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Randomly leaving build mode and random loading when roaming


Astor1977

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My Google-Fu is weak. http://www.loverslab.com/public/style_emoticons/default/sad.png



I cannot find how to fix my issues:



1. When i'm in build mode in any settlement, build mode keeps cancelling. It's not game breaking, but it's very annoying and has only started since the 1.7.15 patch.



2. When i'm out, roaming the wasteland, or in the city area (doesn't matter), i keep getting random loading. The game freezes, the loading icon pops in the bottom right, and i have to wait for 30 or longer to resume my travels.




Help?


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1) Happens when using mods that alter/enlarge the build area of a settlement. Also happens when running out of V-RAM (showing build menus can be heavy on the memory when high polygon thumbnails are used).

 

2) Those indicate V-RAM issues, due to lack of V-RAM or through the use of mods that add HD textures that take longer to get streamed into the game.

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Thanks for the reply. :)

 

I guess Place Everywhere would be the culprit for enlarged build areas. It's the only thing i have that would even remotely go that direction.

 

As for menu icons, i'm not sure which mod would do that. I have several build mode mods that add various things and icons.

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Don't know if anyone can/will help, but i discovered that my being dropped from build mode is caused by a very brief, barely noticeable LOD flicker. The distant terrain, (hills, trees, etc) will turn black for a fraction of a second and causes the little load icon to pop in the bottom right for a bare instant. That's enough to drop me from build mode. Not sure what's causing it though. It started after the 1.7.15 update.

Edited by Astor1977
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I've always assumed that the tiny flicker was associated with getting out of build mode, same for the fraction of a second the load icon shows, due to the transfer from workshop to 'normal' view...

 

I'v been having this -not at every settlement- since Janyary or February, presumably from when I started using Build High - Expanded Setlements. I presumed it had to do with the latter as it always happens in the exact same spot where I surmised a certain point of the original border was crossed.

 

But, come to think of it, I also have it at Finch Farm, which wasn't touched by Build High...

 

But-come-to-think-of-it part two: I saw screens of an in-depth analysis (in GECK or FO4Edit, can't remember) of the terrain and the latter is littered with odd trigger points across several settlements. Maybe it's just stuff left behind from earlier stages of development, who's to say?

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Well, i'm stripping down my mod list, trying to find the culprit. Nothing yet. I don't have the Expanded Settlement mod.

 

EDIT: FOUND IT! No More Disappearing Act - Cell Level Pre-culling Disabler http://www.nexusmods.com/fallout4/mods/13294/? Had this installed for so long, forgot it was there. Going to miss it.

 

Thanks for your help. :)

Edited by Astor1977
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Well, i'm stripping down my mod list, trying to find the culprit. Nothing yet. I don't have the Expanded Settlement mod.

 

EDIT: FOUND IT! No More Disappearing Act - Cell Level Pre-culling Disabler http://www.nexusmods.com/fallout4/mods/13294/? Had this installed for so long, forgot it was there. Going to miss it.

 

Thanks for your help. :smile:

Well, since I'm using Spring Cleaning with which I can scrap stuff which normally isn't supposed to be scrapped (the game trying to render objects that should be there but aren't any longer is what causes LOD-flicker thanks to pre-culling) I'm keeping the No More... mod. I'd rather get kicked out of WorkShop mode on occasion than having to deal with my surroundings zapping out and back in to view ;)

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Well, i'm stripping down my mod list, trying to find the culprit. Nothing yet. I don't have the Expanded Settlement mod.

 

EDIT: FOUND IT! No More Disappearing Act - Cell Level Pre-culling Disabler http://www.nexusmods.com/fallout4/mods/13294/? Had this installed for so long, forgot it was there. Going to miss it.

 

Thanks for your help. :smile:

Well, since I'm using Spring Cleaning with which I can scrap stuff which normally isn't supposed to be scrapped (the game trying to render objects that should be there but aren't any longer is what causes LOD-flicker thanks to pre-culling) I'm keeping the No More... mod. I'd rather get kicked out of WorkShop mode on occasion than having to deal with my surroundings zapping out and back in to view :wink:

 

Normally, i would agree, however, for me, it's not occasionally, it's nearly every time i turn the camera or walk a few steps. Makes settlement management impossibly annoying.

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Well, i'm stripping down my mod list, trying to find the culprit. Nothing yet. I don't have the Expanded Settlement mod.

 

EDIT: FOUND IT! No More Disappearing Act - Cell Level Pre-culling Disabler http://www.nexusmods.com/fallout4/mods/13294/? Had this installed for so long, forgot it was there. Going to miss it.

 

Thanks for your help. :smile:

Well, since I'm using Spring Cleaning with which I can scrap stuff which normally isn't supposed to be scrapped (the game trying to render objects that should be there but aren't any longer is what causes LOD-flicker thanks to pre-culling) I'm keeping the No More... mod. I'd rather get kicked out of WorkShop mode on occasion than having to deal with my surroundings zapping out and back in to view :wink:

 

Normally, i would agree, however, for me, it's not occasionally, it's nearly every time i turn the camera or walk a few steps. Makes settlement management impossibly annoying.

 

That's rather peculiar... must be a third party into the equation then. Like I said, I also 'suffer' from getting kicked out of build mode, but only rarely so... That's the problem with mods, too many variables: ten mods working fine together, add an eleventh one and two non-related mods all of a sudden have a disagreement...

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  • 8 years later...

Wow! Looking for answers and looking at the dates makes me wonder where ppl are going for questions/answers

Anyway, I've recently been having issues of getting kicked out of Build Mode and then jumping back in, then soon as I clicked on an item... same thing would happen.

I found, that I had configured a hotkey in MCM that was already assigned, but it didn't say what it was bound to.... Now I know!

alls well now, In my particular case it was the [down arrow]. This made the game 'save' everytime I selected an item during build.

 

Edited by Soloman1105
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