The project in question is a reupload of a promotional DLC by Bioware (Tale of Orzammar), that doesn't seem to be available through any official means (it was given away with an issue of the PCGamer magazine). Are we allowed to reupload ? Edited October 7, 2016 by CreeperLava
Tarshana Posted October 7, 2016 Posted October 7, 2016 Good catch! Put a comment in the Nexus issue as well.
CreeperLava Posted October 7, 2016 Posted October 7, 2016 (edited) I tweaked a bit the "Complete ID Project List" tab, expanded my table to the entire ID list, and I added a count of the number of projects left to inventory. Note, that this number only represents the total number of "todo" cells below. This means it doesn't represent the real number of projects left, since many (hundreds, most likely) projects are empty. For example, this project, which doesn't have any downloadable files :http://imgur.com/SeBI5kVl.png The easiest way to fix this is to add the prefix "invalid". The table automatically updates itself :http://imgur.com/PdWGKtnl.png And the number of projects left goes from 1912 to 1911, yay !http://imgur.com/QThaptKl.png This may seem unimportant, but having a rigorous way to know which projects are still left to inventory (including some we may have missed), is important. So please, when you come across empty projects, add the prefix "invalid" to the project name on the "Complete ID Project List" tab. This way, we won't have to double check them in the future. Edited October 7, 2016 by CreeperLava
CreeperLava Posted October 9, 2016 Posted October 9, 2016 I've just come across this mod for Warhammer Online: Age of Reckoning. What are we supposed to do with it ? It's most likely the only mod for this game, and has nothing to do on BSN.
CreeperLava Posted October 9, 2016 Posted October 9, 2016 (edited) @Tarshana It looks like you skip projects that are empty, but are hosted elsewhere ? I think they should be inventorized too, as long as they're not actually empty. Like, for example, mods hosted on mediafire or personal websites. Regarding projects for NWN : most of the mod authors can be contacted from https://neverwintervault.org/members (needs registration). Edited October 9, 2016 by CreeperLava
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