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CTD after opening world map about 5 - 10 times within 10 mins of gameplay


riadz

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Hello there, i've noticed some random crashing when opening my world map to fast travel and it's gotten pretty bothering. I was checking solutions and have tried alot soo far. I've used Loot and checked a various amount of other solutions with no results.

I've enabled crash logging but i can't understand what the log is telling me. these are the last error messages i get in the log:




[09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:29AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:30AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:30AM] ERROR: Cannot calculate distance between and object and None
stack:
[ (00000014)].Actor.getDistance() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 27
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:30AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 2 on <NULL actor> (FF00126B)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18


[09/15/2016 - 10:57:30AM] ERROR: Unable to call SetSubGraphFloatVariable - no native object bound to the script object, or object is of incorrect type
stack:
[None].Actor.SetSubGraphFloatVariable() - "<native>" Line ?
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.AdjustGraphValueForRange() - "DLC1MagicVampDrainFXRangeScript.psc" Line 39
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.RunDistanceChecksAndStuff() - "DLC1MagicVampDrainFXRangeScript.psc" Line 31
[Active effect 4 on <NULL actor> (FF00124D)].DLC1MagicVampDrainFXRangeScript.OnEffectStart() - "DLC1MagicVampDrainFXRangeScript.psc" Line 18




If anyone wants the full log, i've uploaded it to Mega File Upload http://www.megafileupload.com/7xm8/Papyrus.0.log, thanks if you can help me figure out what's causing the crashes.

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I fast travel with serana and sofia, i've noticed it's really situational because i played for 4 hours straight opening the world map and no crashes.

My rigs specs are

CPU: 3960x
GPU: GTX TITAN 1st generation
RAM: 32GB DDR3 @2400mhz

Using an SSD to run my game / mods from with mod organizer. it's really weird how it crashes sometimes.


ESM order:

Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
SexLab.esm
SharedSeranaDialogue.esm
SkyUI.esp
RAS - Riverwood CharGen.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
immersive roads.esp
Skyrim HD Tribute - Roads.esp
RealisticWaterTwo.esp
Watercolor_for_ENB_RWT.esp
aMidianBorn_ContentAddon.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
CinematicFireFX.esp
fallentreebridges.esp
ElysiumEstate.esp
ElysiumEstate-HF.esp
ELFX - Weathers.esp
Natural Lighting and Atmospherics.esp
Hothtrooper44_ArmorCompilation.esp
RealisticWaterTwo - Legendary.esp
SMIM-Merged-All.esp
Beautiful Whiterun.esp
SolitudeExterior.esp
Random Alternate Start.esp
Hothtrooper44_Armor_Ecksstra.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
NoxWCC.esp
iHUD.esp
dD - Realistic Ragdoll Force - Realistic.esp
AmazingFollowerTweaks.esp
RaceMenu.esp
RaceMenuPlugin.esp
NPC_Overhaul_V_2_.esp
Immersive Weapons.esp
aMidianborn_Skyforge_Weapons.esp
Bijin Wives.esp
Bijin Warmaidens.esp
Bijin NPCs.esp
Toccata.esp
CerwidenCompanion.esp
SofiaFollower.esp
The Paarthurnax Dilemma.esp
Skyrim Flora Overhaul.esp
Verdant - A Skyrim Grass Plugin.esp
LustmordVampireArmor.esp
HighHrothgarWindowGlow.esp
WhiterunExterior.esp
RealisticWhiterun.esp
TheEyesOfBeauty.esp
Vivace.esp
Chaconne.esp
Serana.esp
SeranaDialogEdit.esp
Marriable Serana.esp
Spousetocustomhome.esp
Marriable Serana HF.esp
FNIS.esp
SexLab Submit.esp
SexLab Submit Serana.esp
Sotteta Necromancer Outfit.esp
Tembtra Thief Armor.esp
DemonHunterArmor.esp
GDZZJJDH.esp
DynDOLOD.esp

Mod Order list:

+16 Demon Hunter Armor V3 - UNP 98
+15 Demon Hunter - UNP 97
+14 B. Tembtra Thief Armor 2K UNP-59451-1-01 96
+13 B. Sotteta Necromancer 2K UNP-59202-1-4 95
+10 SpousesCanLiveEverywhere091 94
+09 Elysium Estate Hearthfire Addon for 4.1.1-33939-4-1-1
+08 Elysium Estate 4.1.1-33939-4-1-1
+06 SexLab Submit Serana 11FEB14 2301
+07 SharedSeranaDialogue_version1dot1
+04 SexLab Submit 01SEP14 1133
+03 SexLabFramework_v162_FULL
+FINIS - Output
+02 FNIS Behavior
+DynDOLOD Output
+DynDOLOD textgen output
+03 Vanilla Skyrim and Dragonborn billboards High Res
+02 DynDOLOD Resources
+01 PapyrusUtil - Scripting Utility Functions
+Marriable Serana
+11 The Paarthurnax Dilemma
+36 SeranaDialogEdit v 081 - All-in-One Installer
+35 Lustmord Armor V1-2 HD
+34 Seranaholic v1.6-38326-1-6
+33 Chaconne Follower
+32 Vivace Follower
+40 Sofia Follower v.2.03 (BSA)-54527-v-2-03
+39 Cerwiden Companion - Essential Version - BSA
+31 Toccata Follower
+Bijin NPCs v1.2-71054-1-2
+Bijin Warmaidens
+Bijin Wives
+25 NPC Overhaul - Version
+24 ShowRaceMenu PreCacheKiller
+23 RaceMenu v3-4
+22 AmazingFollowerTweaks
+21 Vampire Lord Armoured 3
+05 Nudes - FavoredSoulMeshes - ErectVersion
+XP32 Maximum Skeleton
+19 Realistic Force
+NMUBS All-In-One NMM BAIN
+17 HD Normalmap
+16 HD teeth
+15 Eye of Beauty NPC eyes texture replacer
+14 The Eyes Of Beauty
+SkySight Skins - Ultra HD Male Textures and Real Feet Meshes (4K2K HIGH)
+Mature Skin 2 UNP(B) 7BASE CBBE VANILLA
+11 All in One Face DawnGuard v5 0a female vamp for UNP
+10 All in One Face v4 0b Face Pack for UNP body
+UNP Fitness Body - Main Body
+08 UNPB Body NMM BAIN Installer v2-5-2 FIX
+UNP BASE Main body V1dot2
+ApachiiSkyHair ALL
+03 Immersive HUD - iHUD
+02 Weather Control Center
+Enhanced Lights and FX
+Enhanced Blood Textures
+34 Horizon of Dreams
+33 HD Ivy - 2014 EDITION - 2K
+32 RUGNAROK - 2K
+31 Dust Effects
+30 Immersive Armors
+29 Immersive Weapons
+28 Immersive Roads for ENB main file 1
+27 ImmersiveFallen TreesNavmeshVersionv1
+26 Cinematic Fire FX
+25 Rocking Stones Parallax for ENB - 2k CLASSIC GREY
-SkyFalls + SkyMills
+aMidianBorn Book of Silence ALL
+17 Beautiful Whiterun
-16 SkyrimHighDefinitionLODs
-AOF HD Tree LODs
+A Quality World Map and Solstheim Map - With Roads
+Verdant 2.2 - Full Version-60220-2-2
+04 SFO Billboards for v2.5b (updated)-141-
+SFO - No grass
+PW landscape textures
+Transparant waves
+Watercolor for ENB and Realistic Water Two
+Realistic Water Two - ENB Textures
+Realistic Water Two
+Skyrim HD - Terrain Parallax Tribute 2k
+03 NSM - SMIM Patch
+A. NSM - FULL PACK_v.4.0.2_2K-45807-4-0-2
+Static Mesh Improvement Mod
+Skyrim_Subsurface_Scattering_Patch_for_ENB
+Particle patch
+006 SafetyLoad
+005 Cell Stabilizer
+Random Alternate Start
+003 Unofficial Skyrim Legendary Edition Patch
+SkyUI
+SKSE Scripts
*Unmanaged: Dawnguard 7
*Unmanaged: Dragonborn 6
*Unmanaged: HearthFires 5
*Unmanaged: HighResTexturePack01 4
*Unmanaged: HighResTexturePack02 3
*Unmanaged: HighResTexturePack03 2
*Unmanaged: Natural Lighting and Atmospherics 1


Sooo, my mod organizer gave me the load order from bottom to top, numbered the first 7 and last 5 or so.

Thanks for the help.

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Regretfully, I have no experience with Mod Organizer. I only use NMM and (occasionally) manual installs.

 

Therefore, my first recommendation would be to LOOT your load order and clean with TESVEdit as directed. Note that some mods have intentional "dirty" edits and cleaning them will break the mod. Be sure to read EACH mod's description thoroughly before cleaning with TESVEdit.

 

Also, many users and mod-makers consider Bethesda's high-res texture packs to be too demanding of your VRAM for what they do. You already have SMIM and Amidianborn -so I'd ditch those texture packs.

 

Can someone experienced with MO jump in here and comment please?

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